Added cmake files from old master
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packaging/cmake/OpenSceneGraphConfig.cmake.in
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packaging/cmake/OpenSceneGraphConfig.cmake.in
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# - Config file for the OpenSceneGraph package.
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#
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# For finding and loading OpenSceneGraph from your project, type:
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#
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# find_package(OpenSceneGraph [version] [COMPONENTS comp])
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#
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# This creates the following variables:
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#
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# OpenSceneGraph_LIBRARIES : All the libraries of all the requested components
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# OPENSCENEGRAPH_LIBRARIES
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#
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# OpenSceneGraph_INCLUDE_DIRS : All the include directories of all the requested components
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# OPENSCENEGRAPH_INCLUDE_DIRS
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#
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# OpenSceneGraph_FOUND : Set to true if all required components can be found
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# OPENSCENEGRAPH_FOUND
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#
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# OpenSceneGraph_<comp>_FOUND : Set to true if this component was found
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# OPENSCENEGRAPH_<COMP>_FOUND
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#
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# OSG_LIBRARY : The library for the core OSG component
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# OSG_LIBRARIES
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#
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# OSG_INCLUDE_DIR : The include directory for the core OSG component
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#
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# <COMP>_LIBRARY : This is created for each requested component <comp>
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# <COMP>_LIBRARIES and refers to the component's library
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#
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# <COMP>_INCLUDE_DIR : This is created for each requested component <comp>
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# and refers to the component's include directory
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################################################################################
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#
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# This config-file will also import the following targets:
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#
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# @PKG_NAMESPACE@::osg (for the core OSG library)
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# @PKG_NAMESPACE@::<comp> (for each requested component library)
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#
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# Use target_link_libraries(tgt [PUBLIC|PRIVATE] @PKG_NAMESPACE@::<comp>)
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# for each component that you want to link to.
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#
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# For convenience, this will also produce a variable
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#
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# OpenSceneGraph_TARGETS
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#
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# which will contain the targets of all the requested components.
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#
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################################################################################
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# =========================== DO NOT MODIFY THIS FILE DIRECTLY ===========================
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# This file is auto-generated from OpenSceneGraph/CMakeModules/OpenSceneGraphConfig.cmake
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# ========================================================================================
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# We depend on 2.8.8 for CMakePackageConfigHelpers. This config file is not
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# guaranteed to work with lower versions of cmake.
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cmake_minimum_required(VERSION 2.8.8)
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# Assume we have succeeded unless a required component is missing
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set(OpenSceneGraph_FOUND TRUE)
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set(OPENSCENEGRAPH_FOUND TRUE)
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# Shortcut if find_package(OpenSceneGraph ...) has been called before
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if(OpenSceneGraph_CONFIG_INCLUDED)
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# Check that each of the components requested have already been found.
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set(OpenSceneGraph_all_components_found TRUE)
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foreach(component ${OpenSceneGraph_FIND_COMPONENTS})
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if(NOT TARGET @PKG_NAMESPACE@::${component})
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set(OpenSceneGraph_all_components_found FALSE)
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break()
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endif()
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endforeach()
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# If this config file has been called before, and all the requested
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# components are already found, then exit early.
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if(OpenSceneGraph_all_components_found)
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return()
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endif()
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endif()
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set(OpenSceneGraph_CONFIG_INCLUDED TRUE)
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@PACKAGE_INIT@
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set(OpenSceneGraph_INCLUDE_DIRS @PACKAGE_INSTALL_INCDIR@)
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set(OPENSCENEGRAPH_INCLUDE_DIRS ${OpenSceneGraph_INCLUDE_DIRS})
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set(OpenSceneGraph_LIBRARIES)
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set(OpenSceneGraph_TARGETS)
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foreach(component OpenThreads osg ${OpenSceneGraph_FIND_COMPONENTS})
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if(TARGET @PKG_NAMESPACE@::${component})
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# This component has already been found, so we'll skip it
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set(OpenSceneGraph_${component}_FOUND TRUE)
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set(OPENSCENEGRAPH_${component}_FOUND TRUE)
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continue()
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endif()
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string(TOUPPER ${component} UC_COMPONENT)
