Updated wrappers
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@ -34,6 +34,8 @@ BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::StereoMode)
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I_EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT);
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I_EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT);
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE);
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE);
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I_EnumLabel(osg::DisplaySettings::RIGHT_EYE);
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I_EnumLabel(osg::DisplaySettings::RIGHT_EYE);
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I_EnumLabel(osg::DisplaySettings::HORIZONTAL_INTERLACE);
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I_EnumLabel(osg::DisplaySettings::VERTICAL_INTERLACE);
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END_REFLECTOR
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping)
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping)
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@ -78,6 +78,8 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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I_Method0(osg::DisplaySettings *, getDisplaySettings);
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I_Method0(osg::DisplaySettings *, getDisplaySettings);
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I_Method1(void, setClearColor, IN, const osg::Vec4 &, color);
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I_Method1(void, setClearColor, IN, const osg::Vec4 &, color);
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I_Method0(const osg::Vec4 &, getClearColor);
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I_Method0(const osg::Vec4 &, getClearColor);
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I_Method1(void, setRedrawInterlacedStereoStencilMask, IN, bool, flag);
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I_Method0(bool, getRedrawInterlacedStereoStencilMask);
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I_Method1(void, setGlobalStateSet, IN, osg::StateSet *, state);
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I_Method1(void, setGlobalStateSet, IN, osg::StateSet *, state);
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I_Method0(osg::StateSet *, getGlobalStateSet);
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I_Method0(osg::StateSet *, getGlobalStateSet);
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I_Method0(const osg::StateSet *, getGlobalStateSet);
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I_Method0(const osg::StateSet *, getGlobalStateSet);
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@ -198,6 +200,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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I_Property(osg::StateSet *, LocalStateSet);
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I_Property(osg::StateSet *, LocalStateSet);
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I_Property(bool, PrioritizeTextures);
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I_Property(bool, PrioritizeTextures);
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I_Property(const osg::Matrixd &, ProjectionMatrix);
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I_Property(const osg::Matrixd &, ProjectionMatrix);
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I_Property(bool, RedrawInterlacedStereoStencilMask);
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I_Property(osgUtil::RenderStage *, RenderStage);
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I_Property(osgUtil::RenderStage *, RenderStage);
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I_Property(osgUtil::RenderStage *, RenderStageLeft);
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I_Property(osgUtil::RenderStage *, RenderStageLeft);
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I_Property(osgUtil::RenderStage *, RenderStageRight);
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I_Property(osgUtil::RenderStage *, RenderStageRight);
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