Completed firt pass implementation FixedFunction and ShaderTechnique.
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29ac92df0e
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@ -34,6 +34,11 @@ class OSGVOLUME_EXPORT FixedFunctionTechnique : public VolumeTechnique
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virtual void update(osgUtil::UpdateVisitor* nv);
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virtual void cull(osgUtil::CullVisitor* nv);
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void setNumSlices(unsigned int numSlices);
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unsigned int getNumSlices() const { return _numSlices; }
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/** Clean scene graph from any terrain technique specific nodes.*/
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virtual void cleanSceneGraph();
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@ -46,6 +51,8 @@ class OSGVOLUME_EXPORT FixedFunctionTechnique : public VolumeTechnique
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virtual ~FixedFunctionTechnique();
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osg::ref_ptr<osg::Node> _node;
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unsigned int _numSlices;
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};
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}
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@ -28,12 +28,14 @@
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using namespace osgVolume;
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FixedFunctionTechnique::FixedFunctionTechnique()
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FixedFunctionTechnique::FixedFunctionTechnique():
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_numSlices(500)
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{
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}
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FixedFunctionTechnique::FixedFunctionTechnique(const FixedFunctionTechnique& fft,const osg::CopyOp& copyop):
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VolumeTechnique(fft,copyop)
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VolumeTechnique(fft,copyop),
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_numSlices(fft._numSlices)
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{
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}
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@ -41,7 +43,16 @@ FixedFunctionTechnique::~FixedFunctionTechnique()
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{
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}
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osg::Node* createCube(float size,float alpha, unsigned int numSlices, float sliceEnd=1.0f)
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void FixedFunctionTechnique::setNumSlices(unsigned int numSlices)
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{
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if (_numSlices==numSlices) return;
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_numSlices = numSlices;
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if (_volumeTile) _volumeTile->setDirty(true);
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}
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osg::Node* createCube(const osg::Vec3& center, float size, unsigned int numSlices)
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{
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// set up the Geometry.
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@ -49,7 +60,7 @@ osg::Node* createCube(float size,float alpha, unsigned int numSlices, float slic
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float halfSize = size*0.5f;
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float y = halfSize;
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float dy =-size/(float)(numSlices-1)*sliceEnd;
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float dy =-size/(float)(numSlices-1);
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//y = -halfSize;
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//dy *= 0.5;
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@ -70,7 +81,7 @@ osg::Node* createCube(float size,float alpha, unsigned int numSlices, float slic
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geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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osg::Vec4Array* colors = new osg::Vec4Array(1);
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(*colors)[0].set(1.0f,1.0f,1.0f,alpha);
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(*colors)[0].set(1.0f,1.0f,1.0f,1.0);
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geom->setColorArray(colors);
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geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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@ -79,7 +90,7 @@ osg::Node* createCube(float size,float alpha, unsigned int numSlices, float slic
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osg::Billboard* billboard = new osg::Billboard;
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billboard->setMode(osg::Billboard::POINT_ROT_WORLD);
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billboard->addDrawable(geom);
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billboard->setPosition(0,osg::Vec3(0.0f,0.0f,0.0f));
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billboard->setPosition(0,center);
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return billboard;
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}
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@ -136,74 +147,37 @@ void FixedFunctionTechnique::init()
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osg::notify(osg::NOTICE)<<"Matrix = "<<matrix<<std::endl;
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unsigned int numSlices=500;
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float sliceEnd=1.0f;
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float xSize = 1.0;
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float ySize = 1.0;
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float zSize = 1.0;
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float xMultiplier = 1.0;
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float yMultiplier = 1.0;
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float zMultiplier = 1.0;
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osg::BoundingBox bb(-xSize*0.5f,-ySize*0.5f,-zSize*0.5f,xSize*0.5f,ySize*0.5f,zSize*0.5f);
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osg::Texture::FilterMode minFilter = osg::Texture::NEAREST;
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osg::Texture::FilterMode magFilter = osg::Texture::NEAREST;
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float maxAxis = xSize;
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if (ySize > maxAxis) maxAxis = ySize;
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if (zSize > maxAxis) maxAxis = zSize;
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osg::Group* group = new osg::Group;
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osg::Vec3d v000 = osg::Vec3d(0.0,0.0,0.0) * matrix;
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osg::Vec3d v100 = osg::Vec3d(1.0,0.0,0.0) * matrix;
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osg::Vec3d v010 = osg::Vec3d(0.0,1.0,0.0) * matrix;
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osg::Vec3d v110 = osg::Vec3d(1.0,1.0,0.0) * matrix;
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osg::TexGenNode* texgenNode_0 = new osg::TexGenNode;
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texgenNode_0->setTextureUnit(0);
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texgenNode_0->getTexGen()->setMode(osg::TexGen::EYE_LINEAR);
