Removed reference to ComputeTransformCallback

This commit is contained in:
Robert Osfield 2004-09-18 19:27:39 +00:00
parent e68cfd1965
commit 9ac9bfa5ae

View File

@ -56,11 +56,6 @@ extern SG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePat
* for defining what the 4x4 transformation is. Subclasses, such as
* MatrixTransform and PositionAttitudeTransform support the use of an
* osg::Matrix or a osg::Vec3/osg::Quat respectively.
* The Transform node can be customized via the ComputeTransfromCallback
* which can be attached to the node. This might be used to convert from
* internal representations of the transformation into generic osg::Matrix
* objects which are used during scene graph traversal, such as
* CullTraversal and IntersectionTraversal.
*
* Note: If the transformation matrix scales the subgraph then the normals
* of the underlying geometry will need to be renormalized to be unit