Pushed background image away from eye point a small amount to prevent z fighting with text on the image plane.

This commit is contained in:
Robert Osfield 2017-12-09 11:12:35 +00:00
parent 90748f8b74
commit 9bf3d2b7ce

View File

@ -484,7 +484,8 @@ void SlideShowConstructor::addLayer(bool inheritPreviousLayers, bool defineAsBas
bool useTextureRectangle = true;
float s = useTextureRectangle ? image->s() : 1.0;
float t = useTextureRectangle ? image->t() : 1.0;
osg::Geometry* backgroundQuad = osg::createTexturedQuadGeometry(_slideOrigin,
osg::Vec3 backgroundShift(0.0f, _slideWidth*0.0001f, 0.0f);
osg::Geometry* backgroundQuad = osg::createTexturedQuadGeometry(_slideOrigin+backgroundShift,
osg::Vec3(_slideWidth,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,_slideHeight),
s, t);