Refactored the Texture3D extension setup in osg::Texture3D and gluBuild3DMipmaps and gluBuild3DMipmapLevels.
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@ -67,8 +67,14 @@ extern OSG_EXPORT GLint gluBuild1DMipmapLevels (GLenum target, GLint internalFor
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extern OSG_EXPORT GLint gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
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extern OSG_EXPORT GLint gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
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extern OSG_EXPORT GLint gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
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extern OSG_EXPORT GLint gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
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extern OSG_EXPORT GLint gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
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typedef void (GL_APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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/** Small variation on normal gluBuild3DMipmapLevels as we pass in the function pointer to glTexImage3D rather than rely on GLU style querry for this functon pointer.*/
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extern OSG_EXPORT GLint gluBuild3DMipmapLevels (GLTexImage3DProc glTextImage3DProc, GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
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/** Small variation on normal gluBuild3DMipmapLevels as we pass in the function pointer to glTexImage3D rather than rely on GLU style querry for this functon pointer.*/
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extern OSG_EXPORT GLint gluBuild3DMipmaps (GLTexImage3DProc glTextImage3DProc, GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
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/* ErrorCode */
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#define GLU_INVALID_ENUM 100900
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@ -160,17 +160,21 @@ class OSG_EXPORT Texture3D : public Texture
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void setMaxTexture3DSize(GLint maxsize) { _maxTexture3DSize=maxsize; }
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GLint maxTexture3DSize() const { return _maxTexture3DSize; }
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void glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) const;
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void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) const;
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void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) const;
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bool isCompressedTexImage3DSupported() const { return glCompressedTexImage3D!=0; }
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bool isCompressedTexImage3DSupported() const { return _glCompressedTexImage3D!=0; }
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void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) const;
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bool isCompressedTexSubImage3DSupported() const { return glCompressedTexSubImage3D!=0; }
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bool isCompressedTexSubImage3DSupported() const { return _glCompressedTexSubImage3D!=0; }
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void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) const;
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typedef void (GL_APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (GL_APIENTRY * GLTexSubImage3DProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (GL_APIENTRY * CompressedTexImage3DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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typedef void (GL_APIENTRY * CompressedTexSubImage3DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
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typedef void (GL_APIENTRY * GLCopyTexSubImageProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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void gluBuild3DMipmaps( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data) const;
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GLTexImage3DProc glTexImage3D;
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GLTexSubImage3DProc glTexSubImage3D;
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CompressedTexImage3DArbProc glCompressedTexImage3D;
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CompressedTexSubImage3DArbProc glCompressedTexSubImage3D;
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GLCopyTexSubImageProc glCopyTexSubImage3D;
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protected:
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@ -179,21 +183,6 @@ class OSG_EXPORT Texture3D : public Texture
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bool _isTexture3DSupported;
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bool _isTexture3DFast;
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GLint _maxTexture3DSize;
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typedef void (GL_APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (GL_APIENTRY * GLTexSubImage3DProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (GL_APIENTRY * CompressedTexImage3DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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typedef void (GL_APIENTRY * CompressedTexSubImage3DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
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typedef void (GL_APIENTRY * GLCopyTexSubImageProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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typedef void (GL_APIENTRY * GLUBuild3DMipMapsProc) ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data);
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GLTexImage3DProc _glTexImage3D;
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GLTexSubImage3DProc _glTexSubImage3D;
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CompressedTexImage3DArbProc _glCompressedTexImage3D;
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CompressedTexSubImage3DArbProc _glCompressedTexSubImage3D;
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GLCopyTexSubImageProc _glCopyTexSubImage3D;
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GLUBuild3DMipMapsProc _gluBuild3DMipmaps;
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};
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/** Encapsulates queries of extension availability, obtains extension
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@ -427,10 +427,11 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
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numMipmapLevels = 1;
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extensions->gluBuild3DMipmaps( target, _internalFormat,
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image->s(),image->t(),image->r(),
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(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
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image->data() );
