Moved Keystone support from osgkeystone example into osgViewer::View
This commit is contained in:
parent
e545627571
commit
9c1c34d765
@ -31,893 +31,6 @@
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/Keystone>
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using namespace osgViewer;
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osg::Texture* createDistortionTexture(int width, int height)
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{
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osg::ref_ptr<osg::TextureRectangle> texture = new osg::TextureRectangle;
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texture->setTextureSize(width, height);
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texture->setInternalFormat(GL_RGB);
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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return texture.release();
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}
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osg::Camera* assignRenderToTextureCamera(osgViewer::View* view, osg::GraphicsContext* gc, int width, int height, osg::Texture* texture)
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Render to texture camera");
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camera->setGraphicsContext(gc);
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camera->setViewport(new osg::Viewport(0,0,width, height));
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camera->setDrawBuffer(GL_FRONT);
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camera->setReadBuffer(GL_FRONT);
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camera->setAllowEventFocus(false);
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camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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view->addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
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return camera.release();
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}
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osg::Camera* assignKeystoneDistortionCamera(osgViewer::View* view, osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, osg::Texture* texture, Keystone* keystone)
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{
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double screenDistance = ds->getScreenDistance();
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double screenWidth = ds->getScreenWidth();
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double screenHeight = ds->getScreenHeight();
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double fovy = osg::RadiansToDegrees(2.0*atan2(screenHeight/2.0,screenDistance));
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double aspectRatio = screenWidth/screenHeight;
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osg::Geode* geode = keystone->createKeystoneDistortionMesh();
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// new we need to add the texture to the mesh, we do so by creating a
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// StateSet to contain the Texture StateAttribute.
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osg::StateSet* stateset = geode->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::TexMat* texmat = new osg::TexMat;
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texmat->setScaleByTextureRectangleSize(true);
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stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
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camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) );
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camera->setViewport(new osg::Viewport(x, y, width, height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
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//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setProjectionMatrixAsPerspective(fovy, aspectRatio, 0.1, 1000.0);
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// add subgraph to render
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camera->addChild(geode);
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camera->addChild(keystone->createGrid());
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camera->setName("DistortionCorrectionCamera");
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// camera->addEventCallback(new KeystoneHandler(keystone));
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view->addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
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return camera.release();
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}
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struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
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{
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StereoSlaveCallback(osg::DisplaySettings* ds, double eyeScale):_ds(ds), _eyeScale(eyeScale) {}
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virtual void updateSlave(osg::View& view, osg::View::Slave& slave)
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{
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osg::Camera* camera = slave._camera.get();
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osgViewer::View* viewer_view = dynamic_cast<osgViewer::View*>(&view);
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if (_ds.valid() && camera && viewer_view)
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{
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// set projection matrix
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if (_eyeScale<0.0)
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{
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camera->setProjectionMatrix(_ds->computeLeftEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
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}
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else
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{
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camera->setProjectionMatrix(_ds->computeRightEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
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}
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double sd = _ds->getScreenDistance();
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double fusionDistance = sd;
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switch(viewer_view->getFusionDistanceMode())
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{
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case(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE):
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fusionDistance = viewer_view->getFusionDistanceValue();
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break;
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case(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE):
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fusionDistance *= viewer_view->getFusionDistanceValue();
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break;
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}
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double eyeScale = osg::absolute(_eyeScale) * (fusionDistance/sd);
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if (_eyeScale<0.0)
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{
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camera->setViewMatrix(_ds->computeLeftEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
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}
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else
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{
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camera->setViewMatrix(_ds->computeRightEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
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}
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}
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else
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{
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slave.updateSlaveImplementation(view);
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}
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}
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osg::ref_ptr<osg::DisplaySettings> _ds;
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double _eyeScale;
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};
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osg::Camera* assignStereoCamera(osgViewer::View* view, osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, double eyeScale)
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc);
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camera->setViewport(new osg::Viewport(x,y, width, height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::identity(), osg::Matrixd::identity());
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// assign update callback to maintain the correct view and projection matrices
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osg::View::Slave& slave = view->getSlave(view->getNumSlaves()-1);
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slave._updateSlaveCallback = new StereoSlaveCallback(ds, eyeScale);
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return camera.release();
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}
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static const GLubyte patternVertEven[] = {
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55};
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static const GLubyte patternVertOdd[] = {
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA};
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static const GLubyte patternHorzEven[] = {
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
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// 32 x 32 bit array every row is a horizontal line of pixels
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// and the (bitwise) columns a vertical line
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// The following is a checkerboard pattern
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static const GLubyte patternCheckerboard[] = {
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA};
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void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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{
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if (!ds->getStereo()) return;
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ds->setUseSceneViewForStereoHint(false);
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std::string filename("keystone.osgt");
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osg::ref_ptr<Keystone> keystone = osgDB::readFile<Keystone>(filename);
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keystone->setUserValue("filename",filename);
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OSG_NOTICE<<"Keystone "<<keystone.get()<<std::endl;
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if (!keystone) keystone = new Keystone;
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// set up view's main camera
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{
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double height = osg::DisplaySettings::instance()->getScreenHeight();
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double width = osg::DisplaySettings::instance()->getScreenWidth();
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double distance = osg::DisplaySettings::instance()->getScreenDistance();
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double vfov = osg::RadiansToDegrees(atan2(height/2.0f,distance)*2.0);
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view->getCamera()->setProjectionMatrixAsPerspective( vfov, width/height, 1.0f,10000.0f);
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}
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int screenNum = 0;
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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// unsigned int numScreens = wsi->getNumScreens(si);
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osg::GraphicsContext::ScreenIdentifier si;
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si.readDISPLAY();
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// displayNum has not been set so reset it to 0.
