Added GraphicsContextImplementation
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302c58fc93
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@ -103,6 +103,10 @@ SOURCE=..\..\src\osgProducer\KeyboardMouseCallback.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgProducer\GraphicsContextImplementation.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgProducer\OsgCameraGroup.cpp
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# End Source File
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# Begin Source File
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@ -139,6 +143,10 @@ SOURCE=..\..\Include\osgProducer\KeyboardMouseCallback
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\osgProducer\GraphicsContextImplementation
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgProducer\OsgCameraGroup
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# End Source File
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# Begin Source File
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73
include/osgProducer/GraphicsContextImplementation
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73
include/osgProducer/GraphicsContextImplementation
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@ -0,0 +1,73 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPRODUCER_GRAPHICSCONTEXTIMPLEMENTATION
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#define OSGPRODUCER_GRAPHICSCONTEXTIMPLEMENTATION 1
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#include <osg/GraphicsContext>
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#include <Producer/RenderSurface>
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#include <osgProducer/Export>
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namespace osgProducer {
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class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsContext
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{
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public :
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/** Construct a graphics context to specified traits.*/
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GraphicsContextImplementation(Traits* traits);
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/** Construct a graphics context with specified RenderSurface.*/
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GraphicsContextImplementation(Producer::RenderSurface* rs);
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/** Return true of graphics context is realized.*/
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bool isRealized() { return _rs.valid() && _rs->isRealized(); }
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/** Return the RenderSurface that implements the graphics context.*/
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Producer::RenderSurface* getRenderSurface() { return _rs.get(); }
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/** Return the const RenderSurface that implements the graphics context.*/
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const Producer::RenderSurface* getRenderSurface() const { return _rs.get(); }
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/** Release the graphics context.*/
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virtual void release();
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/** Make this graphics context current.*/
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virtual void makeCurrent();
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/** Make this graphics context current with specified read context.*/
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virtual void makeContextCurrent(GraphicsContext* readContext);
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/** Bind the graphics context to associated texture.*/
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virtual void bindPBufferToTexture(GLenum buffer);
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/** swap the front and back buffers.*/
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virtual void swapBuffers();
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protected:
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virtual ~GraphicsContextImplementation();
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osg::ref_ptr<Producer::RenderSurface> _rs;
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};
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}
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#endif
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129
src/osgProducer/GraphicsContextImplementation.cpp
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129
src/osgProducer/GraphicsContextImplementation.cpp
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@ -0,0 +1,129 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgProducer/GraphicsContextImplementation>
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#include <osg/Notify>
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using namespace osgProducer;
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namespace osgProducer
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{
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struct MyCreateGraphicContexCallback : public osg::GraphicsContext::CreateGraphicContexCallback
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{
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virtual osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits* traits)
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{
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return new GraphicsContextImplementation(traits);
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}
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};
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struct RegisterCreateGraphicsContextCallbackProxy
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{
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RegisterCreateGraphicsContextCallbackProxy()
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{
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osg::GraphicsContext::setCreateGraphicsContextCallback(new MyCreateGraphicContexCallback);
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}
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};
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RegisterCreateGraphicsContextCallbackProxy createGraphicsContextCallbackProxy;
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};
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GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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{
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_rs = new Producer::RenderSurface;
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_rs->setWindowName(traits->_windowName);
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_rs->setWindowRectangle(traits->_x, traits->_y, traits->_width, traits->_height);
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_rs->useBorder(traits->_windowDecoration);
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if (traits->_pbuffer)
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{
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_rs->setDrawableType( Producer::RenderSurface::DrawableType_PBuffer );
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if (_trais->_alpha>0)
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{
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_rs->setRenderToTextureMode(Producer::RenderSurface::RenderToRGBATexture);
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}
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else
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{
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_rs->setRenderToTextureMode(Producer::RenderSurface::RenderToRGBTexture);
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}
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}
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setState(new osg::State);
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getState()->setContextID(1);
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_rs->realize();
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_traits = traits;
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}
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GraphicsContextImplementation::GraphicsContextImplementation(Producer::RenderSurface* rs)
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{
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_rs = rs;
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}
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GraphicsContextImplementation::~GraphicsContextImplementation()
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{
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release();
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}
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void GraphicsContextImplementation::makeCurrent()
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{
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if (!_rs) return;
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_rs->setReadDrawable( 0 );
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_rs->makeCurrent();
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}
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void GraphicsContextImplementation::makeContextCurrent(GraphicsContext* readContext)
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{
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if (!_rs) return;
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GraphicsContextImplementation* readContextImplemention = dynamic_cast<GraphicsContextImplementation*>(readContext);
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if (readContextImplemention)
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{
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_rs->setReadDrawable( readContextImplemention->getRenderSurface() );
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}
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_rs->makeCurrent();
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}
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void GraphicsContextImplementation::release()
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{
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if (!_rs) return;
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// need to close render surface...
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}
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void GraphicsContextImplementation::bindPBufferToTexture(GLenum buffer)
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{
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if (!_rs) return;
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Producer::RenderSurface::BufferType bufferType = Producer::RenderSurface::FrontBuffer;
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switch(buffer)
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{
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case(GL_BACK): bufferType = Producer::RenderSurface::BackBuffer; break;
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case(GL_FRONT): bufferType = Producer::RenderSurface::FrontBuffer; break;
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default: bufferType = Producer::RenderSurface::FrontBuffer; break;
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}
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_rs->bindPBufferToTexture(bufferType);
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}
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void GraphicsContextImplementation::swapBuffers()
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{
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_rs->swapBuffers();
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}
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