From Pjotr Svetachov, "have added some missing serializers for RigGeomery. Withouth them I
ran into two issues. At first you get a bunch of warnings that osg::ComputeBoundCallback and osg::UpdateCallback were unsupported wrapper classes when converting fbx models with skeletal animation to osg(t/b). The second issue was that when reading, the readers fail to read the ComputeBoundCallback and UpdateCallback and set them to NULL which messes up the RigGeometry. Because a RigGeometry makes his own classes in the constructor it might be preferable to not write them at all, because now those classes are being made two times when reading a RigGeometry. But after thinking about this that would place too much limits on them (you won't be able to share or name them and save that information or make a new inherited class from them and write that one) So I ended up thinking the best way was to just write the files. "
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@ -24,6 +24,28 @@
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namespace osgAnimation
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{
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// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
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class OSGANIMATION_EXPORT RigComputeBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
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{
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public:
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RigComputeBoundingBoxCallback(double factor = 2.0): _computed(false), _factor(factor) {}
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RigComputeBoundingBoxCallback(const RigComputeBoundingBoxCallback& rhs, const osg::CopyOp& copyop) :
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osg::Drawable::ComputeBoundingBoxCallback(rhs, copyop),
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_computed(false),
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_factor(rhs._factor) {}
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META_Object(osgAnimation, RigComputeBoundingBoxCallback);
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void reset() { _computed = false; }
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virtual osg::BoundingBox computeBound(const osg::Drawable& drawable) const;
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protected:
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mutable bool _computed;
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double _factor;
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mutable osg::BoundingBox _boundingBox;
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};
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class OSGANIMATION_EXPORT RigGeometry : public osg::Geometry
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{
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public:
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@ -70,6 +92,44 @@ namespace osgAnimation
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void copyFrom(osg::Geometry& from);
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struct UpdateVertex : public osg::Drawable::UpdateCallback
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{
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UpdateVertex() {}
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UpdateVertex(const UpdateCallback&, const osg::CopyOp&) {}
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META_Object(osgAnimation, UpdateVertex);
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virtual void update(osg::NodeVisitor*, osg::Drawable* drw) {
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RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
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if(!geom)
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return;
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if(!geom->getSkeleton() && !geom->getParents().empty())
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{
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FindNearestParentSkeleton finder;
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if(geom->getParents().size() > 1)
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osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << geom->getName() << " )" << std::endl;
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geom->getParents()[0]->accept(finder);
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if(!finder._root.valid())
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{
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osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
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return;
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}
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geom->buildVertexInfluenceSet();
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geom->setSkeleton(finder._root.get());
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}
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if(!geom->getSkeleton())
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return;
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if(geom->getNeedToComputeMatrix())
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geom->computeMatrixFromRootSkeleton();
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geom->update();
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}
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};
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protected:
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osg::ref_ptr<osg::Geometry> _geometry;
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@ -96,39 +156,6 @@ namespace osgAnimation
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}
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};
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struct UpdateVertex : public osg::Drawable::UpdateCallback
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{
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virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
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{
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RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
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if (!geom)
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return;
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if (!geom->getSkeleton() && !geom->getParents().empty())
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{
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FindNearestParentSkeleton finder;
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if (geom->getParents().size() > 1)
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osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << geom->getName() << " )" << std::endl;
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geom->getParents()[0]->accept(finder);
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if (!finder._root.valid())
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{
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osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
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return;
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}
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geom->buildVertexInfluenceSet();
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geom->setSkeleton(finder._root.get());
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}
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if (!geom->getSkeleton())
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return;
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if (geom->getNeedToComputeMatrix())
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geom->computeMatrixFromRootSkeleton();
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geom->update();
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}
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};
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};