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if (si.displayNum<0) si.displayNum = 0;
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si.screenNum = screenNum;
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unsigned int width, height;
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wsi->getScreenResolution(si, width, height);
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// width/=2; height/=2;
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits(ds);
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traits->hostName = si.hostName;
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traits->displayNum = si.displayNum;
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traits->screenNum = si.screenNum;
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traits->x = 0;
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traits->y = 0;
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traits->width = width;
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traits->height = height;
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traits->windowDecoration = false;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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OSG_NOTICE<<"traits->stencil="<<traits->stencil<<std::endl;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gc)
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{
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OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl;
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return;
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}
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switch(ds->getStereoMode())
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{
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case(osg::DisplaySettings::QUAD_BUFFER):
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{
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// left Camera left buffer
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osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0);
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left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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// right Camera right buffer
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osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0);
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right_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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// for keystone:
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// left camera to render to left texture
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// right camera to render to right texture
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// left keystone camera to render to left buffer
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// left keystone camera to render to right buffer
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// one keystone and editing for the one window
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if (keystone.valid())
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{
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// for keystone:
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// left camera to render to left texture using whole viewport of left texture
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// right camera to render to right texture using whole viewport of right texture
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// left keystone camera to render to left viewport/window
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// right keystone camera to render to right viewport/window
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// two keystone, one for each of the left and right viewports/windows
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// create distortion texture
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osg::ref_ptr<osg::Texture> left_texture = createDistortionTexture(traits->width, traits->height);
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// convert to RTT Camera
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left_camera->setViewport(0, 0, traits->width, traits->height);
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left_camera->setDrawBuffer(GL_FRONT);
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left_camera->setReadBuffer(GL_FRONT);
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left_camera->setAllowEventFocus(true);
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left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
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||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> right_texture = createDistortionTexture(traits->width, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setViewport(0, 0, traits->width, traits->height);
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(true);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
|
||||
|
||||
|
||||
// create Keystone left distortion camera
|
||||
keystone->setGridColor(osg::Vec4(1.0f,0.0f,0.0,1.0));
|
||||
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT,
|
||||
left_texture, keystone.get());
|
||||
|
||||
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
|
||||
|
||||
// create Keystone right distortion camera
|
||||
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT,
|
||||
right_texture, keystone.get());
|
||||
|
||||
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
|
||||
right_keystone_camera->setAllowEventFocus(false);
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::ANAGLYPHIC):
|
||||
{
|
||||
// left Camera red
|
||||
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
||||
left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
left_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
|
||||
left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
|
||||
|
||||
// right Camera cyan
|
||||
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
||||
right_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
||||
right_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(false, true, true, true));
|
||||
right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to texture using red colour mask
|
||||
// right camera to render to same texture using cyan colour mask
|
||||
// keystone camera to render to whole screen without colour masks
|
||||
// one keystone and editing for the one window
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(traits->width, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
left_camera->setDrawBuffer(GL_FRONT);
|
||||
left_camera->setReadBuffer(GL_FRONT);
|
||||
left_camera->setAllowEventFocus(false);
|
||||
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
left_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
||||
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(false);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
||||
|
||||
|
||||
// create Keystone distortion camera
|
||||
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
texture, keystone.get());
|
||||
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::HORIZONTAL_SPLIT):
|
||||
{
|
||||
bool left_eye_left_viewport = ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT;
|
||||
int left_start = (left_eye_left_viewport) ? 0 : traits->width/2;
|
||||
int right_start = (left_eye_left_viewport) ? traits->width/2 : 0;
|
||||
|
||||
// left viewport Camera
|
||||
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc,
|
||||
left_start, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
1.0);
|
||||
|
||||
// right viewport Camera
|
||||
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc,
|
||||
right_start, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
1.0);
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to left texture using whole viewport of left texture
|
||||
// right camera to render to right texture using whole viewport of right texture
|
||||
// left keystone camera to render to left viewport/window
|
||||
// right keystone camera to render to right viewport/window
|
||||
// two keystone, one for each of the left and right viewports/windows
|
||||
|
||||
keystone->setName("left");
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> left_texture = createDistortionTexture(traits->width/2, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
left_camera->setViewport(0, 0, traits->width/2, traits->height);
|
||||
left_camera->setDrawBuffer(GL_FRONT);
|
||||
left_camera->setReadBuffer(GL_FRONT);
|
||||
left_camera->setAllowEventFocus(true);
|
||||
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
|
||||
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> right_texture = createDistortionTexture(traits->width/2, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setViewport(0, 0, traits->width/2, traits->height);
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(true);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
|
||||
|
||||
|
||||
// create Keystone left distortion camera
|
||||
keystone->setGridColor(osg::Vec4(1.0f,0.0f,0.0,1.0));
|
||||
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
left_start, 0, traits->width/2, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
left_texture, keystone.get());
|
||||
|
||||
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
|
||||
|
||||
osg::ref_ptr<Keystone> right_keystone = new Keystone;
|
||||