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gluBuild3DMipmaps( extensions->glTexImage3D,
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target, _internalFormat,
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image->s(),image->t(),image->r(),
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(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
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image->data() );
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}
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else
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@ -578,10 +579,11 @@ Texture3D::Extensions::Extensions(const Extensions& rhs):
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_isTexture3DFast = rhs._isTexture3DFast;
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_maxTexture3DSize = rhs._maxTexture3DSize;
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_glTexImage3D = rhs._glTexImage3D;
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_glTexSubImage3D = rhs._glTexSubImage3D;
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_glCopyTexSubImage3D = rhs._glCopyTexSubImage3D;
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_gluBuild3DMipmaps = rhs._gluBuild3DMipmaps;
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glTexImage3D = rhs.glTexImage3D;
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glTexSubImage3D = rhs.glTexSubImage3D;
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glCompressedTexImage3D = rhs.glCompressedTexImage3D;
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glCompressedTexSubImage3D = rhs.glCompressedTexSubImage3D;
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glCopyTexSubImage3D = rhs.glCopyTexSubImage3D;
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}
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void Texture3D::Extensions::lowestCommonDenominator(const Extensions& rhs)
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@ -590,12 +592,11 @@ void Texture3D::Extensions::lowestCommonDenominator(const Extensions& rhs)
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if (!rhs._isTexture3DFast) _isTexture3DFast = false;
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if (rhs._maxTexture3DSize<_maxTexture3DSize) _maxTexture3DSize = rhs._maxTexture3DSize;
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if (!rhs._glTexImage3D) _glTexImage3D = 0;
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if (!rhs._glTexSubImage3D) _glTexSubImage3D = 0;
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if (!rhs._glCompressedTexImage3D) _glTexImage3D = 0;
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if (!rhs._glCompressedTexSubImage3D) _glTexSubImage3D = 0;
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if (!rhs._glCopyTexSubImage3D) _glCopyTexSubImage3D = 0;
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if (!rhs._gluBuild3DMipmaps) _gluBuild3DMipmaps = 0;
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if (!rhs.glTexImage3D) glTexImage3D = 0;
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if (!rhs.glTexSubImage3D) glTexSubImage3D = 0;
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if (!rhs.glCompressedTexImage3D) glCompressedTexImage3D = 0;
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if (!rhs.glCompressedTexSubImage3D) glCompressedTexSubImage3D = 0;
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if (!rhs.glCopyTexSubImage3D) glCopyTexSubImage3D = 0;
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}
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void Texture3D::Extensions::setupGLExtensions(unsigned int contextID)
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@ -607,87 +608,10 @@ void Texture3D::Extensions::setupGLExtensions(unsigned int contextID)
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glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &_maxTexture3DSize);
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setGLExtensionFuncPtr(_glTexImage3D,"glTexImage3D","glTexImage3DEXT");
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setGLExtensionFuncPtr(_glTexSubImage3D,"glTexSubImage3D","glTexSubImage3DEXT");
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setGLExtensionFuncPtr(_glCompressedTexImage3D,"glCompressedTexImage3D","glCompressedTexImage3DARB");
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setGLExtensionFuncPtr(_glCompressedTexSubImage3D,"glCompressedTexSubImage3D","glCompressedTexSubImage3DARB");
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setGLExtensionFuncPtr(_glCopyTexSubImage3D,"glCopyTexSubImage3D","glCopyTexSubImage3DEXT");
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setGLExtensionFuncPtr(_gluBuild3DMipmaps,"gluBuild3DMipmaps");
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setGLExtensionFuncPtr(glTexImage3D,"glTexImage3D","glTexImage3DEXT");
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setGLExtensionFuncPtr(glTexSubImage3D,"glTexSubImage3D","glTexSubImage3DEXT");
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setGLExtensionFuncPtr(glCompressedTexImage3D,"glCompressedTexImage3D","glCompressedTexImage3DARB");
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setGLExtensionFuncPtr(glCompressedTexSubImage3D,"glCompressedTexSubImage3D","glCompressedTexSubImage3DARB");
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setGLExtensionFuncPtr(glCopyTexSubImage3D,"glCopyTexSubImage3D","glCopyTexSubImage3DEXT");
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}
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void Texture3D::Extensions::glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) const
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{
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// ::glTexImage3D( target, level, internalFormat, width, height, depth, border, format, type, pixels);
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if (_glTexImage3D)
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{
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_glTexImage3D( target, level, internalFormat, width, height, depth, border, format, type, pixels);
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}
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else
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{
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OSG_WARN<<"Error: glTexImage3D not supported by OpenGL driver"<<std::endl;
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}
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}
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void Texture3D::Extensions::glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) const
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{
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// ::glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
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if (_glTexSubImage3D)
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{
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_glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
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}
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else
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{
