Added suport for writing to gl_ClipVertex
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@ -9,5 +9,9 @@ char text_vert[] = "$OSG_GLSL_VERSION\n"
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
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" texCoord = gl_MultiTexCoord0.xy;\n"
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" vertexColor = gl_Color;\n"
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"\n"
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"#ifndef GL_ES\n"
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" gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n"
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"#endif\n"
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"}\n"
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"\n";
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