right_keystone->setGridColor(osg::Vec4(0.0f,1.0f,0.0,1.0));
|
||||
|
||||
right_keystone->setName("right");
|
||||
|
||||
// create Keystone right distortion camera
|
||||
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
right_start, 0, traits->width/2, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
right_texture, right_keystone.get());
|
||||
|
||||
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
right_keystone_camera->addEventCallback(new KeystoneHandler(right_keystone.get()));
|
||||
|
||||
view->getCamera()->setAllowEventFocus(false);
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::VERTICAL_SPLIT):
|
||||
{
|
||||
bool left_eye_bottom_viewport = ds->getSplitStereoVerticalEyeMapping()==osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT;
|
||||
int left_start = (left_eye_bottom_viewport) ? 0 : traits->height/2;
|
||||
int right_start = (left_eye_bottom_viewport) ? traits->height/2 : 0;
|
||||
|
||||
// bottom viewport Camera
|
||||
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc,
|
||||
0, left_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
1.0);
|
||||
|
||||
// top vieport camera
|
||||
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc,
|
||||
0, right_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
1.0);
|
||||
|
||||
// for keystone:
|
||||
// left camera to render to left texture using whole viewport of left texture
|
||||
// right camera to render to right texture using whole viewport of right texture
|
||||
// left keystone camera to render to left viewport/window
|
||||
// right keystone camera to render to right viewport/window
|
||||
// two keystone, one for each of the left and right viewports/windows
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to left texture using whole viewport of left texture
|
||||
// right camera to render to right texture using whole viewport of right texture
|
||||
// left keystone camera to render to left viewport/window
|
||||
// right keystone camera to render to right viewport/window
|
||||
// two keystone, one for each of the left and right viewports/windows
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> left_texture = createDistortionTexture(traits->width, traits->height/2);
|
||||
|
||||
// convert to RTT Camera
|
||||
left_camera->setViewport(0, 0, traits->width, traits->height/2);
|
||||
left_camera->setDrawBuffer(GL_FRONT);
|
||||
left_camera->setReadBuffer(GL_FRONT);
|
||||
left_camera->setAllowEventFocus(true);
|
||||
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
|
||||
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> right_texture = createDistortionTexture(traits->width, traits->height/2);
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setViewport(0, 0, traits->width, traits->height/2);
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(true);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
|
||||
|
||||
|
||||
// create Keystone left distortion camera
|
||||
keystone->setGridColor(osg::Vec4(1.0f,0.0f,0.0,1.0));
|
||||
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
0, left_start, traits->width, traits->height/2,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
left_texture, keystone.get());
|
||||
|
||||
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
|
||||
|
||||
osg::ref_ptr<Keystone> right_keystone = new Keystone;
|
||||
right_keystone->setGridColor(osg::Vec4(0.0f,1.0f,0.0,1.0));
|
||||
|
||||
// create Keystone right distortion camera
|
||||
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
0, right_start, traits->width, traits->height/2,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
right_texture, right_keystone.get());
|
||||
|
||||
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
right_keystone_camera->addEventCallback(new KeystoneHandler(right_keystone.get()));
|
||||
|
||||
view->getCamera()->setAllowEventFocus(false);
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::LEFT_EYE):
|
||||
{
|
||||
// single window, whole window, just left eye offsets
|
||||
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
||||
|
||||
// for keystone:
|
||||
// treat as standard keystone correction.
|
||||
// left eye camera to render to texture
|
||||
// keystone camera then render to window
|
||||
// one keystone and editing for window
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to texture using red colour mask
|
||||
// right camera to render to same texture using cyan colour mask
|
||||
// keystone camera to render to whole screen without colour masks
|
||||
// one keystone and editing for the one window
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(traits->width, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
left_camera->setDrawBuffer(GL_FRONT);
|
||||
left_camera->setReadBuffer(GL_FRONT);
|
||||
left_camera->setAllowEventFocus(false);
|
||||
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
left_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
||||
|
||||
|
||||
// create Keystone distortion camera
|
||||
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
texture, keystone.get());
|
||||
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::RIGHT_EYE):
|
||||
{
|
||||
// single window, whole window, just right eye offsets
|
||||
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
||||
|
||||
// for keystone:
|
||||
// treat as standard keystone correction.
|
||||
// left eye camera to render to texture
|
||||
// keystone camera then render to window
|
||||
// one keystone and editing for window
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to texture using red colour mask
|
||||
// right camera to render to same texture using cyan colour mask
|
||||
// keystone camera to render to whole screen without colour masks
|
||||
// one keystone and editing for the one window
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(traits->width, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(false);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
||||
|
||||
// create Keystone distortion camera
|
||||
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
texture, keystone.get());
|
||||
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
|
||||
case(osg::DisplaySettings::VERTICAL_INTERLACE):
|
||||
case(osg::DisplaySettings::CHECKERBOARD):
|
||||
{
|
||||
// set up the stencil buffer
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
|
||||
camera->setGraphicsContext(gc.get());
|
||||
camera->setViewport(0, 0, traits->width, traits->height);
|
||||
camera->setDrawBuffer(traits->doubleBuffer ? GL_BACK : GL_FRONT);
|
||||
camera->setReadBuffer(camera->getDrawBuffer());
|
||||
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||
camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
|
||||
camera->setClearStencil(0);
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
|
||||
view->addSlave(camera.get(), false);
|
||||
|
||||
osg::ref_ptr<osg::Geometry> geometry = osg::createTexturedQuadGeometry(osg::Vec3(-1.0f,-1.0f,0.0f), osg::Vec3(2.0f,0.0f,0.0f), osg::Vec3(0.0f,2.0f,0.0f), 0.0f, 0.0f, 1.0f, 1.0f);
|
||||
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
|
||||
geode->addDrawable(geometry.get());
|
||||
camera->addChild(geode.get());
|
||||
|
||||
geode->setCullingActive(false);
|
||||
|
||||
osg::ref_ptr<osg::StateSet> stateset = geode->getOrCreateStateSet();
|
||||
|
||||
// set up stencil
|
||||
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
||||
stencil->setFunction(osg::Stencil::ALWAYS, 1, ~0u);
|
||||
stencil->setOperation(osg::Stencil::REPLACE, osg::Stencil::REPLACE, osg::Stencil::REPLACE);
|
||||
stencil->setWriteMask(~0u);
|
||||
stateset->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
||||
|
||||
// set up polygon stipple
|
||||
if(ds->getStereoMode() == osg::DisplaySettings::VERTICAL_INTERLACE)
|
||||
{
|
||||
stateset->setAttributeAndModes(new osg::PolygonStipple(patternVertEven), osg::StateAttribute::ON);
|
||||
}
|
||||
else if(ds->getStereoMode() == osg::DisplaySettings::HORIZONTAL_INTERLACE)
|
||||
{
|
||||
stateset->setAttributeAndModes(new osg::PolygonStipple(patternHorzEven), osg::StateAttribute::ON);
|
||||
}
|
||||
else
|
||||
{
|
||||
stateset->setAttributeAndModes(new osg::PolygonStipple(patternCheckerboard), osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||||
|
||||
}
|
||||
|
||||
OSG_NOTICE<<"view->getNumSlaves()="<<view->getNumSlaves()<<std::endl;
|
||||
// left Camera
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
||||
camera->setClearMask(0);
|
||||
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
|
||||
|
||||
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
||||
stencil->setFunction(osg::Stencil::EQUAL, 0, ~0u);
|
||||
stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP);
|
||||
camera->getOrCreateStateSet()->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
// right Camera
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
||||
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
||||
stencil->setFunction(osg::Stencil::NOTEQUAL, 0, ~0u);
|
||||
stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP);
|
||||
camera->getOrCreateStateSet()->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void setUpViewForKeystone(osgViewer::View* view, Keystone* keystone)
|
||||
{
|
||||
int screenNum = 0;
|
||||
|
||||
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
|
||||
if (!wsi)
|
||||
{
|
||||
OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
osg::GraphicsContext::ScreenIdentifier si;
|
||||
si.readDISPLAY();
|
||||
|
||||
// displayNum has not been set so reset it to 0.
