From Pjotr Svetachov, "have added some missing serializers for RigGeomery. Withouth them I

ran into two issues.

At first you get a bunch of warnings that osg::ComputeBoundCallback
and osg::UpdateCallback were unsupported wrapper classes when
converting fbx models with skeletal animation to osg(t/b).

The second issue was that when reading, the readers fail to read the
ComputeBoundCallback and UpdateCallback and set them to NULL which
messes up the RigGeometry.

Because a RigGeometry makes his own classes in the constructor it
might be preferable to not write them at all, because now those
classes are being made two times when reading a RigGeometry. But after
thinking about this that would place too much limits on them (you
won't be able to share or name them and save that information or make
a new inherited class from them and write that one) So I ended up
thinking the best way was to just write the files.
"
This commit is contained in:
Robert Osfield 2014-04-29 15:14:39 +00:00
parent b6404d18c3
commit a04232a75a
6 changed files with 149 additions and 66 deletions

View File

@ -24,6 +24,28 @@
namespace osgAnimation
{
// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
class OSGANIMATION_EXPORT RigComputeBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
{
public:
RigComputeBoundingBoxCallback(double factor = 2.0): _computed(false), _factor(factor) {}
RigComputeBoundingBoxCallback(const RigComputeBoundingBoxCallback& rhs, const osg::CopyOp& copyop) :
osg::Drawable::ComputeBoundingBoxCallback(rhs, copyop),
_computed(false),
_factor(rhs._factor) {}
META_Object(osgAnimation, RigComputeBoundingBoxCallback);
void reset() { _computed = false; }
virtual osg::BoundingBox computeBound(const osg::Drawable& drawable) const;
protected:
mutable bool _computed;
double _factor;
mutable osg::BoundingBox _boundingBox;
};
class OSGANIMATION_EXPORT RigGeometry : public osg::Geometry
{
public:
@ -70,6 +92,44 @@ namespace osgAnimation
void copyFrom(osg::Geometry& from);
struct UpdateVertex : public osg::Drawable::UpdateCallback
{
UpdateVertex() {}
UpdateVertex(const UpdateCallback&, const osg::CopyOp&) {}
META_Object(osgAnimation, UpdateVertex);
virtual void update(osg::NodeVisitor*, osg::Drawable* drw) {
RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
if(!geom)
return;
if(!geom->getSkeleton() && !geom->getParents().empty())
{
FindNearestParentSkeleton finder;
if(geom->getParents().size() > 1)
osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << geom->getName() << " )" << std::endl;
geom->getParents()[0]->accept(finder);
if(!finder._root.valid())
{
osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
return;
}
geom->buildVertexInfluenceSet();
geom->setSkeleton(finder._root.get());
}
if(!geom->getSkeleton())
return;
if(geom->getNeedToComputeMatrix())
geom->computeMatrixFromRootSkeleton();
geom->update();
}
};
protected:
osg::ref_ptr<osg::Geometry> _geometry;
@ -96,39 +156,6 @@ namespace osgAnimation
}
};
struct UpdateVertex : public osg::Drawable::UpdateCallback
{
virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
{
RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
if (!geom)
return;
if (!geom->getSkeleton() && !geom->getParents().empty())
{
FindNearestParentSkeleton finder;
if (geom->getParents().size() > 1)
osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << geom->getName() << " )" << std::endl;
geom->getParents()[0]->accept(finder);
if (!finder._root.valid())
{
osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
return;
}
geom->buildVertexInfluenceSet();
geom->setSkeleton(finder._root.get());
}
if (!geom->getSkeleton())
return;
if (geom->getNeedToComputeMatrix())
geom->computeMatrixFromRootSkeleton();
geom->update();
}
};
};
}