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OSG_WARN<<"Error: glTexSubImage3D not supported by OpenGL driver"<<std::endl;
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}
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}
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void Texture3D::Extensions::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) const
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{
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if (_glCompressedTexImage3D)
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{
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_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
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}
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else
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{
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OSG_WARN<<"Error: glCompressedTexImage3D not supported by OpenGL driver"<<std::endl;
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}
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}
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void Texture3D::Extensions::glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) const
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{
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if (_glCompressedTexSubImage3D)
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{
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_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
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}
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else
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{
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OSG_WARN<<"Error: glCompressedTexImage2D not supported by OpenGL driver"<<std::endl;
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}
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}
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void Texture3D::Extensions::glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) const
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{
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// ::glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
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if (_glCopyTexSubImage3D)
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{
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_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
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}
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else
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{
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OSG_WARN<<"Error: glCopyTexSubImage3D not supported by OpenGL driver"<<std::endl;
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}
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}
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void Texture3D::Extensions::gluBuild3DMipmaps( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data) const
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{
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// ::gluBuild3DMipmaps(target, internalFormat, width, height, depth, format, type, data);
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if (_gluBuild3DMipmaps)
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{
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_gluBuild3DMipmaps(target, internalFormat, width, height, depth, format, type, data);
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}
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else
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{
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OSG_WARN<<"Error: gluBuild3DMipmaps not supported by OpenGL driver"<<std::endl;
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}
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}
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@ -73,7 +73,7 @@ static int gluBuild2DMipmapLevelsCore(GLenum, GLint,
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GLsizei, GLsizei,
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GLenum, GLenum, GLint, GLint, GLint,
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const void *);
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static int gluBuild3DMipmapLevelsCore(GLenum, GLint,
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static int gluBuild3DMipmapLevelsCore(GLTexImage3DProc gluTexImage3D, GLenum, GLint,
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GLsizei, GLsizei, GLsizei,
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GLsizei, GLsizei, GLsizei,
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GLenum, GLenum, GLint, GLint, GLint,
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@ -6635,74 +6635,6 @@ static void halve1DimagePackedPixel(int components,
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}
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} /* halve1DimagePackedPixel() */
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/*===========================================================================*/
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// Note from Robert Osfield, follows is a quick hack to windows compiling, will need to
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// reactor code to properly manage extension checking platforms/GL targets.
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#if defined(_WIN32) || defined(__WIN32__)
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#define RESOLVE_3D_TEXTURE_SUPPORT
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#endif
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#ifdef RESOLVE_3D_TEXTURE_SUPPORT
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/*
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* This section ensures that GLU 1.3 will load and run on
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* a GL 1.1 implementation. It dynamically resolves the
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* call to glTexImage3D() which might not be available.
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* Or is it might be supported as an extension.
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* Contributed by Gerk Huisma <gerk@five-d.demon.nl>.
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*/
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typedef void (GLAPIENTRY *TexImage3Dproc)( GLenum target, GLint level,
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GLenum internalFormat,
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GLsizei width, GLsizei height,
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GLsizei depth, GLint border,
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GLenum format, GLenum type,
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const GLvoid *pixels );
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static TexImage3Dproc pTexImage3D = 0;
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#if !defined(_WIN32) && !defined(__WIN32__)
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# include <dlfcn.h>
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# include <sys/types.h>