|
||||
if (si.displayNum<0) si.displayNum = 0;
|
||||
|
||||
si.screenNum = screenNum;
|
||||
|
||||
unsigned int width, height;
|
||||
wsi->getScreenResolution(si, width, height);
|
||||
|
||||
// width/=2; height/=2;
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
||||
traits->hostName = si.hostName;
|
||||
traits->displayNum = si.displayNum;
|
||||
traits->screenNum = si.screenNum;
|
||||
traits->x = 0;
|
||||
traits->y = 0;
|
||||
traits->width = width;
|
||||
traits->height = height;
|
||||
traits->windowDecoration = false;
|
||||
traits->doubleBuffer = true;
|
||||
traits->sharedContext = 0;
|
||||
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
||||
if (!gc)
|
||||
{
|
||||
OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
osg::DisplaySettings* ds = osg::DisplaySettings::instance();
|
||||
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(width, height);
|
||||
|
||||
// create RTT Camera
|
||||
assignRenderToTextureCamera(view, gc.get(), width, height, texture);
|
||||
|
||||
// create Keystone distortion camera
|
||||
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
|
||||
0, 0, width, height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
texture, keystone);
|
||||
// attach Keystone editing event handler.
|
||||
camera->addEventCallback(new KeystoneHandler(keystone));
|
||||
|
||||
}
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
@ -954,11 +67,11 @@ int main( int argc, char **argv )
|
||||
|
||||
if (ds->getStereo())
|
||||
{
|
||||
setUpViewForStereo(&viewer, ds);
|
||||
viewer.setUpViewForStereo(ds);
|
||||
}
|
||||
else
|
||||
{
|
||||
setUpViewForKeystone(&viewer, new Keystone);
|
||||
viewer.setUpViewForKeystone(new osgViewer::Keystone);
|
||||
}
|
||||
|
||||
viewer.realize();
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
|
||||
Keystone(const Keystone& rhs, const osg::CopyOp& copop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Object(osg, Keystone)
|
||||
META_Object(osgViewer, Keystone)
|
||||
|
||||
void reset();
|
||||
|
||||
|
@ -28,6 +28,7 @@
|
||||
|
||||
#include <osgViewer/Scene>
|
||||
#include <osgViewer/ViewerBase>
|
||||
#include <osgViewer/Keystone>
|
||||
|
||||
namespace osgViewer {
|
||||
|
||||
@ -255,6 +256,27 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
|
||||
virtual void requestContinuousUpdate(bool needed=true);
|
||||
virtual void requestWarpPointer(float x,float y);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
osg::Texture* createDistortionTexture(int width, int height);
|
||||
osg::Camera* assignRenderToTextureCamera(osg::GraphicsContext* gc, int width, int height, osg::Texture* texture);
|
||||
osg::Camera* assignKeystoneDistortionCamera(osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, osg::Texture* texture, Keystone* keystone);
|
||||
osg::Camera* assignStereoCamera(osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, double eyeScale);
|
||||
void setUpViewForStereo(osg::DisplaySettings* ds);
|
||||
void setUpViewForKeystone(Keystone* keystone);
|
||||
|
||||
struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
|
||||
{
|
||||
StereoSlaveCallback(osg::DisplaySettings* ds, double eyeScale):_ds(ds), _eyeScale(eyeScale) {}
|
||||
|
||||
virtual void updateSlave(osg::View& view, osg::View::Slave& slave);
|
||||
|
||||
osg::ref_ptr<osg::DisplaySettings> _ds;
|
||||
double _eyeScale;
|
||||
};
|
||||
|
||||
|
||||
public:
|
||||
|
||||
void assignSceneDataToCameras();
|
||||
|
@ -21,11 +21,17 @@
|
||||
#include <osg/TextureRectangle>
|
||||
#include <osg/Texture1D>
|
||||
#include <osg/TexMat>
|
||||
#include <osg/Stencil>
|
||||
#include <osg/PolygonStipple>
|
||||
#include <osg/ValueObject>
|
||||
|
||||
#include <osgUtil/Optimizer>
|
||||
#include <osgUtil/ShaderGen>
|
||||
#include <osgUtil/IntersectionVisitor>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgDB/WriteFile>
|
||||
|
||||
#include <iterator>
|
||||
|
||||
using namespace osgViewer;
|
||||
@ -2239,3 +2245,882 @@ void View::removeDevice(osgGA::Device* eventSource)
|
||||
_eventSources.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Methods that support Stereo and Keystone correction.
