From Tomas Hogarth, "Attached are the complete changed files GraphicsWindowIOS and GraphicsWindowIOS.mm. The change is in regard to the ability to adapt to device orientation. We did just have a bool indicating the window would adapt to all orientations. I have changed this to a bit mask allowing the user to specify individual orientations or combinations.

enum DeviceOrientation{

                    PORTRAIT_ORIENTATION = 1<<0,

                    PORTRAIT_UPSIDEDOWN_ORIENTATION  = 1<<1,

                    LANDSCAPE_LEFT_ORIENTATION  = 1<<2,

                    LANDSCAPE_RIGHT_ORIENTATION  = 1<<3,

                    ALL_ORIENTATIONS = PORTRAIT_ORIENTATION  | PORTRAIT_UPSIDEDOWN_ORIENTATION  | LANDSCAPE_LEFT_ORIENTATION  | LANDSCAPE_RIGHT_ORIENTATION

                };

                typedef unsigned int DeviceOrientationFlags;

The main motivation for this is to easily allow the user to specifiy that the device is in a horizontal orientation rather then having to rotate the view matrix. All flags have been tested individually as well as in combinations. The default is ALL_ORIENTATIONS to keep the exiting functionality for anyone who hasn't specified WindowData for their context traits.
"
This commit is contained in:
Robert Osfield 2011-04-21 12:06:06 +00:00
parent 4d0b96c074
commit 9bfb043a16
2 changed files with 48 additions and 23 deletions

View File

@ -60,7 +60,7 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
_viewController(NULL),
_context(NULL),
_ownsWindow(true),
_adaptToDeviceOrientation(true),
_deviceOrientationFlags(WindowData::ALL_ORIENTATIONS),
_viewContentScaleFactor(-1.0f)
{
_traits = traits;
@ -135,22 +135,31 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
class WindowData : public osg::Referenced
{
public:
WindowData(UIWindow* window = NULL, bool adaptToDeviceOrientation = true, float scaleFactor = -1.0f)
enum DeviceOrientation{
PORTRAIT_ORIENTATION = 1<<0,
PORTRAIT_UPSIDEDOWN_ORIENTATION = 1<<1,
LANDSCAPE_LEFT_ORIENTATION = 1<<2,
LANDSCAPE_RIGHT_ORIENTATION = 1<<3,
ALL_ORIENTATIONS = PORTRAIT_ORIENTATION | PORTRAIT_UPSIDEDOWN_ORIENTATION | LANDSCAPE_LEFT_ORIENTATION | LANDSCAPE_RIGHT_ORIENTATION
};
typedef unsigned int DeviceOrientationFlags;
WindowData(UIWindow* window = NULL, DeviceOrientationFlags orientationFlags = ALL_ORIENTATIONS, float scaleFactor = -1.0f)
: _window(window),
_adaptToDeviceOrientation(adaptToDeviceOrientation),
_deviceOrientationFlags(orientationFlags),
_viewContentScaleFactor(scaleFactor)
{
}
void setAdaptToDeviceOrientation(bool flag) { _adaptToDeviceOrientation = flag; }
void setAdaptToDeviceOrientation(DeviceOrientationFlags flags) { _deviceOrientationFlags = flags; }
void setViewContentScaleFactor(float scaleFactor) { _viewContentScaleFactor = scaleFactor; }
private:
UIWindow* _window;
bool _adaptToDeviceOrientation;
float _viewContentScaleFactor;
UIWindow* _window;
DeviceOrientationFlags _deviceOrientationFlags;
float _viewContentScaleFactor;
friend class GraphicsWindowIOS;
@ -165,9 +174,9 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
void adaptResize(int x, int y, int w, int h);
bool adaptToDeviceOrientation() const { return _adaptToDeviceOrientation; }
WindowData::DeviceOrientationFlags getDeviceOrientationFlags() const { return _deviceOrientationFlags; }
void setAdaptToDeviceOrientation(bool flag) { _adaptToDeviceOrientation = flag; }
void getDeviceOrientationFlags(WindowData::DeviceOrientationFlags flags) { _deviceOrientationFlags = flags; }
//
@ -192,15 +201,17 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
private:
GraphicsWindowIOSWindow* _window;
GraphicsWindowIOSGLView* _view;
GraphicsWindowIOSWindow* _window;
GraphicsWindowIOSGLView* _view;
GraphicsWindowIOSGLViewController* _viewController;
EAGLContext* _context;
bool _updateContext;
EAGLContext* _context;
bool _updateContext;
bool _ownsWindow, _adaptToDeviceOrientation;
bool _ownsWindow;
WindowData::DeviceOrientationFlags _deviceOrientationFlags;
float _viewContentScaleFactor;
float _viewContentScaleFactor;
};

View File

@ -510,21 +510,35 @@
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
osgViewer::GraphicsWindowIOS* win = [(GraphicsWindowIOSGLView*)(self.view) getGraphicsWindow];
if ((win) && (win->adaptToDeviceOrientation() == false))
return NO;
if(!win){return NO;}
osgViewer::GraphicsWindowIOS::WindowData::DeviceOrientationFlags flags = win->getDeviceOrientationFlags();
BOOL result(NO);
switch (interfaceOrientation) {
case UIDeviceOrientationPortrait:
if(flags & osgViewer::GraphicsWindowIOS::WindowData::PORTRAIT_ORIENTATION){
result = YES;
}
break;
case UIDeviceOrientationPortraitUpsideDown:
result = YES;
if(flags & osgViewer::GraphicsWindowIOS::WindowData::PORTRAIT_UPSIDEDOWN_ORIENTATION){
result = YES;
}
break;
case UIInterfaceOrientationLandscapeLeft:
if(win->getTraits()->supportsResize && flags & osgViewer::GraphicsWindowIOS::WindowData::LANDSCAPE_LEFT_ORIENTATION){
result = YES;
}
break;
case UIInterfaceOrientationLandscapeRight:
if(win->getTraits()->supportsResize && flags & osgViewer::GraphicsWindowIOS::WindowData::LANDSCAPE_RIGHT_ORIENTATION){
result = YES;
}
break;
default:
{
result = (win) ? (win->getTraits()->supportsResize) ? YES : NO : NO;
}
break;
}
OSG_INFO << "shouldAutorotateToInterfaceOrientation for " << interfaceOrientation << ": " << ((result==YES) ? "YES" : "NO") << std::endl;
@ -630,7 +644,7 @@ bool GraphicsWindowIOS::realizeImplementation()
_window = windowData->_window;
}
_adaptToDeviceOrientation = windowData->_adaptToDeviceOrientation;
_deviceOrientationFlags = windowData->_deviceOrientationFlags;
_viewContentScaleFactor = windowData->_viewContentScaleFactor;
}