Updates to introducution.

This commit is contained in:
Robert Osfield 2003-04-25 19:53:22 +00:00
parent 30d50894a3
commit 9fb98c0107

View File

@ -44,34 +44,18 @@ rapid development of graphics applications.
</p>
<p>
The project was started as a hobby by Don Burns in 1998, as means of porting a hang gliding simulator written on top of the
Peformer scene graph running on IRIX to what was then a humble Linux PC. In mid 1999, Robert Osfield began helping out with
Performer scene graph running on IRIX to what was then a humble Linux PC. In 1999, Robert Osfield began helping out with
the simulator development and ported the scene graph element to Windows. In september 1999 the source code was open sourced,
and the openscenegraph.org website was born, with Robert taking over as project lead and Don remaining focused on the hang
gliding simulator. In April 2001, in response to growing interest in the project around the world, Robert went fulltime
on the project, setting up OpenSceneGraph Professional Services,
with the mission:
<ul>
<li><b>Source</b>
<br>To develop a high performance, high quality visualization toolkit which
is freely available and accessible to all.</li>
gliding simulator.
<li><b>Community</b>
<br>To nurture a world-wide community of graphics professionals and enthusiasts
for development, support and promotion of best practices in software engineering
and real-time computer graphics.</li>
<li><b>Service</b>
<br>To provide consultancy and development services for clients projects to
allow them to maximize the benefits of real-time 3D graphics and to facilitate
the rapid, yet seamless adoption of latest graphics technologies.</li>
</ul>
</p>
<p>Don has since formed his own company
<A HREF="http://www.andesengineering.com">Andes Computer Engineering</a> and participates in the development and support of OpenSceneGraph as well as
complimentary projects like
<p> In April 2001, in response to growing interest in the project around the world, Robert went fulltime
on the project, setting up <a href="http://www.openscenegraph.com">OpenSceneGraph Professional Services</a> providing commericial support,
consultancy services and training. At the end of 2001 Don also formed his own company <A HREF="http://www.andesengineering.com">Andes Computer Engineering</a>
and participates in the development and support of OpenSceneGraph as well as complimentary projects like
<A HREF="http://www.andesengineering.com/Producer">OpenProducer</A> and <A HREF="http://www.andesengineering.com/BlueMarbleViewer">BlueMarbleViewer</A>.
<br>
<h3>
<u>What is a Scene Graph?</u></h3>
Its a tree! Quite simply one the best and most reusable data structures
@ -96,9 +80,8 @@ scientific and commercial visualization, training through to modeling programs.
</p>
<br>
<h3>
<u>Advantages that Scene Graphs Provide</u></h3>
<u>Benefits that Scene Graphs provide</u></h3>
The key reasons that many graphics developers uses scene graphs are <i>Performance, Productivity, Portability and Scalability:</i>
@ -206,6 +189,13 @@ can also be loaded via the freetype plugin.
The scene graph also has a set of <i>Node Kits</i> which are seperate libraries
that be compiled directly or loaded in at runtime to add support for particle systems (osgParticle),
high quality anti-aliased text (osgText) and navigational light points (osgSim).
</p>
<p>
The community has also developed a number of additional <i>Node Kits</i> such as <a href="http://osgnv.sourceforge.net/">osgNV</a>
(which includes support for NVidia's vertex, fragment, combiner etc extension and NVidia's Cg shader language.), a whole set libraries that
integrating the leading Windowing API's and whole applications like OSG-Edit. Links can be found in the bazaar sections on the
<a href="http://www.openscenegraph.org/download/">download</a> page of OpenSceneGraph webiste.
</p>
<li><b><i>Portability</i></b></li>
The core scene graph has also been designed to