|
||||
//
|
||||
osg::Texture* View::createDistortionTexture(int width, int height)
|
||||
{
|
||||
osg::ref_ptr<osg::TextureRectangle> texture = new osg::TextureRectangle;
|
||||
|
||||
texture->setTextureSize(width, height);
|
||||
texture->setInternalFormat(GL_RGB);
|
||||
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
|
||||
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
|
||||
texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
|
||||
texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
|
||||
|
||||
return texture.release();
|
||||
}
|
||||
|
||||
osg::Camera* View::assignRenderToTextureCamera(osg::GraphicsContext* gc, int width, int height, osg::Texture* texture)
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
|
||||
camera->setName("Render to texture camera");
|
||||
camera->setGraphicsContext(gc);
|
||||
camera->setViewport(new osg::Viewport(0,0,width, height));
|
||||
camera->setDrawBuffer(GL_FRONT);
|
||||
camera->setReadBuffer(GL_FRONT);
|
||||
camera->setAllowEventFocus(false);
|
||||
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
camera->attach(osg::Camera::COLOR_BUFFER, texture);
|
||||
|
||||
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
|
||||
|
||||
return camera.release();
|
||||
}
|
||||
|
||||
osg::Camera* View::assignKeystoneDistortionCamera(osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, osg::Texture* texture, Keystone* keystone)
|
||||
{
|
||||
double screenDistance = ds->getScreenDistance();
|
||||
double screenWidth = ds->getScreenWidth();
|
||||
double screenHeight = ds->getScreenHeight();
|
||||
double fovy = osg::RadiansToDegrees(2.0*atan2(screenHeight/2.0,screenDistance));
|
||||
double aspectRatio = screenWidth/screenHeight;
|
||||
|
||||
osg::Geode* geode = keystone->createKeystoneDistortionMesh();
|
||||
|
||||
// new we need to add the texture to the mesh, we do so by creating a
|
||||
// StateSet to contain the Texture StateAttribute.
|
||||
osg::StateSet* stateset = geode->getOrCreateStateSet();
|
||||
stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
|
||||
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
|
||||
|
||||
osg::TexMat* texmat = new osg::TexMat;
|
||||
texmat->setScaleByTextureRectangleSize(true);
|
||||
stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
|
||||
|
||||
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
|
||||
camera->setGraphicsContext(gc);
|
||||
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
|
||||
camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) );
|
||||
camera->setViewport(new osg::Viewport(x, y, width, height));
|
||||
camera->setDrawBuffer(buffer);
|
||||
camera->setReadBuffer(buffer);
|
||||
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||
camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
|
||||
//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
||||
|
||||
camera->setViewMatrix(osg::Matrix::identity());
|
||||
camera->setProjectionMatrixAsPerspective(fovy, aspectRatio, 0.1, 1000.0);
|
||||
|
||||
// add subgraph to render
|
||||
camera->addChild(geode);
|
||||
|
||||
camera->addChild(keystone->createGrid());
|
||||
|
||||
camera->setName("DistortionCorrectionCamera");
|
||||
|
||||
// camera->addEventCallback(new KeystoneHandler(keystone));
|
||||
|
||||
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
|
||||
|
||||
return camera.release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void View::StereoSlaveCallback::updateSlave(osg::View& view, osg::View::Slave& slave)
|
||||
{
|
||||
osg::Camera* camera = slave._camera.get();
|
||||
osgViewer::View* viewer_view = dynamic_cast<osgViewer::View*>(&view);
|
||||
|
||||
if (_ds.valid() && camera && viewer_view)
|
||||
{
|
||||
|
||||
// set projection matrix
|
||||
if (_eyeScale<0.0)
|
||||
{
|
||||
camera->setProjectionMatrix(_ds->computeLeftEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
|
||||
}
|
||||
else
|
||||
{
|
||||
camera->setProjectionMatrix(_ds->computeRightEyeProjectionImplementation(view.getCamera()->getProjectionMatrix()));
|
||||
}
|
||||
|
||||
double sd = _ds->getScreenDistance();
|
||||
double fusionDistance = sd;
|
||||
switch(viewer_view->getFusionDistanceMode())
|
||||
{
|
||||
case(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE):
|
||||
fusionDistance = viewer_view->getFusionDistanceValue();
|
||||
break;
|
||||
case(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE):
|
||||
fusionDistance *= viewer_view->getFusionDistanceValue();
|
||||
break;
|
||||
}
|
||||
double eyeScale = osg::absolute(_eyeScale) * (fusionDistance/sd);
|
||||
|
||||
if (_eyeScale<0.0)
|
||||
{
|
||||
camera->setViewMatrix(_ds->computeLeftEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
|
||||
}
|
||||
else
|
||||
{
|
||||
camera->setViewMatrix(_ds->computeRightEyeViewImplementation(view.getCamera()->getViewMatrix(), eyeScale));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
slave.updateSlaveImplementation(view);
|
||||
}
|
||||
}
|
||||
|
||||
osg::Camera* View::assignStereoCamera(osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, double eyeScale)
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
|
||||
|
||||
camera->setGraphicsContext(gc);
|
||||
camera->setViewport(new osg::Viewport(x,y, width, height));
|
||||
camera->setDrawBuffer(buffer);
|
||||
camera->setReadBuffer(buffer);
|
||||
|
||||
// add this slave camera to the viewer, with a shift left of the projection matrix
|
||||
addSlave(camera.get(), osg::Matrixd::identity(), osg::Matrixd::identity());
|
||||
|
||||
// assign update callback to maintain the correct view and projection matrices
|
||||
osg::View::Slave& slave = getSlave(getNumSlaves()-1);
|
||||
slave._updateSlaveCallback = new StereoSlaveCallback(ds, eyeScale);
|
||||
|
||||
return camera.release();
|
||||
}
|
||||
|
||||
static const GLubyte patternVertEven[] = {
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55};
|
||||
|
||||
static const GLubyte patternVertOdd[] = {
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA};
|
||||
|
||||
static const GLubyte patternHorzEven[] = {
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
|
||||
|
||||
// 32 x 32 bit array every row is a horizontal line of pixels
|
||||
// and the (bitwise) columns a vertical line
|
||||
// The following is a checkerboard pattern
|
||||
static const GLubyte patternCheckerboard[] = {
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA,
|
||||
0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA};
|
||||
|
||||
|
||||
void View::setUpViewForStereo(osg::DisplaySettings* ds)
|
||||
{
|
||||
if (!ds->getStereo()) return;
|
||||
|
||||
ds->setUseSceneViewForStereoHint(false);
|
||||
|
||||
|
||||
std::string filename("keystone.osgt");
|
||||
osg::ref_ptr<Keystone> keystone = osgDB::readFile<Keystone>(filename);
|
||||
if (keystone.valid()) keystone->setUserValue("filename",filename);
