From 99bb4b8d17f8c7bd851d10d9b4516df3ebdaba74 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Tue, 14 Jun 2016 17:18:22 +0100 Subject: [PATCH] How to debug tavis script when documentation is so spartan? --- .travis.yml | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/.travis.yml b/.travis.yml index 14de75e11..8114b50d9 100644 --- a/.travis.yml +++ b/.travis.yml @@ -36,7 +36,10 @@ matrix: language: cpp script: - - if [ ${COVERITY_SCAN_BRANCH} != 1 ]; then mkdir build; cd build; travis_wait 60 cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../product -DBUILD_OSG_EXAMPLES=ON .. ; make install -j 3; fi + - mkdir build + - cd build + - travis_wait 60 cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../product -DBUILD_OSG_EXAMPLES=ON .. + - make install -j 3 addons: @@ -46,9 +49,9 @@ addons: # GitHub project metadata # ** specific to your project ** project: - name: openscenegraph/osg - description: OpenSceneGraph - version: 3.5.x + name: openscenegraph/osg + description: OpenSceneGraph + version: 3.5.x # Where email notification of build analysis results will be sent notification_email: robert@openscenegraph.com