Removed reference to ComputeTransformCallback
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@ -56,11 +56,6 @@ extern SG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePat
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* for defining what the 4x4 transformation is. Subclasses, such as
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* MatrixTransform and PositionAttitudeTransform support the use of an
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* osg::Matrix or a osg::Vec3/osg::Quat respectively.
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* The Transform node can be customized via the ComputeTransfromCallback
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* which can be attached to the node. This might be used to convert from
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* internal representations of the transformation into generic osg::Matrix
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* objects which are used during scene graph traversal, such as
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* CullTraversal and IntersectionTraversal.
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*
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* Note: If the transformation matrix scales the subgraph then the normals
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* of the underlying geometry will need to be renormalized to be unit
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