diff --git a/examples/osgforest/osgforest.cpp b/examples/osgforest/osgforest.cpp index 4f181eb85..093e5904b 100644 --- a/examples/osgforest/osgforest.cpp +++ b/examples/osgforest/osgforest.cpp @@ -981,7 +981,7 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates) _techniqueSwitch = new osg::Switch; { - std::cout<<"Creating billboard based forest..."; + std::cout<<"Creating osg::Billboard based forest..."; osg::Group* group = new osg::Group; group->addChild(createBillboardGraph(cell.get(),dstate)); group->addChild(createHUDWithText("Using osg::Billboard's to create a forest\n\nPress left cursor key to select OpenGL shader based forest\nPress right cursor key to select double quad based forest")); @@ -990,7 +990,7 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates) } { - std::cout<<"Creating billboard based forest..."; + std::cout<<"Creating double quad based forest..."; osg::Group* group = new osg::Group; group->addChild(createXGraph(cell.get(),dstate)); group->addChild(createHUDWithText("Using double quads to create a forest\n\nPress left cursor key to select osg::Billboard based forest\nPress right cursor key to select osg::MatrixTransform based forest\n")); @@ -999,10 +999,10 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates) } { - std::cout<<"Creating billboard based forest..."; + std::cout<<"Creating osg::MatrixTransform based forest..."; osg::Group* group = new osg::Group; group->addChild(createTransformGraph(cell.get(),dstate)); - group->addChild(createHUDWithText("Using osg::MatrixTransform's to create a forest\n\nPress left cursor key to select double quad based forest\nPress right cursor key to select OpenGL shder based forest")); + group->addChild(createHUDWithText("Using osg::MatrixTransform's to create a forest\n\nPress left cursor key to select double quad based forest\nPress right cursor key to select OpenGL shader based forest")); _techniqueSwitch->addChild(group); std::cout<<"done."<addUniform(baseTextureSampler); } - std::cout<<"Creating billboard based forest..."; + std::cout<<"Creating OpenGL shader based forest..."; group->addChild(createShaderGraph(cell.get(),stateset)); group->addChild(createHUDWithText("Using OpenGL Shader to create a forest\n\nPress left cursor key to select osg::MatrixTransform based forest\nPress right cursor key to select osg::Billboard based forest")); _techniqueSwitch->addChild(group);