Merge pull request #466 from openscenegraph/revert-454-imagebinding
Revert "BindingTextureImage: a more complex condition for _texture->apply ?"
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commit
a1132442ff
@ -730,8 +730,6 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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void setShadowAmbient(float shadow_ambient) { _shadow_ambient = shadow_ambient; }
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float getShadowAmbient() const { return _shadow_ambient; }
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/** Gets the texture BufferData */
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virtual const BufferData* getBufferData() const { return getImage(0); }
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/** Sets the texture image for the specified face. */
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virtual void setImage(unsigned int face, Image* image) = 0;
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@ -741,7 +739,6 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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/** Gets the texture image for the specified face. */
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virtual Image* getImage(unsigned int face) = 0;
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/** Gets the const texture image for specified face. */
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virtual const Image* getImage(unsigned int face) const = 0;
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@ -84,11 +84,11 @@ class OSG_EXPORT TextureBuffer : public Texture
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/** Bind the texture buffer.*/
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virtual void apply(State& state) const;
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/** Set BufferData attached */
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/** Set setBufferData attached */
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void setBufferData(BufferData *bo);
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/** Get BufferData attached */
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virtual const BufferData * getBufferData() const { return _bufferData.get(); }
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/** Set setBufferData attached */
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const BufferData * getBufferData()const {return _bufferData.get();}
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protected :
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virtual ~TextureBuffer();
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@ -19,9 +19,8 @@ void BindImageTexture::apply(osg::State&state) const
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{
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if(_target.valid())
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{
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Texture::TextureObject *to = _target->getTextureObject( state.getContextID() );
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GLBufferObject *globj = _target->getBufferData()->getBufferObject()->getGLBufferObject( state.getContextID() );
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if( !globj || globj->isDirty() )
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osg::Texture::TextureObject *to = _target->getTextureObject( state.getContextID() );
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if( !to )
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{
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// _target never been applied yet
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_target->apply(state);
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