Moved the scene related requiresUpdateSceneGraph() implementation details from View into Scene.

Added check against the ImagePager.
This commit is contained in:
Robert Osfield 2016-06-29 15:34:11 +01:00
parent 48c1d0e8da
commit 990c04d4b9
3 changed files with 20 additions and 10 deletions

View File

@ -45,7 +45,9 @@ class OSGVIEWER_EXPORT Scene : public osg::Referenced
osgDB::ImagePager* getImagePager() { return _imagePager.get(); }
const osgDB::ImagePager* getImagePager() const { return _imagePager.get(); }
void updateSceneGraph(osg::NodeVisitor& updateVisitor);
virtual bool requiresUpdateSceneGraph() const;
virtual void updateSceneGraph(osg::NodeVisitor& updateVisitor);
/** Get the Scene object that has the specified node assigned to it.

View File

@ -19,7 +19,7 @@ using namespace osgViewer;
namespace osgViewer
{
struct SceneSingleton
{
@ -113,6 +113,20 @@ void Scene::setImagePager(osgDB::ImagePager* ip)
_imagePager = ip;
}
bool Scene::requiresUpdateSceneGraph() const
{
// check if the database pager needs to update the scene
if (getDatabasePager()->requiresUpdateSceneGraph() || getDatabasePager()->getRequestsInProgress()) return true;
// check if the image pager needs to update the scene
if (getImagePager()->requiresUpdateSceneGraph()) return true;
// check if scene graph needs update traversal
if (_sceneData.valid() && (_sceneData->getUpdateCallback() || (_sceneData->getNumChildrenRequiringUpdateTraversal()>0))) return true;
return false;
}
void Scene::updateSceneGraph(osg::NodeVisitor& updateVisitor)
{
if (!_sceneData) return;

View File

@ -1132,17 +1132,11 @@ void View::removeDevice(osgGA::Device* eventSource)
bool View::requiresUpdateSceneGraph() const
{
// check if the database pager needs to update the scene
if (getDatabasePager()->requiresUpdateSceneGraph() || getDatabasePager()->getRequestsInProgress()) return true;
// check if there are camera update callbacks
if (_camera->getUpdateCallback()) return true;
// check if there are node update callbacks
if (getSceneData() != 0)
{
if (getSceneData()->getUpdateCallback() || (getSceneData()->getNumChildrenRequiringUpdateTraversal()>0)) return true;
}
// check if there scene requires an update traversal
if (_scene.valid() && _scene->requiresUpdateSceneGraph()) return true;
return false;
}