Added ability to set which tree rendering techniques to build (via --featuers bitmask command line) and
output scene to using -o outputfilename.extension command line.
This commit is contained in:
parent
f263ad29db
commit
9e18a7542b
@ -38,6 +38,7 @@
|
||||
#include <osg/FragmentProgram>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgDB/WriteFile>
|
||||
#include <osgDB/FileUtils>
|
||||
|
||||
#include <osgUtil/LineSegmentIntersector>
|
||||
@ -64,6 +65,18 @@ public:
|
||||
|
||||
ForestTechniqueManager() {}
|
||||
|
||||
enum Features
|
||||
{
|
||||
HUD_TEXT = 1,
|
||||
BILLBOARD_GRAPH = 2,
|
||||
X_GRAPH = 4,
|
||||
TRANSFORM_GRAPH = 8,
|
||||
SHADER_GRAPH = 16,
|
||||
GEOMETRY_SHADER_GRAPH = 32,
|
||||
TEXTURE_BUFFER_GRAPH = 64,
|
||||
ALL_FEATURES = (TEXTURE_BUFFER_GRAPH<<1)-1
|
||||
};
|
||||
|
||||
class Tree : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
@ -150,7 +163,7 @@ public:
|
||||
|
||||
osg::Node* createHUDWithText(const std::string& text);
|
||||
|
||||
osg::Node* createScene(unsigned int numTreesToCreates, unsigned int maxNumTreesPerCell);
|
||||
osg::Node* createScene(unsigned int numTreesToCreates, unsigned int maxNumTreesPerCell, unsigned int mask=ALL_FEATURES);
|
||||
|
||||
void advanceToNextTechnique(int delta=1)
|
||||
{
|
||||
@ -1172,7 +1185,7 @@ osg::Node* ForestTechniqueManager::createHUDWithText(const std::string& str)
|
||||
return projection;
|
||||
}
|
||||
|
||||
osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, unsigned int maxNumTreesPerCell)
|
||||
osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, unsigned int maxNumTreesPerCell, unsigned int mask)
|
||||
{
|
||||
osg::Vec3 origin(0.0f,0.0f,0.0f);
|
||||
osg::Vec3 size(1000.0f,1000.0f,200.0f);
|
||||
@ -1218,33 +1231,37 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
|
||||
|
||||
_techniqueSwitch = new osg::Switch;
|
||||
|
||||
if ((mask & BILLBOARD_GRAPH)!=0)
|
||||
{
|
||||
std::cout<<"Creating osg::Billboard based forest...";
|
||||
osg::Group* group = new osg::Group;
|
||||
group->addChild(createBillboardGraph(cell.get(),dstate));
|
||||
group->addChild(createHUDWithText("Using osg::Billboard's to create a forest\n\nPress left cursor key to select geometry instancing with Texture Buffer Object\nPress right cursor key to select double quad based forest"));
|
||||
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using osg::Billboard's to create a forest\n\nPress left cursor key to select geometry instancing with Texture Buffer Object\nPress right cursor key to select double quad based forest"));
|
||||
_techniqueSwitch->addChild(group);
|
||||
std::cout<<"done."<<std::endl;
|
||||
}
|
||||
|
||||
if ((mask & X_GRAPH)!=0)
|
||||
{
|
||||
std::cout<<"Creating double quad based forest...";
|
||||
osg::Group* group = new osg::Group;
|
||||
group->addChild(createXGraph(cell.get(),dstate));
|
||||
group->addChild(createHUDWithText("Using double quads to create a forest\n\nPress left cursor key to select osg::Billboard based forest\nPress right cursor key to select osg::MatrixTransform based forest\n"));
|
||||
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using double quads to create a forest\n\nPress left cursor key to select osg::Billboard based forest\nPress right cursor key to select osg::MatrixTransform based forest\n"));
|
||||
_techniqueSwitch->addChild(group);
|
||||
std::cout<<"done."<<std::endl;
|
||||
}
|
||||
|
||||
if ((mask & TRANSFORM_GRAPH)!=0)
|
||||
{
|
||||
std::cout<<"Creating osg::MatrixTransform based forest...";
|
||||
osg::Group* group = new osg::Group;
|
||||
group->addChild(createTransformGraph(cell.get(),dstate));
|
||||
group->addChild(createHUDWithText("Using osg::MatrixTransform's to create a forest\n\nPress left cursor key to select double quad based forest\nPress right cursor key to select osg::Vertex/FragmentProgram based forest"));
|
||||
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using osg::MatrixTransform's to create a forest\n\nPress left cursor key to select double quad based forest\nPress right cursor key to select osg::Vertex/FragmentProgram based forest"));
|
||||
_techniqueSwitch->addChild(group);
|
||||
std::cout<<"done."<<std::endl;
|
||||
}
|
||||
|
||||
if ((mask & SHADER_GRAPH)!=0)
|
||||
{
|
||||
std::cout<<"Creating osg::Vertex/FragmentProgram based forest...";
|
||||
osg::Group* group = new osg::Group;
|
||||
@ -1301,11 +1318,12 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
|
||||
}
|
||||
|
||||
group->addChild(createShaderGraph(cell.get(),stateset));