|
||||
|
||||
OSG_NOTICE<<"Keystone "<<keystone.get()<<std::endl;
|
||||
|
||||
if (!keystone) keystone = new Keystone;
|
||||
|
||||
|
||||
// set up view's main camera
|
||||
{
|
||||
double height = osg::DisplaySettings::instance()->getScreenHeight();
|
||||
double width = osg::DisplaySettings::instance()->getScreenWidth();
|
||||
double distance = osg::DisplaySettings::instance()->getScreenDistance();
|
||||
double vfov = osg::RadiansToDegrees(atan2(height/2.0f,distance)*2.0);
|
||||
|
||||
getCamera()->setProjectionMatrixAsPerspective( vfov, width/height, 1.0f,10000.0f);
|
||||
}
|
||||
|
||||
|
||||
int screenNum = 0;
|
||||
|
||||
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
|
||||
if (!wsi)
|
||||
{
|
||||
OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// unsigned int numScreens = wsi->getNumScreens(si);
|
||||
|
||||
osg::GraphicsContext::ScreenIdentifier si;
|
||||
si.readDISPLAY();
|
||||
|
||||
// displayNum has not been set so reset it to 0.
|
||||
if (si.displayNum<0) si.displayNum = 0;
|
||||
|
||||
si.screenNum = screenNum;
|
||||
|
||||
unsigned int width, height;
|
||||
wsi->getScreenResolution(si, width, height);
|
||||
|
||||
// width/=2; height/=2;
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits(ds);
|
||||
traits->hostName = si.hostName;
|
||||
traits->displayNum = si.displayNum;
|
||||
traits->screenNum = si.screenNum;
|
||||
traits->x = 0;
|
||||
traits->y = 0;
|
||||
traits->width = width;
|
||||
traits->height = height;
|
||||
traits->windowDecoration = false;
|
||||
traits->doubleBuffer = true;
|
||||
traits->sharedContext = 0;
|
||||
|
||||
OSG_NOTICE<<"traits->stencil="<<traits->stencil<<std::endl;
|
||||
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
||||
if (!gc)
|
||||
{
|
||||
OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
switch(ds->getStereoMode())
|
||||
{
|
||||
case(osg::DisplaySettings::QUAD_BUFFER):
|
||||
{
|
||||
// left Camera left buffer
|
||||
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0);
|
||||
left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
|
||||
|
||||
// right Camera right buffer
|
||||
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0);
|
||||
right_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
||||
right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
|
||||
|
||||
// for keystone:
|
||||
// left camera to render to left texture
|
||||
// right camera to render to right texture
|
||||
// left keystone camera to render to left buffer
|
||||
// left keystone camera to render to right buffer
|
||||
// one keystone and editing for the one window
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to left texture using whole viewport of left texture
|
||||
// right camera to render to right texture using whole viewport of right texture
|
||||
// left keystone camera to render to left viewport/window
|
||||
// right keystone camera to render to right viewport/window
|
||||
// two keystone, one for each of the left and right viewports/windows
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> left_texture = createDistortionTexture(traits->width, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
left_camera->setViewport(0, 0, traits->width, traits->height);
|
||||
left_camera->setDrawBuffer(GL_FRONT);
|
||||
left_camera->setReadBuffer(GL_FRONT);
|
||||
left_camera->setAllowEventFocus(true);
|
||||
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
|
||||
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> right_texture = createDistortionTexture(traits->width, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setViewport(0, 0, traits->width, traits->height);
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(true);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
|
||||
|
||||
|
||||
// create Keystone left distortion camera
|
||||
keystone->setGridColor(osg::Vec4(1.0f,0.0f,0.0,1.0));
|
||||
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT,
|
||||
left_texture, keystone.get());
|
||||
|
||||
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
|
||||
|
||||
// create Keystone right distortion camera
|
||||
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT,
|
||||
right_texture, keystone.get());
|
||||
|
||||
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
|
||||
right_keystone_camera->setAllowEventFocus(false);
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::ANAGLYPHIC):
|
||||
{
|
||||
// left Camera red
|
||||
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
||||
left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
left_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
|
||||
left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
|
||||
|
||||
// right Camera cyan
|
||||
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
||||
right_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
||||
right_camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(false, true, true, true));
|
||||
right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to texture using red colour mask
|
||||
// right camera to render to same texture using cyan colour mask
|
||||
// keystone camera to render to whole screen without colour masks
|
||||
// one keystone and editing for the one window
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(traits->width, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
left_camera->setDrawBuffer(GL_FRONT);
|
||||
left_camera->setReadBuffer(GL_FRONT);
|
||||
left_camera->setAllowEventFocus(false);
|
||||
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
left_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
||||
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(false);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
||||
|
||||
|
||||
// create Keystone distortion camera
|
||||
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
texture, keystone.get());
|
||||
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::HORIZONTAL_SPLIT):
|
||||
{
|
||||
bool left_eye_left_viewport = ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT;
|
||||
int left_start = (left_eye_left_viewport) ? 0 : traits->width/2;
|
||||
int right_start = (left_eye_left_viewport) ? traits->width/2 : 0;
|
||||
|
||||
// left viewport Camera
|
||||
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc,
|
||||
left_start, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
1.0);
|
||||
|
||||
// right viewport Camera
|
||||
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc,
|
||||
right_start, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
1.0);
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to left texture using whole viewport of left texture
|
||||
// right camera to render to right texture using whole viewport of right texture
|
||||
// left keystone camera to render to left viewport/window
