Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
This commit is contained in:
commit
9ee206f1c5
@ -14,7 +14,7 @@
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#ifndef OSGVIEWER_GRAPHICSHANDLEWIN32
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#ifndef OSGVIEWER_GRAPHICSHANDLEWIN32
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#define OSGVIEWER_GRAPHICSHANDLEWIN32 1
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#define OSGVIEWER_GRAPHICSHANDLEWIN32 1
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#include "Win32GWUtils"
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#include <osgViewer/api/Win32/Win32GWUtils>
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#include <osgViewer/Export>
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#include <osgViewer/Export>
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namespace osgViewer
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namespace osgViewer
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@ -79,20 +79,19 @@ IF(WIN32 AND NOT ANDROID)
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${HEADER_PATH}/api/Win32/GraphicsHandleWin32
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${HEADER_PATH}/api/Win32/GraphicsHandleWin32
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${HEADER_PATH}/api/Win32/GraphicsWindowWin32
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${HEADER_PATH}/api/Win32/GraphicsWindowWin32
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${HEADER_PATH}/api/Win32/PixelBufferWin32
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${HEADER_PATH}/api/Win32/PixelBufferWin32
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${HEADER_PATH}/api/Win32/Win32GWUtils
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)
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)
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IF(OSG_USE_EGL)
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IF(OSG_USE_EGL)
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SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
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SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
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GraphicsWindowWin32.cpp
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GraphicsWindowWin32.cpp
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PixelBufferWin32EGL.cpp
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PixelBufferWin32EGL.cpp
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Win32GWUtils.cpp
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Win32GWUtils.cpp
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Win32GWUtils
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)
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)
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ELSE()
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ELSE()
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SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
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SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
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GraphicsWindowWin32.cpp
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GraphicsWindowWin32.cpp
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PixelBufferWin32.cpp
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PixelBufferWin32.cpp
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Win32GWUtils.cpp
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Win32GWUtils.cpp
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Win32GWUtils
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)
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)
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ENDIF()
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ENDIF()
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ELSE()
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ELSE()
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@ -28,8 +28,8 @@
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#include <vector>
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#include <vector>
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#include <map>
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#include <map>
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#include "Win32GWUtils"
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#include <osgViewer/api/Win32/Win32GWUtils>
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#include "windowsx.h"
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#include <windowsx.h>
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#define MOUSEEVENTF_FROMTOUCH 0xFF515700
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#define MOUSEEVENTF_FROMTOUCH 0xFF515700
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@ -15,7 +15,7 @@
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*/
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*/
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#if !defined(OSG_USE_EGL)
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#if !defined(OSG_USE_EGL)
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#include "Win32GWUtils"
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#include <osgViewer/api/Win32/Win32GWUtils>
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#include <osgViewer/api/Win32/PixelBufferWin32>
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#include <osgViewer/api/Win32/PixelBufferWin32>
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#include <osgViewer/api/Win32/GraphicsWindowWin32>
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#include <osgViewer/api/Win32/GraphicsWindowWin32>
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#include <osg/TextureRectangle>
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#include <osg/TextureRectangle>
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@ -1,6 +1,6 @@
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#include <osg/GLExtensions>
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#include <osg/GLExtensions>
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#include "Win32GWUtils"
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#include <osgViewer/api/Win32/Win32GWUtils>
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#include <vector>
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#include <vector>
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#include <sstream>
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#include <sstream>
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