Updated wrappers
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aefd1513f4
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a0eba771e8
@ -1442,6 +1442,10 @@ int main( int argc, char **argv )
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//osgDB::writeNodeFile(*rootNode,"test.osg");
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// for some reason osgcatch is hanging on exit inside the new TextureObject clean up code when the it's
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// run as multi-threaded view, switching to SingleThreaded cures this.
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viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// set the scene to render
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viewer.setSceneData(rootNode.get());
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@ -265,9 +265,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Program::PerContextProgram)
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__void__requestLink,
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"",
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"");
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I_Method0(void, linkProgram,
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I_Method1(void, linkProgram, IN, osg::State &, state,
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Properties::NON_VIRTUAL,
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__void__linkProgram,
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__void__linkProgram__osg_State_R1,
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"",
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"");
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I_Method0(bool, validateProgram,
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@ -132,9 +132,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Shader)
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__void__dirtyShader,
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"Mark our PCSs as needing recompilation. ",
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"Also mark Programs that depend on us as needing relink ");
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I_Method1(void, compileShader, IN, unsigned int, contextID,
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I_Method1(void, compileShader, IN, osg::State &, state,
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Properties::NON_VIRTUAL,
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__void__compileShader__unsigned_int,
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__void__compileShader__osg_State_R1,
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"If needed, compile the PCS's glShader. ",
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"");
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I_Method2(void, attachShader, IN, unsigned int, contextID, IN, GLuint, program,
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@ -14,6 +14,7 @@
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#include <osg/BufferObject>
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#include <osg/DisplaySettings>
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#include <osg/FrameStamp>
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#include <osg/GLBeginEndAdapter>
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#include <osg/GraphicsContext>
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#include <osg/Matrix>
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#include <osg/Polytope>
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@ -177,6 +178,11 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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__bool__getUseModelViewAndProjectionUniforms,
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"",
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"");
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I_Method0(void, updateModelViewAndProjectionMatrixUniforms,
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Properties::NON_VIRTUAL,
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__void__updateModelViewAndProjectionMatrixUniforms,
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"",
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"");
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I_Method0(void, applyModelViewAndProjectionUniformsIfRequired,
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Properties::NON_VIRTUAL,
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__void__applyModelViewAndProjectionUniformsIfRequired,
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@ -197,11 +203,36 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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__osg_Uniform_P1__getModelViewProjectionMatrixUniform,
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"",
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"");
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I_Method0(osg::Uniform *, getNormalMatrixUniform,
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Properties::NON_VIRTUAL,
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__osg_Uniform_P1__getNormalMatrixUniform,
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"",
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"");
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I_Method0(osg::Polytope, getViewFrustum,
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Properties::NON_VIRTUAL,
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__Polytope__getViewFrustum,
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"",
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"");
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I_Method1(void, setUseVertexAttributeAliasing, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setUseVertexAttributeAliasing__bool,
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"",
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"");
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I_Method0(bool, getUseVertexAttributeAliasing,
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Properties::NON_VIRTUAL,
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__bool__getUseVertexAttributeAliasing,
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"",
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"");
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I_Method0(const osg::Program::AttribBindingList &, getAttributeBindingList,
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Properties::NON_VIRTUAL,
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__C5_Program_AttribBindingList_R1__getAttributeBindingList,
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"",
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"");
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I_Method1(bool, convertVertexShaderSourceToOsgBuiltIns, IN, std::string &, source,
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Properties::NON_VIRTUAL,
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__bool__convertVertexShaderSourceToOsgBuiltIns__std_string_R1,
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"",
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"");
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I_Method1(void, apply, IN, const osg::StateSet *, dstate,
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Properties::NON_VIRTUAL,
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__void__apply__C5_StateSet_P1,
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@ -432,11 +463,51 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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__void__glDrawElementsInstanced__GLenum__GLsizei__GLenum__C5_GLvoid_P1__GLsizei,
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"",
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"");
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I_MethodWithDefaults4(void, Vertex, IN, float, x, , IN, float, y, , IN, float, z, , IN, float, w, 1.0f,
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Properties::NON_VIRTUAL,
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__void__Vertex__float__float__float__float,
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"",
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"");
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I_MethodWithDefaults4(void, Color, IN, float, r, , IN, float, g, , IN, float, b, , IN, float, a, 1.0f,
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Properties::NON_VIRTUAL,
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__void__Color__float__float__float__float,
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"",
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"");
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I_Method3(void, Normal, IN, float, x, IN, float, y, IN, float, z,
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Properties::NON_VIRTUAL,
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__void__Normal__float__float__float,
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"",
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"");
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I_MethodWithDefaults4(void, TexCoord, IN, float, x, , IN, float, y, 0.0f, IN, float, z, 0.0f, IN, float, w, 0.0f,
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Properties::NON_VIRTUAL,
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__void__TexCoord__float__float__float__float,
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"",
