From Aurelien Albert, "Here is the code to get access to OpenGL handle of an osg::FrameBufferObject"
This commit is contained in:
parent
9878a83894
commit
9c9939e5d4
@ -418,6 +418,11 @@ namespace osg
|
|||||||
|
|
||||||
void apply(State &state) const;
|
void apply(State &state) const;
|
||||||
|
|
||||||
|
inline GLuint getHandle(unsigned int contextID) const
|
||||||
|
{
|
||||||
|
return _fboID[contextID];
|
||||||
|
}
|
||||||
|
|
||||||
enum BindTarget
|
enum BindTarget
|
||||||
{
|
{
|
||||||
READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER_EXT,
|
READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER_EXT,
|
||||||
|
Loading…
Reference in New Issue
Block a user