Added reassignment of the #version line to the first entry in the source list.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14688 16af8721-9629-0410-8352-f15c8da7e697
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4a9f4aae9d
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9fa3defb0e
@ -634,10 +634,51 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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}
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else
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{
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const GLchar* sourceText[2];
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sourceText[0] = reinterpret_cast<const GLchar*>(_defineStr.c_str());
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sourceText[1] = reinterpret_cast<const GLchar*>(source.c_str());
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_extensions->glShaderSource( _glShaderHandle, 2, sourceText, NULL );
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std::string versionLine;
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unsigned int lineNum = 0;
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std::string::size_type previous_pos = 0;
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do
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{
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std::string::size_type start_of_line = source.find_first_not_of(" \t", previous_pos);
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std::string::size_type end_of_line = (start_of_line != std::string::npos) ? source.find_first_of("\n\r", start_of_line) : std::string::npos;
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if (end_of_line != std::string::npos)
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{
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// OSG_NOTICE<<"A Checking line "<<lineNum<<" ["<<source.substr(start_of_line, end_of_line-start_of_line)<<"]"<<std::endl;
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if ((end_of_line-start_of_line)>=8 && source.compare(start_of_line, 8, "#version")==0)
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{
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versionLine = source.substr(start_of_line, end_of_line-start_of_line+1);
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source.insert(start_of_line, "// following version spec has been automatically reassigned to start of source list: ");
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//source.erase(start_of_line, end_of_line-start_of_line);
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break;
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}
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previous_pos = end_of_line+1<source.size() ? end_of_line+1 : std::string::npos;
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}
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else
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{
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// OSG_NOTICE<<"B Checking line "<<lineNum<<" ["<<source.substr(start_of_line, end_of_line-start_of_line)<<"]"<<std::endl;
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previous_pos = std::string::npos;
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}
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++lineNum;
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} while (previous_pos != std::string::npos);
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if (!versionLine.empty())
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{
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// OSG_NOTICE<<"Shader::PerContextShader::compileShader() : Found #version, lineNum = "<<lineNum<<" ["<<versionLine<<"] new source = ["<<source<<"]"<<std::endl;
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const GLchar* sourceText[3];
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sourceText[0] = reinterpret_cast<const GLchar*>(versionLine.c_str());
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sourceText[1] = reinterpret_cast<const GLchar*>(_defineStr.c_str());
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sourceText[2] = reinterpret_cast<const GLchar*>(source.c_str());
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_extensions->glShaderSource( _glShaderHandle, 3, sourceText, NULL );
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}
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else
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{
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const GLchar* sourceText[2];
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sourceText[0] = reinterpret_cast<const GLchar*>(_defineStr.c_str());
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sourceText[1] = reinterpret_cast<const GLchar*>(source.c_str());
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_extensions->glShaderSource( _glShaderHandle, 2, sourceText, NULL );
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}
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}
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_extensions->glCompileShader( _glShaderHandle );
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_extensions->glGetShaderiv( _glShaderHandle, GL_COMPILE_STATUS, &compiled );
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