|
||||
// right keystone camera to render to right viewport/window
|
||||
// two keystone, one for each of the left and right viewports/windows
|
||||
|
||||
keystone->setName("left");
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> left_texture = createDistortionTexture(traits->width/2, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
left_camera->setViewport(0, 0, traits->width/2, traits->height);
|
||||
left_camera->setDrawBuffer(GL_FRONT);
|
||||
left_camera->setReadBuffer(GL_FRONT);
|
||||
left_camera->setAllowEventFocus(true);
|
||||
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
|
||||
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> right_texture = createDistortionTexture(traits->width/2, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setViewport(0, 0, traits->width/2, traits->height);
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(true);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
|
||||
|
||||
|
||||
// create Keystone left distortion camera
|
||||
keystone->setGridColor(osg::Vec4(1.0f,0.0f,0.0,1.0));
|
||||
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
left_start, 0, traits->width/2, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
left_texture, keystone.get());
|
||||
|
||||
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
|
||||
|
||||
osg::ref_ptr<Keystone> right_keystone = new Keystone;
|
||||
right_keystone->setGridColor(osg::Vec4(0.0f,1.0f,0.0,1.0));
|
||||
|
||||
right_keystone->setName("right");
|
||||
|
||||
// create Keystone right distortion camera
|
||||
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
right_start, 0, traits->width/2, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
right_texture, right_keystone.get());
|
||||
|
||||
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
right_keystone_camera->addEventCallback(new KeystoneHandler(right_keystone.get()));
|
||||
|
||||
getCamera()->setAllowEventFocus(false);
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::VERTICAL_SPLIT):
|
||||
{
|
||||
bool left_eye_bottom_viewport = ds->getSplitStereoVerticalEyeMapping()==osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT;
|
||||
int left_start = (left_eye_bottom_viewport) ? 0 : traits->height/2;
|
||||
int right_start = (left_eye_bottom_viewport) ? traits->height/2 : 0;
|
||||
|
||||
// bottom viewport Camera
|
||||
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc,
|
||||
0, left_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
1.0);
|
||||
|
||||
// top vieport camera
|
||||
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc,
|
||||
0, right_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
1.0);
|
||||
|
||||
// for keystone:
|
||||
// left camera to render to left texture using whole viewport of left texture
|
||||
// right camera to render to right texture using whole viewport of right texture
|
||||
// left keystone camera to render to left viewport/window
|
||||
// right keystone camera to render to right viewport/window
|
||||
// two keystone, one for each of the left and right viewports/windows
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to left texture using whole viewport of left texture
|
||||
// right camera to render to right texture using whole viewport of right texture
|
||||
// left keystone camera to render to left viewport/window
|
||||
// right keystone camera to render to right viewport/window
|
||||
// two keystone, one for each of the left and right viewports/windows
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> left_texture = createDistortionTexture(traits->width, traits->height/2);
|
||||
|
||||
// convert to RTT Camera
|
||||
left_camera->setViewport(0, 0, traits->width, traits->height/2);
|
||||
left_camera->setDrawBuffer(GL_FRONT);
|
||||
left_camera->setReadBuffer(GL_FRONT);
|
||||
left_camera->setAllowEventFocus(true);
|
||||
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get());
|
||||
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> right_texture = createDistortionTexture(traits->width, traits->height/2);
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setViewport(0, 0, traits->width, traits->height/2);
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(true);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get());
|
||||
|
||||
|
||||
// create Keystone left distortion camera
|
||||
keystone->setGridColor(osg::Vec4(1.0f,0.0f,0.0,1.0));
|
||||
osg::ref_ptr<osg::Camera> left_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
0, left_start, traits->width, traits->height/2,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
left_texture, keystone.get());
|
||||
|
||||
left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
|
||||
|
||||
osg::ref_ptr<Keystone> right_keystone = new Keystone;
|
||||
right_keystone->setGridColor(osg::Vec4(0.0f,1.0f,0.0,1.0));
|
||||
|
||||
// create Keystone right distortion camera
|
||||
osg::ref_ptr<osg::Camera> right_keystone_camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
0, right_start, traits->width, traits->height/2,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
right_texture, right_keystone.get());
|
||||
|
||||
right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
right_keystone_camera->addEventCallback(new KeystoneHandler(right_keystone.get()));
|
||||
|
||||
getCamera()->setAllowEventFocus(false);
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::LEFT_EYE):
|
||||
{
|
||||
// single window, whole window, just left eye offsets
|
||||
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
||||
|
||||
// for keystone:
|
||||
// treat as standard keystone correction.
|
||||
// left eye camera to render to texture
|
||||
// keystone camera then render to window
|
||||
// one keystone and editing for window
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to texture using red colour mask
|
||||
// right camera to render to same texture using cyan colour mask
|
||||
// keystone camera to render to whole screen without colour masks
|
||||
// one keystone and editing for the one window
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(traits->width, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
left_camera->setDrawBuffer(GL_FRONT);
|
||||
left_camera->setReadBuffer(GL_FRONT);
|
||||
left_camera->setAllowEventFocus(false);
|
||||
left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
left_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
||||
|
||||
|
||||
// create Keystone distortion camera
|
||||
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
texture, keystone.get());
|
||||
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::RIGHT_EYE):
|
||||
{
|
||||
// single window, whole window, just right eye offsets
|
||||
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
||||
|
||||
// for keystone:
|
||||
// treat as standard keystone correction.
