Updated wrappers

This commit is contained in:
Robert Osfield 2005-10-25 18:34:46 +00:00
parent 1b26232f71
commit 9c51a3db8d
2 changed files with 5 additions and 0 deletions

View File

@ -34,6 +34,8 @@ BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::StereoMode)
I_EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT); I_EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT);
I_EnumLabel(osg::DisplaySettings::LEFT_EYE); I_EnumLabel(osg::DisplaySettings::LEFT_EYE);
I_EnumLabel(osg::DisplaySettings::RIGHT_EYE); I_EnumLabel(osg::DisplaySettings::RIGHT_EYE);
I_EnumLabel(osg::DisplaySettings::HORIZONTAL_INTERLACE);
I_EnumLabel(osg::DisplaySettings::VERTICAL_INTERLACE);
END_REFLECTOR END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping) BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping)

View File

@ -78,6 +78,8 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
I_Method0(osg::DisplaySettings *, getDisplaySettings); I_Method0(osg::DisplaySettings *, getDisplaySettings);
I_Method1(void, setClearColor, IN, const osg::Vec4 &, color); I_Method1(void, setClearColor, IN, const osg::Vec4 &, color);
I_Method0(const osg::Vec4 &, getClearColor); I_Method0(const osg::Vec4 &, getClearColor);
I_Method1(void, setRedrawInterlacedStereoStencilMask, IN, bool, flag);
I_Method0(bool, getRedrawInterlacedStereoStencilMask);
I_Method1(void, setGlobalStateSet, IN, osg::StateSet *, state); I_Method1(void, setGlobalStateSet, IN, osg::StateSet *, state);
I_Method0(osg::StateSet *, getGlobalStateSet); I_Method0(osg::StateSet *, getGlobalStateSet);
I_Method0(const osg::StateSet *, getGlobalStateSet); I_Method0(const osg::StateSet *, getGlobalStateSet);
@ -198,6 +200,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
I_Property(osg::StateSet *, LocalStateSet); I_Property(osg::StateSet *, LocalStateSet);
I_Property(bool, PrioritizeTextures); I_Property(bool, PrioritizeTextures);
I_Property(const osg::Matrixd &, ProjectionMatrix); I_Property(const osg::Matrixd &, ProjectionMatrix);
I_Property(bool, RedrawInterlacedStereoStencilMask);
I_Property(osgUtil::RenderStage *, RenderStage); I_Property(osgUtil::RenderStage *, RenderStage);
I_Property(osgUtil::RenderStage *, RenderStageLeft); I_Property(osgUtil::RenderStage *, RenderStageLeft);
I_Property(osgUtil::RenderStage *, RenderStageRight); I_Property(osgUtil::RenderStage *, RenderStageRight);