diff --git a/include/osg/Transform b/include/osg/Transform index 4342c0da0..9c68b327b 100644 --- a/include/osg/Transform +++ b/include/osg/Transform @@ -56,11 +56,6 @@ extern SG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePat * for defining what the 4x4 transformation is. Subclasses, such as * MatrixTransform and PositionAttitudeTransform support the use of an * osg::Matrix or a osg::Vec3/osg::Quat respectively. - * The Transform node can be customized via the ComputeTransfromCallback - * which can be attached to the node. This might be used to convert from - * internal representations of the transformation into generic osg::Matrix - * objects which are used during scene graph traversal, such as - * CullTraversal and IntersectionTraversal. * * Note: If the transformation matrix scales the subgraph then the normals * of the underlying geometry will need to be renormalized to be unit