View File

@ -21,43 +21,34 @@
using namespace osgAnimation;
// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
class RigComputeBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
osg::BoundingBox RigComputeBoundingBoxCallback::computeBound(const osg::Drawable& drawable) const
{
public:
RigComputeBoundingBoxCallback(double factor = 2.0) : _computed(false), _factor(factor) {}
void reset() { _computed = false; }
virtual osg::BoundingBox computeBound(const osg::Drawable& drawable) const
{
const osgAnimation::RigGeometry& rig = dynamic_cast<const osgAnimation::RigGeometry&>(drawable);
const osgAnimation::RigGeometry& rig = dynamic_cast<const osgAnimation::RigGeometry&>(drawable);
// if a valid inital bounding box is set we use it without asking more
if (rig.getInitialBound().valid())
return rig.getInitialBound();
// if a valid inital bounding box is set we use it without asking more
if (rig.getInitialBound().valid())
return rig.getInitialBound();
if (_computed)
return _boundingBox;
// if the computing of bb is invalid (like no geometry inside)
// then dont tag the bounding box as computed
osg::BoundingBox bb = rig.computeBound();
if (!bb.valid())
return bb;
_boundingBox.expandBy(bb);
osg::Vec3 center = _boundingBox.center();
osg::Vec3 vec = (_boundingBox._max-center)*_factor;
_boundingBox.expandBy(center + vec);
_boundingBox.expandBy(center - vec);
_computed = true;
// OSG_NOTICE << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;
if (_computed)
return _boundingBox;
}
protected:
mutable bool _computed;
double _factor;
mutable osg::BoundingBox _boundingBox;
};
// if the computing of bb is invalid (like no geometry inside)
// then dont tag the bounding box as computed
osg::BoundingBox bb = rig.computeBound();
if (!bb.valid())
return bb;
_boundingBox.expandBy(bb);
osg::Vec3 center = _boundingBox.center();
osg::Vec3 vec = (_boundingBox._max-center)*_factor;
_boundingBox.expandBy(center + vec);
_boundingBox.expandBy(center - vec);
_computed = true;
// OSG_NOTICE << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;
return _boundingBox;
}
RigGeometry::RigGeometry()
{

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@ -0,0 +1,17 @@
#undef OBJECT_CAST
#define OBJECT_CAST dynamic_cast
#include <osg/Drawable>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER2(osg_ComputeBoundingBoxCallback,
new osg::Drawable::ComputeBoundingBoxCallback,
osg::Drawable::ComputeBoundingBoxCallback,
"osg::ComputeBoundingBoxCallback",
"osg::Object osg::ComputeBoundingBoxCallback") {
}
#undef OBJECT_CAST
#define OBJECT_CAST static_cast

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@ -0,0 +1,16 @@
#undef OBJECT_CAST
#define OBJECT_CAST dynamic_cast
#include <osg/Drawable>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER2(osg_Drawable_UpdateCallback,
new osg::Drawable::UpdateCallback,
osg::Drawable::UpdateCallback,
"osg::UpdateCallback",
"osg::Object osg::UpdateCallback") {}
#undef OBJECT_CAST
#define OBJECT_CAST static_cast

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@ -0,0 +1,16 @@
#undef OBJECT_CAST
#define OBJECT_CAST dynamic_cast
#include <osgAnimation/RigGeometry>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER(osgAnimation_RigComputeBoundingBoxCallback,
new osgAnimation::RigComputeBoundingBoxCallback,
osgAnimation::RigComputeBoundingBoxCallback,
"osg::Object osg::ComputeBoundingBoxCallback osgAnimation::RigComputeBoundingBoxCallback") {
}
#undef OBJECT_CAST
#define OBJECT_CAST static_cast

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@ -0,0 +1,16 @@
#undef OBJECT_CAST
#define OBJECT_CAST dynamic_cast
#include <osgAnimation/RigGeometry>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER2(osg_Drawable_UpdateCallback,
new osgAnimation::RigGeometry::UpdateVertex,
osgAnimation::RigGeometry::UpdateVertex,
"osgAnimation::UpdateVertex",
"osg::Object osg::UpdateCallback osgAnimation::UpdateVertex") {}
#undef OBJECT_CAST
#define OBJECT_CAST static_cast