Added VertexArrayState::ArrayDispatch::className() method and implementation for each ArrayDispatch subclass to help with debugging
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@ -34,6 +34,8 @@ public:
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modifiedCount(0xffffffff),
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active(false) {}
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virtual const char* className() const = 0; // { return "ArrayDispatch"; }
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virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/) {} // = 0;
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virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/, const osg::GLBufferObject* /*vbo*/) {} // = 0;
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@ -118,6 +118,8 @@ struct VertexArrayDispatch : public VertexArrayState::ArrayDispatch
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{
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VertexArrayDispatch() {}
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virtual const char* className() const { return "VertexArrayDispatch"; }
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virtual void enable_and_dispatch(osg::State&, const osg::Array* new_array)
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{
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VAS_NOTICE<<" VertexArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<")"<<std::endl;
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@ -171,6 +173,8 @@ struct ColorArrayDispatch : public VertexArrayState::ArrayDispatch
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{
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ColorArrayDispatch() {}
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virtual const char* className() const { return "ColorArrayDispatch"; }
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virtual void enable_and_dispatch(osg::State&, const osg::Array* new_array)
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{
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VAS_NOTICE<<" ColorArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<")"<<std::endl;
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@ -225,6 +229,8 @@ struct NormalArrayDispatch : public VertexArrayState::ArrayDispatch
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{
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NormalArrayDispatch() {}
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virtual const char* className() const { return "NormalArrayDispatch"; }
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virtual void enable_and_dispatch(osg::State&, const osg::Array* new_array)
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{
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VAS_NOTICE<<" NormalArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<")"<<std::endl;
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@ -286,6 +292,8 @@ struct SecondaryColorArrayDispatch : public VertexArrayState::ArrayDispatch
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{
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SecondaryColorArrayDispatch() {}
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virtual const char* className() const { return "SecondaryColorArrayDispatch"; }
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virtual void enable_and_dispatch(osg::State& state, const osg::Array* new_array)
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{
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glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
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@ -331,6 +339,8 @@ struct FogCoordArrayDispatch : public VertexArrayState::ArrayDispatch
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{
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FogCoordArrayDispatch() {}
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virtual const char* className() const { return "FogCoordArrayDispatch"; }
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virtual void enable_and_dispatch(osg::State& state, const osg::Array* new_array)
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{
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glEnableClientState(GL_FOG_COORDINATE_ARRAY);
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@ -367,6 +377,8 @@ struct TexCoordArrayDispatch : public VertexArrayState::ArrayDispatch
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{
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TexCoordArrayDispatch(unsigned int in_unit) : unit(in_unit) {}
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virtual const char* className() const { return "TexCoordArrayDispatch"; }
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virtual void enable_and_dispatch(osg::State& state, const osg::Array* new_array)
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{
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VAS_NOTICE<<" TexCoordArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<") unit="<<unit<<std::endl;
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@ -436,6 +448,8 @@ struct VertexAttribArrayDispatch : public VertexArrayState::ArrayDispatch
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{
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VertexAttribArrayDispatch(unsigned int in_unit) : unit(in_unit) {}
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virtual const char* className() const { return "VertexAttribArrayDispatch"; }
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inline void callVertexAttribPointer(GLExtensions* ext, const osg::Array* new_array, const GLvoid * ptr)
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{
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if (new_array->getPreserveDataType())
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