From Andre Normann, "with version 8504, I am not able to compile osgwrappers under Windows, because there are some DLL export macros missing. I fixed it and put the files in the attached zip file.
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@ -90,7 +90,7 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
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/**
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* you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used
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*/
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class FragmentShaderGenerator : public osg::Referenced {
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class OSGSHADOW_EXPORT FragmentShaderGenerator : public osg::Referenced {
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public:
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/**
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* generate the GLSL fragement shader
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@ -293,7 +293,7 @@ class OSGUTIL_EXPORT Optimizer
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* of duplicated and flatten individually. This results in more static transforms
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* being removed, but also means that more data is generated, and as a result may
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* not always be the most appropriate flatten visitor to use.*/
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class FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor : public BaseOptimizerVisitor
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class OSGUTIL_EXPORT FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor : public BaseOptimizerVisitor
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{
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public:
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