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}
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@ -21,43 +21,34 @@
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using namespace osgAnimation;
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// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
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class RigComputeBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
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osg::BoundingBox RigComputeBoundingBoxCallback::computeBound(const osg::Drawable& drawable) const
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{
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public:
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RigComputeBoundingBoxCallback(double factor = 2.0) : _computed(false), _factor(factor) {}
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void reset() { _computed = false; }
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virtual osg::BoundingBox computeBound(const osg::Drawable& drawable) const
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{
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const osgAnimation::RigGeometry& rig = dynamic_cast<const osgAnimation::RigGeometry&>(drawable);
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const osgAnimation::RigGeometry& rig = dynamic_cast<const osgAnimation::RigGeometry&>(drawable);
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// if a valid inital bounding box is set we use it without asking more
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if (rig.getInitialBound().valid())
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return rig.getInitialBound();
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// if a valid inital bounding box is set we use it without asking more
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if (rig.getInitialBound().valid())
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return rig.getInitialBound();
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if (_computed)
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return _boundingBox;
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// if the computing of bb is invalid (like no geometry inside)
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// then dont tag the bounding box as computed
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osg::BoundingBox bb = rig.computeBound();
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if (!bb.valid())
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return bb;
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_boundingBox.expandBy(bb);
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osg::Vec3 center = _boundingBox.center();
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osg::Vec3 vec = (_boundingBox._max-center)*_factor;
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_boundingBox.expandBy(center + vec);
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_boundingBox.expandBy(center - vec);
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_computed = true;
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// OSG_NOTICE << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;
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if (_computed)
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return _boundingBox;
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}
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protected:
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mutable bool _computed;
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double _factor;
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mutable osg::BoundingBox _boundingBox;
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};
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// if the computing of bb is invalid (like no geometry inside)
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// then dont tag the bounding box as computed
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osg::BoundingBox bb = rig.computeBound();
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if (!bb.valid())
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return bb;
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_boundingBox.expandBy(bb);
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osg::Vec3 center = _boundingBox.center();
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osg::Vec3 vec = (_boundingBox._max-center)*_factor;
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_boundingBox.expandBy(center + vec);
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_boundingBox.expandBy(center - vec);
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_computed = true;
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// OSG_NOTICE << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;
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return _boundingBox;
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}
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RigGeometry::RigGeometry()
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{
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@ -0,0 +1,17 @@
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osg/Drawable>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER2(osg_ComputeBoundingBoxCallback,
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new osg::Drawable::ComputeBoundingBoxCallback,
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osg::Drawable::ComputeBoundingBoxCallback,
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"osg::ComputeBoundingBoxCallback",
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"osg::Object osg::ComputeBoundingBoxCallback") {
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}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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src/osgWrappers/serializers/osg/UpdateCallback.cpp
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16
src/osgWrappers/serializers/osg/UpdateCallback.cpp
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@ -0,0 +1,16 @@
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osg/Drawable>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER2(osg_Drawable_UpdateCallback,
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new osg::Drawable::UpdateCallback,
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osg::Drawable::UpdateCallback,
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"osg::UpdateCallback",
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"osg::Object osg::UpdateCallback") {}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osgAnimation/RigGeometry>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER(osgAnimation_RigComputeBoundingBoxCallback,
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new osgAnimation::RigComputeBoundingBoxCallback,
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osgAnimation::RigComputeBoundingBoxCallback,
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"osg::Object osg::ComputeBoundingBoxCallback osgAnimation::RigComputeBoundingBoxCallback") {
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}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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src/osgWrappers/serializers/osgAnimation/UpdateVertex.cpp
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src/osgWrappers/serializers/osgAnimation/UpdateVertex.cpp
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@ -0,0 +1,16 @@
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osgAnimation/RigGeometry>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER2(osg_Drawable_UpdateCallback,
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new osgAnimation::RigGeometry::UpdateVertex,
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osgAnimation::RigGeometry::UpdateVertex,
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"osgAnimation::UpdateVertex",
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"osg::Object osg::UpdateCallback osgAnimation::UpdateVertex") {}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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