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texgenNode_0->getTexGen()->setPlane(osg::TexGen::S, osg::Plane(xMultiplier/xSize,0.0f,0.0f,0.5f));
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texgenNode_0->getTexGen()->setPlane(osg::TexGen::T, osg::Plane(0.0f,yMultiplier/ySize,0.0f,0.5f));
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texgenNode_0->getTexGen()->setPlane(osg::TexGen::R, osg::Plane(0.0f,0.0f,zMultiplier/zSize,0.5f));
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osg::Vec3d v001 = osg::Vec3d(0.0,0.0,1.0) * matrix;
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osg::Vec3d v101 = osg::Vec3d(1.0,0.0,1.0) * matrix;
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osg::Vec3d v011 = osg::Vec3d(0.0,1.0,1.0) * matrix;
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osg::Vec3d v111 = osg::Vec3d(1.0,1.0,1.0) * matrix;
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group->addChild(texgenNode_0);
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float cubeSize = sqrtf(xSize*xSize+ySize*ySize+zSize*zSize);
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double cubeSize = (v111-v000).length();
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osg::Vec3d center = (v000+v111)*0.5;
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osg::ClipNode* clipnode = new osg::ClipNode;
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clipnode->addChild(createCube(cubeSize,1.0f, numSlices,sliceEnd));
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clipnode->createClipBox(bb);
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clipnode->addChild(createCube(center, cubeSize, _numSlices));
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{
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// set up the Geometry to enclose the clip volume to prevent near/far clipping from affecting billboard
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osg::Geometry* geom = new osg::Geometry;
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osg::Vec3Array* coords = new osg::Vec3Array();
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coords->push_back(bb.corner(0));
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coords->push_back(bb.corner(1));
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coords->push_back(bb.corner(2));
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coords->push_back(bb.corner(3));
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coords->push_back(bb.corner(4));
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coords->push_back(bb.corner(5));
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coords->push_back(bb.corner(6));
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coords->push_back(bb.corner(7));
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geom->setVertexArray(coords);
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osg::Vec4Array* colors = new osg::Vec4Array(1);
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(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
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geom->setColorArray(colors);
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geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS,0,coords->size()));
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geom);
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clipnode->addChild(geode);
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}
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clipnode->addClipPlane(new osg::ClipPlane(0, osg::Plane(v000, v011, v001)));
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clipnode->addClipPlane(new osg::ClipPlane(1, osg::Plane(v100, v111, v110)));
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clipnode->addClipPlane(new osg::ClipPlane(2, osg::Plane(v000, v101, v100)));
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clipnode->addClipPlane(new osg::ClipPlane(3, osg::Plane(v110, v011, v010)));
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clipnode->addClipPlane(new osg::ClipPlane(4, osg::Plane(v000, v110, v010)));
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clipnode->addClipPlane(new osg::ClipPlane(5, osg::Plane(v001, v111, v101)));
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osg::TexGenNode* texgenNode_0 = new osg::TexGenNode;
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texgenNode_0->addChild(clipnode);
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texgenNode_0->setTextureUnit(0);
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texgenNode_0->getTexGen()->setMode(osg::TexGen::EYE_LINEAR);
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texgenNode_0->getTexGen()->setPlanesFromMatrix(osg::Matrix::inverse(matrix));
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osg::StateSet* stateset = texgenNode_0->getOrCreateStateSet();
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@ -254,8 +228,7 @@ void FixedFunctionTechnique::init()
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stateset->setTextureAttributeAndModes(0,new osg::TexEnv(),osg::StateAttribute::ON);
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_node = group;
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_node = texgenNode_0;
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}
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void FixedFunctionTechnique::update(osgUtil::UpdateVisitor* uv)
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@ -49,36 +49,6 @@ enum ShadingModel
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MaximumIntensityProjection
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};
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class CollectPropertiesVisitor : public osgVolume::PropertyVisitor
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{
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public:
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CollectPropertiesVisitor() {}
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virtual void apply(Property&) {}
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virtual void apply(CompositeProperty& cp)
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{
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for(unsigned int i=0; i<cp.getNumProperties(); ++i)
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{
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cp.getProperty(i)->accept(*this);
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}
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}
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virtual void apply(TransferFunctionProperty& tf) { _tfProperty = &tf; }
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virtual void apply(ScalarProperty&) {}
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virtual void apply(IsoSurfaceProperty& iso) { _isoProperty = &iso; }
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virtual void apply(AlphaFuncProperty& af) { _afProperty = ⁡ }
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virtual void apply(MaximumIntensityProjectionProperty& mip) { _mipProperty = &mip; }
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virtual void apply(LightingProperty& lp) { _lightingProperty = &lp; }
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osg::ref_ptr<TransferFunctionProperty> _tfProperty;
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osg::ref_ptr<IsoSurfaceProperty> _isoProperty;
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osg::ref_ptr<AlphaFuncProperty> _afProperty;
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osg::ref_ptr<MaximumIntensityProjectionProperty> _mipProperty;
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osg::ref_ptr<LightingProperty> _lightingProperty;
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};
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void ShaderTechnique::init()
