Added object map to DisplaySettings::setObject(std::string, Object*) & getObject(std::string)
This enables caching of data, such as pre-loaded files or other objects
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@ -380,6 +380,10 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
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void setValue(const std::string& name, const std::string& value);
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bool getValue(const std::string& name, std::string& value, bool use_getenv_fallback=true) const;
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void setObject(const std::string& name, osg::Object* object) { _objectMap[name] = object; }
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Object* getObject(const std::string& name) { ObjectMap::iterator itr = _objectMap.find(name); return itr!=_objectMap.end() ? itr->second.get() : 0; }
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const Object* getObject(const std::string& name) const { ObjectMap::const_iterator itr = _objectMap.find(name); return itr!=_objectMap.end() ? itr->second.get() : 0; }
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protected:
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virtual ~DisplaySettings();
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@ -451,9 +455,11 @@ protected:
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unsigned int _shaderPipelineNumTextureUnits;
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typedef std::map<std::string, std::string> ValueMap;
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typedef std::map<std::string, ref_ptr<Object> > ObjectMap;
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mutable OpenThreads::Mutex _valueMapMutex;
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mutable ValueMap _valueMap;
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mutable ObjectMap _objectMap;
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};
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@ -874,7 +874,7 @@ void Shader::_computeShaderDefines()
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std::string::size_type first_chararcter = find_first(_shaderSource, NoneOf(" \t"), pos, eol);
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OSG_NOTICE<<"\nFound pragma line ["<<_shaderSource.substr(first_chararcter, eol-first_chararcter)<<"]"<<std::endl;
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OSG_INFO<<"\nFound pragma line ["<<_shaderSource.substr(first_chararcter, eol-first_chararcter)<<"]"<<std::endl;
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if (first_chararcter<eol)
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{
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@ -916,7 +916,7 @@ void Shader::_computeShaderDefines()
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pos = eol;
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}
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#if 1
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#if 0
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for(ShaderDefines::iterator itr = _shaderPragmas.defines.begin();
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itr != _shaderPragmas.defines.end();
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++itr)
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@ -704,26 +704,17 @@ void StateSet::setGlobalDefaults()
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itr != files.end();
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++itr)
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{
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std::string fileName = *itr;
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std::string ext;
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std::string::size_type dot = fileName.find_last_of('.');
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if (dot!=std::string::npos) ext = std::string(fileName.begin()+dot+1,fileName.end());
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OSG_NOTICE<<" filename "<<*itr<<", "<<ext<<std::endl;
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if (ext=="vert")
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// look up object for specified filename - this will be preloaded by osgDB::Registry
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osg::Object* object = DisplaySettings::instance()->getObject(*itr);
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osg::Shader* shader = dynamic_cast<osg::Shader*>(object);
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if (shader)
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{
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OSG_NOTICE<<"vertex shader: "<<*itr<<std::endl;
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program->addShader(Shader::readShaderFile( Shader::VERTEX, fileName));
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program->addShader(shader);
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}
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}
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else if (ext=="frag")
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{
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OSG_NOTICE<<"fragment shader: "<<*itr<<std::endl;
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program->addShader(Shader::readShaderFile( Shader::FRAGMENT, fileName));
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}
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}
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}
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else
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if (program->getNumShaders()==0)
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{
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OSG_NOTICE<<"void StateSet::setGlobalDefaults() ShaderPipeline enabled, numTextUnits = "<<DisplaySettings::instance()->getShaderPipelineNumTextureUnits()<<std::endl;
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@ -297,3 +297,33 @@ osg::ref_ptr<Node> osgDB::readRefNodeFiles(osg::ArgumentParser& arguments,const
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}
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}
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/////////////////////////////////////////////////////////////
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//
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// Helper proxy class for pre-loading shader pipeline shaders
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//
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struct LoadShaderShaderPipelineFilesProxy
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{
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LoadShaderShaderPipelineFilesProxy()
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{
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// pre-load any ShaderPipeline shaders
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if (osg::DisplaySettings::instance()->getShaderPipeline())
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{
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OSG_INFO<<"LoadShaderShaderPipelineFilesProxy() Pre-loading the ShaderPipeline shaders"<<std::endl;
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for(osg::DisplaySettings::Filenames::const_iterator itr = osg::DisplaySettings::instance()->getShaderPipelineFiles().begin();
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itr != osg::DisplaySettings::instance()->getShaderPipelineFiles().end();
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++itr)
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{
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osg::ref_ptr<osg::Shader> shader = osgDB::readRefShaderFile(*itr);
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if (shader.valid())
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{
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OSG_INFO<<" read shader "<<*itr<<std::endl;
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osg::DisplaySettings::instance()->setObject(*itr, shader.get());
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}
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}
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}
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}
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};
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static LoadShaderShaderPipelineFilesProxy s_LoadShaderShaderPipelineFilesProxy;
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@ -27,6 +27,7 @@
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#include <osgDB/Registry>
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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#include <osgDB/FileNameUtils>
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#include <osgDB/fstream>
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#include <osgDB/Archive>
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