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"");
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I_MethodWithDefaults5(void, MultiTexCoord, IN, unsigned int, unit, , IN, float, x, , IN, float, y, 0.0f, IN, float, z, 0.0f, IN, float, w, 0.0f,
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Properties::NON_VIRTUAL,
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__void__MultiTexCoord__unsigned_int__float__float__float__float,
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"",
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"");
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I_MethodWithDefaults5(void, VerteAttrib, IN, unsigned int, location, , IN, float, x, , IN, float, y, 0.0f, IN, float, z, 0.0f, IN, float, w, 0.0f,
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Properties::NON_VIRTUAL,
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__void__VerteAttrib__unsigned_int__float__float__float__float,
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"",
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"");
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I_Method3(void, setInterleavedArrays, IN, GLenum, format, IN, GLsizei, stride, IN, const GLvoid *, pointer,
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Properties::NON_VIRTUAL,
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__void__setInterleavedArrays__GLenum__GLsizei__C5_GLvoid_P1,
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"Wrapper around glInterleavedArrays(. ",
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".). also resets the internal array points and modes within osg::State to keep the other vertex array operations consistent. ");
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I_Method0(void, lazyDisablingOfVertexAttributes,
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Properties::NON_VIRTUAL,
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__void__lazyDisablingOfVertexAttributes,
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"Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes. ",
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"");
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I_Method0(void, applyDisablingOfVertexAttributes,
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Properties::NON_VIRTUAL,
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__void__applyDisablingOfVertexAttributes,
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"Disable all the vertex attributes that have been marked as to be disabled. ",
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"");
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I_Method1(void, setVertexPointer, IN, const osg::Array *, array,
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Properties::NON_VIRTUAL,
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__void__setVertexPointer__C5_Array_P1,
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@ -632,6 +703,11 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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__void__disableVertexAttribPointersAboveAndIncluding__unsigned_int,
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"",
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"");
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I_Method1(void, dirtyVertexAttribPointer, IN, unsigned int, index,
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Properties::NON_VIRTUAL,
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__void__dirtyVertexAttribPointer__unsigned_int,
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"",
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"");
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I_Method1(void, dirtyVertexAttribPointersAboveAndIncluding, IN, unsigned int, index,
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Properties::NON_VIRTUAL,
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__void__dirtyVertexAttribPointersAboveAndIncluding__unsigned_int,
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@ -782,6 +858,17 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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__void__objectDeleted__void_P1,
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"",
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"");
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I_Method0(osg::GLBeginEndAdapter &, getGLBeginEndAdapter,
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Properties::NON_VIRTUAL,
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__GLBeginEndAdapter_R1__getGLBeginEndAdapter,
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"get the GL adapter object used to map OpenGL 1.0 glBegin/glEnd usage to vertex arrays. ",
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"");
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I_ProtectedMethod5(void, setUpVertexAttribAlias, IN, VertexAttribAlias &, alias, IN, GLuint, location, IN, const std::string, glName, IN, const std::string, osgName, IN, const std::string &, declaration,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__setUpVertexAttribAlias__VertexAttribAlias_R1__GLuint__C5_std_string__C5_std_string__C5_std_string_R1,
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"",
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"");
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@ -830,6 +917,7 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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I_SimpleProperty(bool, AbortRendering,
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__bool__getAbortRendering,
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0);
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@ -839,6 +927,9 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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I_SimpleProperty(unsigned int, ActiveTextureUnit,
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__unsigned_int__getActiveTextureUnit,
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__bool__setActiveTextureUnit__unsigned_int);
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I_SimpleProperty(const osg::Program::AttribBindingList &, AttributeBindingList,
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__C5_Program_AttribBindingList_R1__getAttributeBindingList,
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0);
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I_SimpleProperty(osg::State::CheckForGLErrors, CheckForGLErrors,
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__CheckForGLErrors__getCheckForGLErrors,
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__void__setCheckForGLErrors__CheckForGLErrors);
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@ -878,6 +969,9 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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I_SimpleProperty(osg::FrameStamp *, FrameStamp,
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__FrameStamp_P1__getFrameStamp,
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__void__setFrameStamp__FrameStamp_P1);
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I_SimpleProperty(osg::GLBeginEndAdapter &, GLBeginEndAdapter,
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__GLBeginEndAdapter_R1__getGLBeginEndAdapter,
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0);
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I_SimpleProperty(const osg::StateAttribute *, GlobalDefaultAttribute,
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0,
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__void__setGlobalDefaultAttribute__C5_StateAttribute_P1);
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@ -920,6 +1014,9 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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I_SimpleProperty(osg::Uniform *, ModelViewProjectionMatrixUniform,
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__osg_Uniform_P1__getModelViewProjectionMatrixUniform,
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0);
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I_SimpleProperty(osg::Uniform *, NormalMatrixUniform,
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__osg_Uniform_P1__getNormalMatrixUniform,
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0);
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I_SimpleProperty(const osg::Array *, NormalPointer,
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0,
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__void__setNormalPointer__C5_Array_P1);
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@ -941,6 +1038,9 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
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I_SimpleProperty(bool, UseModelViewAndProjectionUniforms,
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__bool__getUseModelViewAndProjectionUniforms,
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__void__setUseModelViewAndProjectionUniforms__bool);
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I_SimpleProperty(bool, UseVertexAttributeAliasing,
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__bool__getUseVertexAttributeAliasing,
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__void__setUseVertexAttributeAliasing__bool);
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I_SimpleProperty(const osg::Array *, VertexPointer,
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0,
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__void__setVertexPointer__C5_Array_P1);
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