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set(osg_component_import_target_file ${CMAKE_CURRENT_LIST_DIR}/openscenegraph-${component}-import-targets.cmake)
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if(NOT EXISTS ${osg_component_import_target_file})
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if(OpenSceneGraph_FIND_REQUIRED_${component} OR NOT OpenSceneGraph_FIND_QUIETLY)
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message("Could not find [${component}] component of OpenSceneGraph")
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endif()
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set(OpenSceneGraph_${component}_FOUND FALSE)
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set(OPENSCENEGRAPH_${UC_COMPONENT}_FOUND FALSE)
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continue()
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endif()
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include(${osg_component_import_target_file})
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list(APPEND OpenSceneGraph_TARGETS @PKG_NAMESPACE@::${component})
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set(OpenSceneGraph_${component}_FOUND TRUE)
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set(OPENSCENEGRAPH_${component}_FOUND TRUE)
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if(NOT OpenSceneGraph_FIND_QUIETLY)
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message(STATUS "Found [${component}] component of OpenSceneGraph")
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endif()
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# Components all get installed to the same include directory
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set(${UC_COMPONENT}_INCLUDE_DIR ${OpenSceneGraph_INCLUDE_DIRS})
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if(_WIN32)
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# For Windows, we need to provide the consumer with the IMPLIB (.lib) file
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set(osg_imported_lib_property IMPORTED_IMPLIB)
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else()
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# For UNIX, we need to provide the shared object (.so) file
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set(osg_imported_lib_property IMPORTED_LOCATION)
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endif()
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# For each possible configuration, find the relevant file on disk
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foreach(osg_configuration "" _DEBUG _RELEASE)
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get_property(${UC_COMPONENT}_LIBRARY${osg_configuration}
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TARGET @PKG_NAMESPACE@::${component}
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PROPERTY ${osg_imported_lib_property}${osg_configuration}
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)
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set(${UC_COMPONENT}_LIBRARIES${osg_configuration} ${${UC_COMPONENT}_LIBRARY})
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endforeach()
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# If a default library configuration was not found, create it
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if(NOT ${UC_COMPONENT}_LIBRARY)
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if(${UC_COMPONENT}_LIBRARY_DEBUG AND ${UC_COMPONENT}_LIBRARY_RELEASE)
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# We have a release and a debug library, so let's use both
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set(${UC_COMPONENT}_LIBRARY
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optimized ${${UC_COMPONENT}_LIBRARY_RELEASE}
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debug ${${UC_COMPONENT}_LIBRARY_DEBUG})
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elseif(${UC_COMPONENT}_LIBRARY_RELEASE)
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# There is only a release library, so let's use that
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set(${UC_COMPONENT}_LIBRARY optimized ${${UC_COMPONENT}_LIBRARY_RELEASE})
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elseif(${UC_COMPONENT}_LIBRARY_DEBUG)
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# There is only a debug library, so let's use that
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set(${UC_COMPONENT}_LIBRARY debug ${${UC_COMPONENT}_LIBRARY_DEBUG})
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else()
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# This should never happen, or else something is severely broken
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# with the configuration, so we'll quit early.
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message(FATAL_ERROR
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"Could not find either an optimized or a debug version of the "
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"requested OSG component: [${component}]")
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endif()
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set(${UC_COMPONENT}_LIBRARIES ${${UC_COMPONENT}_LIBRARY})
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endif()
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list(APPEND OpenSceneGraph_LIBRARIES ${${UC_COMPONENT}_LIBRARIES})
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endforeach()
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set(OPENSCENEGRAPH_LIBRARIES ${OpenSceneGraph_LIBRARIES})
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check_required_components(OpenSceneGraph)
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set(OPENSCENEGRAPH_FOUND ${OpenSceneGraph_FOUND})
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# This is a utility file for importing the target (and its dependencies) of
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# @LIB_NAME@, a component library of OpenSceneGraph. This is designed to be used
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# by OpenSceneGraphConfig.cmake and should not be invoked directly.
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# First we import all dependent targets (as well as their dependencies, recursively)
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foreach(dependency @COMPONENT_CMAKE_DEPENDENCIES@)
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set(osg_component_dependency_target_file ${CMAKE_CURRENT_LIST_DIR}/openscenegraph-${dependency}-import-targets.cmake)
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if(NOT EXISTS ${osg_component_dependency_target_file})
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# Note: This should never happen, because if this library was installed
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# and its target was exported, then its dependencies should have been
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# installed with their targets alongside it. If we ever land here, then
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# either there is a bug in the build system, or the user has broken
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# their installation of OpenSceneGraph.
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message(FATAL_ERROR
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"Could not find [${dependency}] which is a dependency of [@LIB_NAME@]."
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" This may indicate a broken installation of OpenSceneGraph.")
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endif()
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include(${osg_component_dependency_target_file})
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endforeach()
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# Then we import our own target file
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include(${CMAKE_CURRENT_LIST_DIR}/@LIB_NAME@-targets.cmake)
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