|
||||
// left eye camera to render to texture
|
||||
// keystone camera then render to window
|
||||
// one keystone and editing for window
|
||||
|
||||
if (keystone.valid())
|
||||
{
|
||||
// for keystone:
|
||||
// left camera to render to texture using red colour mask
|
||||
// right camera to render to same texture using cyan colour mask
|
||||
// keystone camera to render to whole screen without colour masks
|
||||
// one keystone and editing for the one window
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(traits->width, traits->height);
|
||||
|
||||
// convert to RTT Camera
|
||||
right_camera->setDrawBuffer(GL_FRONT);
|
||||
right_camera->setReadBuffer(GL_FRONT);
|
||||
right_camera->setAllowEventFocus(false);
|
||||
right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
// attach the texture and use it as the color buffer.
|
||||
right_camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
|
||||
|
||||
// create Keystone distortion camera
|
||||
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
0, 0, traits->width, traits->height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
texture, keystone.get());
|
||||
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
// attach Keystone editing event handler.
|
||||
camera->addEventCallback(new KeystoneHandler(keystone.get()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
|
||||
case(osg::DisplaySettings::VERTICAL_INTERLACE):
|
||||
case(osg::DisplaySettings::CHECKERBOARD):
|
||||
{
|
||||
// set up the stencil buffer
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
|
||||
camera->setGraphicsContext(gc.get());
|
||||
camera->setViewport(0, 0, traits->width, traits->height);
|
||||
camera->setDrawBuffer(traits->doubleBuffer ? GL_BACK : GL_FRONT);
|
||||
camera->setReadBuffer(camera->getDrawBuffer());
|
||||
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||
camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
|
||||
camera->setClearStencil(0);
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
|
||||
addSlave(camera.get(), false);
|
||||
|
||||
osg::ref_ptr<osg::Geometry> geometry = osg::createTexturedQuadGeometry(osg::Vec3(-1.0f,-1.0f,0.0f), osg::Vec3(2.0f,0.0f,0.0f), osg::Vec3(0.0f,2.0f,0.0f), 0.0f, 0.0f, 1.0f, 1.0f);
|
||||
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
|
||||
geode->addDrawable(geometry.get());
|
||||
camera->addChild(geode.get());
|
||||
|
||||
geode->setCullingActive(false);
|
||||
|
||||
osg::ref_ptr<osg::StateSet> stateset = geode->getOrCreateStateSet();
|
||||
|
||||
// set up stencil
|
||||
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
||||
stencil->setFunction(osg::Stencil::ALWAYS, 1, ~0u);
|
||||
stencil->setOperation(osg::Stencil::REPLACE, osg::Stencil::REPLACE, osg::Stencil::REPLACE);
|
||||
stencil->setWriteMask(~0u);
|
||||
stateset->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
||||
|
||||
// set up polygon stipple
|
||||
if(ds->getStereoMode() == osg::DisplaySettings::VERTICAL_INTERLACE)
|
||||
{
|
||||
stateset->setAttributeAndModes(new osg::PolygonStipple(patternVertEven), osg::StateAttribute::ON);
|
||||
}
|
||||
else if(ds->getStereoMode() == osg::DisplaySettings::HORIZONTAL_INTERLACE)
|
||||
{
|
||||
stateset->setAttributeAndModes(new osg::PolygonStipple(patternHorzEven), osg::StateAttribute::ON);
|
||||
}
|
||||
else
|
||||
{
|
||||
stateset->setAttributeAndModes(new osg::PolygonStipple(patternCheckerboard), osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||||
|
||||
}
|
||||
|
||||
OSG_NOTICE<<"getNumSlaves()="<<getNumSlaves()<<std::endl;
|
||||
// left Camera
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
||||
camera->setClearMask(0);
|
||||
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
|
||||
|
||||
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
||||
stencil->setFunction(osg::Stencil::EQUAL, 0, ~0u);
|
||||
stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP);
|
||||
camera->getOrCreateStateSet()->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
// right Camera
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
||||
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
||||
stencil->setFunction(osg::Stencil::NOTEQUAL, 0, ~0u);
|
||||
stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP);
|
||||
camera->getOrCreateStateSet()->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void View::setUpViewForKeystone(Keystone* keystone)
|
||||
{
|
||||
int screenNum = 0;
|
||||
|
||||
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
|
||||
if (!wsi)
|
||||
{
|
||||
OSG_NOTICE<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
osg::GraphicsContext::ScreenIdentifier si;
|
||||
si.readDISPLAY();
|
||||
|
||||
// displayNum has not been set so reset it to 0.
|
||||
if (si.displayNum<0) si.displayNum = 0;
|
||||
|
||||
si.screenNum = screenNum;
|
||||
|
||||
unsigned int width, height;
|
||||
wsi->getScreenResolution(si, width, height);
|
||||
|
||||
// width/=2; height/=2;
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
||||
traits->hostName = si.hostName;
|
||||
traits->displayNum = si.displayNum;
|
||||
traits->screenNum = si.screenNum;
|
||||
traits->x = 0;
|
||||
traits->y = 0;
|
||||
traits->width = width;
|
||||
traits->height = height;
|
||||
traits->windowDecoration = false;
|
||||
traits->doubleBuffer = true;
|
||||
traits->sharedContext = 0;
|
||||
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
||||
if (!gc)
|
||||
{
|
||||
OSG_NOTICE<<"GraphicsWindow has not been created successfully."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
osg::DisplaySettings* ds = osg::DisplaySettings::instance();
|
||||
|
||||
|
||||
// create distortion texture
|
||||
osg::ref_ptr<osg::Texture> texture = createDistortionTexture(width, height);
|
||||
|
||||
// create RTT Camera
|
||||
assignRenderToTextureCamera(gc.get(), width, height, texture);
|
||||
|
||||
// create Keystone distortion camera
|
||||
osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(ds, gc.get(),
|
||||
0, 0, width, height,
|
||||
traits->doubleBuffer ? GL_BACK : GL_FRONT,
|
||||
texture, keystone);
|
||||
// attach Keystone editing event handler.
|
||||
camera->addEventCallback(new KeystoneHandler(keystone));
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user