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#else
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#include <windows.h>
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WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
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#endif
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static void gluTexImage3D( GLenum target, GLint level,
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GLenum internalFormat,
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GLsizei width, GLsizei height,
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GLsizei depth, GLint border,
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GLenum format, GLenum type,
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const GLvoid *pixels )
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{
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if (!pTexImage3D) {
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#if defined(_WIN32) || defined(__WIN32__)
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pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3D");
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if (!pTexImage3D)
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pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3DEXT");
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#else
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void *libHandle = dlopen("libgl.so", RTLD_LAZY);
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pTexImage3D = TexImage3Dproc) dlsym(libHandle, "glTexImage3D" );
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if (!pTexImage3D)
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pTexImage3D = (TexImage3Dproc) dlsym(libHandle,"glTexImage3DEXT");
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dlclose(libHandle);
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#endif
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}
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/* Now call glTexImage3D */
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if (pTexImage3D)
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pTexImage3D(target, level, internalFormat, width, height,
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depth, border, format, type, pixels);
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}
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#else
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/* Only bind to a GL 1.2 implementation: */
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#define gluTexImage3D glTexImage3D
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#endif
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static GLint imageSize3D(GLint width, GLint height, GLint depth,
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GLenum format, GLenum type)
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{
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@ -7442,7 +7374,8 @@ int gluScaleImage3D(GLenum format,
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} /* gluScaleImage3D() */
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static void closestFit3D(GLenum target, GLint width, GLint height, GLint depth,
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static void closestFit3D(GLTexImage3DProc gluTexImage3D,
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GLenum target, GLint width, GLint height, GLint depth,
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GLint internalFormat, GLenum format, GLenum type,
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GLint *newWidth, GLint *newHeight, GLint *newDepth)
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{
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@ -7752,7 +7685,8 @@ static void halveImagePackedPixel3D(int components,
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} /* halveImagePackedPixel3D() */
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static int gluBuild3DMipmapLevelsCore(GLenum target, GLint internalFormat,
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static int gluBuild3DMipmapLevelsCore(GLTexImage3DProc gluTexImage3D,
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GLenum target, GLint internalFormat,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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@ -8475,12 +8409,12 @@ static int gluBuild3DMipmapLevelsCore(GLenum target, GLint internalFormat,
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return 0;
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} /* gluBuild3DMipmapLevelsCore() */
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GLint GLAPIENTRY
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gluBuild3DMipmapLevels(GLenum target, GLint internalFormat,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLenum type,
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GLint userLevel, GLint baseLevel, GLint maxLevel,
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const void *data)
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||||
GLint GLAPIENTRY gluBuild3DMipmapLevels(GLTexImage3DProc gluTexImage3D,
|
||||
GLenum target, GLint internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type,
|
||||
GLint userLevel, GLint baseLevel, GLint maxLevel,
|
||||
const void *data)
|
||||
{
|
||||
int level, levels;
|
||||
|
||||
@ -8505,7 +8439,7 @@ gluBuild3DMipmapLevels(GLenum target, GLint internalFormat,
|
||||
if (!isLegalLevels(userLevel,baseLevel,maxLevel,levels))
|
||||
return GLU_INVALID_VALUE;
|
||||
|
||||
return gluBuild3DMipmapLevelsCore(target, internalFormat,
|
||||
return gluBuild3DMipmapLevelsCore(gluTexImage3D, target, internalFormat,
|
||||
width, height, depth,
|
||||
width, height, depth,
|
||||
format, type,
|
||||
@ -8513,10 +8447,10 @@ gluBuild3DMipmapLevels(GLenum target, GLint internalFormat,
|
||||
data);
|
||||
} /* gluBuild3DMipmapLevels() */
|
||||
|
||||
GLint GLAPIENTRY
|
||||
gluBuild3DMipmaps(GLenum target, GLint internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type, const void *data)
|
||||
GLint GLAPIENTRY gluBuild3DMipmaps(GLTexImage3DProc gluTexImage3D,
|
||||
GLenum target, GLint internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type, const void *data)
|
||||
{
|
||||
GLint widthPowerOf2, heightPowerOf2, depthPowerOf2;
|
||||
int level, levels;
|
||||
@ -8532,7 +8466,7 @@ gluBuild3DMipmaps(GLenum target, GLint internalFormat,
|
||||
return GLU_INVALID_ENUM;
|
||||
}
|
||||
|
||||
closestFit3D(target,width,height,depth,internalFormat,format,type,
|
||||
closestFit3D(gluTexImage3D, target,width,height,depth,internalFormat,format,type,
|
||||
&widthPowerOf2,&heightPowerOf2,&depthPowerOf2);
|
||||
|
||||
levels = computeLog(widthPowerOf2);
|
||||
@ -8541,7 +8475,7 @@ gluBuild3DMipmaps(GLenum target, GLint internalFormat,
|
||||
level = computeLog(depthPowerOf2);
|
||||
if (level > levels) levels=level;
|
||||
|
||||
return gluBuild3DMipmapLevelsCore(target, internalFormat,
|
||||
return gluBuild3DMipmapLevelsCore(gluTexImage3D, target, internalFormat,
|
||||
width, height, depth,
|
||||
widthPowerOf2, heightPowerOf2,
|
||||
depthPowerOf2,
|
||||
|
Loading…
Reference in New Issue
Block a user