|
||||
group->addChild(createHUDWithText("Using osg::Vertex/FragmentProgram to create a forest\n\nPress left cursor key to select osg::MatrixTransform's based forest\nPress right cursor key to select OpenGL shader based forest"));
|
||||
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using osg::Vertex/FragmentProgram to create a forest\n\nPress left cursor key to select osg::MatrixTransform's based forest\nPress right cursor key to select OpenGL shader based forest"));
|
||||
_techniqueSwitch->addChild(group);
|
||||
std::cout<<"done."<<std::endl;
|
||||
}
|
||||
|
||||
if ((mask & SHADER_GRAPH)!=0)
|
||||
{
|
||||
std::cout<<"Creating OpenGL shader based forest...";
|
||||
osg::Group* group = new osg::Group;
|
||||
@ -1363,11 +1381,12 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
|
||||
}
|
||||
|
||||
group->addChild(createShaderGraph(cell.get(),stateset));
|
||||
group->addChild(createHUDWithText("Using OpenGL Shader to create a forest\n\nPress left cursor key to select osg::Vertex/FragmentProgram based forest\nPress right cursor key to select osg::Vertex/Geometry/FragmentProgram based forest"));
|
||||
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using OpenGL Shader to create a forest\n\nPress left cursor key to select osg::Vertex/FragmentProgram based forest\nPress right cursor key to select osg::Vertex/Geometry/FragmentProgram based forest"));
|
||||
_techniqueSwitch->addChild(group);
|
||||
std::cout<<"done."<<std::endl;
|
||||
}
|
||||
|
||||
if ((mask & GEOMETRY_SHADER_GRAPH)!=0)
|
||||
{
|
||||
std::cout<<"Creating Geometry Shader based forest...";
|
||||
|
||||
@ -1375,12 +1394,13 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
|
||||
|
||||
osg::Group* group = new osg::Group;
|
||||
group->addChild(createGeometryShaderGraph(cell.get(), stateset));
|
||||
group->addChild(createHUDWithText("Using osg::Vertex/Geometry/FragmentProgram to create a forest\n\nPress left cursor key to select OpenGL Shader based forest\nPress right cursor key to select geometry instancing with Texture Buffer Object"));
|
||||
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using osg::Vertex/Geometry/FragmentProgram to create a forest\n\nPress left cursor key to select OpenGL Shader based forest\nPress right cursor key to select geometry instancing with Texture Buffer Object"));
|
||||
|
||||
_techniqueSwitch->addChild(group);
|
||||
std::cout<<"done."<<std::endl;
|
||||
}
|
||||
|
||||
if ((mask & TEXTURE_BUFFER_GRAPH)!=0)
|
||||
{
|
||||
std::cout<<"Creating forest using geometry instancing and texture buffer objects ...";
|
||||
|
||||
@ -1442,7 +1462,7 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
|
||||
textureBufferGraph->setStateSet( stateset );
|
||||
osg::Group* group = new osg::Group;
|
||||
group->addChild(textureBufferGraph);
|
||||
group->addChild(createHUDWithText("Using geometry instancing to create a forest\n\nPress left cursor key to select osg::Vertex/Geometry/FragmentProgram based forest\nPress right cursor key to select osg::Billboard based forest"));
|
||||
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using geometry instancing to create a forest\n\nPress left cursor key to select osg::Vertex/Geometry/FragmentProgram based forest\nPress right cursor key to select osg::Billboard based forest"));
|
||||
|
||||
_techniqueSwitch->addChild(group);
|
||||
|
||||
@ -1478,6 +1498,16 @@ int main( int argc, char **argv )
|
||||
|
||||
arguments.read("--trees-per-cell",maxNumTreesPerCell);
|
||||
|
||||
|
||||
unsigned int features = ForestTechniqueManager::ALL_FEATURES;
|
||||
while(arguments.read("--features", features))
|
||||
{
|
||||
std::cout<<"features = "<<features<<std::endl;
|
||||
}
|
||||
|
||||
std::string outputFilename;
|
||||
while(arguments.read("-o", outputFilename)) {}
|
||||
|
||||
osg::ref_ptr<ForestTechniqueManager> ttm = new ForestTechniqueManager;
|
||||
|
||||
// add the stats handler
|
||||
@ -1487,8 +1517,13 @@ int main( int argc, char **argv )
|
||||
viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
|
||||
|
||||
// add model to viewer.
|
||||
viewer.setSceneData( ttm->createScene(numTreesToCreate, maxNumTreesPerCell) );
|
||||
viewer.setSceneData( ttm->createScene(numTreesToCreate, maxNumTreesPerCell, features) );
|
||||
|
||||
if (!outputFilename.empty())
|
||||
{
|
||||
osgDB::writeNodeFile(*viewer.getSceneData(), outputFilename);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return viewer.run();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user