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{
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osg::notify(osg::NOTICE)<<"ShaderTechnique::init()"<<std::endl;
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@ -145,15 +115,14 @@ void ShaderTechnique::init()
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osg::notify(osg::NOTICE)<<"Matrix = "<<matrix<<std::endl;
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osg::Image* normalmap_3d = 0;
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osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT;
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float xSize = (matrix)(0,0);
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float ySize = (matrix)(1,1);
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float zSize = (matrix)(2,2);
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if (true)
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{
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{
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osg::Texture::FilterMode minFilter = osg::Texture::LINEAR;
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osg::Texture::FilterMode magFilter = osg::Texture::LINEAR;
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@ -177,7 +146,6 @@ void ShaderTechnique::init()
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program->addShader(new osg::Shader(osg::Shader::VERTEX, volume_vert));
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}
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if (!(normalmap_3d && tf))
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{
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// set up the 3d texture itself,
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// note, well set the filtering up so that mip mapping is disabled,
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@ -286,63 +254,6 @@ void ShaderTechnique::init()
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program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_iso_frag));
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}
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}
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}
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else if (normalmap_3d)
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{
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osg::notify(osg::NOTICE)<<"Setting up normalmapping shader"<<std::endl;
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osg::Uniform* normalMapSampler = new osg::Uniform("normalMap",1);
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stateset->addUniform(normalMapSampler);
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osg::Texture3D* normalMap = new osg::Texture3D;
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normalMap->setImage(normalmap_3d);
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normalMap->setResizeNonPowerOfTwoHint(false);
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normalMap->setInternalFormatMode(internalFormatMode);
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normalMap->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR);
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normalMap->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
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normalMap->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE);
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normalMap->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE);
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normalMap->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE);
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stateset->setTextureAttributeAndModes(1,normalMap,osg::StateAttribute::ON);
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if (tf)
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{
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osg::Texture1D* texture1D = new osg::Texture1D;
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texture1D->setImage(tf->getImage());
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texture1D->setResizeNonPowerOfTwoHint(false);
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texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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texture1D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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texture1D->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
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stateset->setTextureAttributeAndModes(0,texture1D,osg::StateAttribute::ON);
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osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume-tf-n.frag");
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if (fragmentShader)
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{
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program->addShader(fragmentShader);
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}
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else
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{
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#include "Shaders/volume_tf_n_frag.cpp"
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program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_tf_n_frag));
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}
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osg::Uniform* tfTextureSampler = new osg::Uniform("tfTexture",0);
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stateset->addUniform(tfTextureSampler);
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}
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else
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{
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osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume-n.frag");
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if (fragmentShader)
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{
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program->addShader(fragmentShader);
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}
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else
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{
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#include "Shaders/volume_n_frag.cpp"
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program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_n_frag));
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}
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}
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}
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else if (tf)
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{
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@ -397,10 +308,7 @@ void ShaderTechnique::init()
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osg::TexGen* texgen = new osg::TexGen;
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texgen->setMode(osg::TexGen::OBJECT_LINEAR);
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texgen->setPlane(osg::TexGen::S, osg::Plane(1.0f/xSize,0.0f,0.0f,0.0f));
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texgen->setPlane(osg::TexGen::T, osg::Plane(0.0f,1.0f/ySize,0.0f,0.0f));
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texgen->setPlane(osg::TexGen::R, osg::Plane(0.0f,0.0f,1.0f/zSize,0.0f));
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texgen->setPlane(osg::TexGen::Q, osg::Plane(0.0f,0.0f,0.0f,1.0f));
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texgen->setPlanesFromMatrix(osg::Matrix::inverse(matrix));
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stateset->setTextureAttributeAndModes(0, texgen, osg::StateAttribute::ON);
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