Added key osgTerrain::GeometryPool methods virtual to make it easier to override the shaders
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14662 16af8721-9629-0410-8352-f15c8da7e697
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@ -90,7 +90,7 @@ class OSGTERRAIN_EXPORT GeometryPool : public osg::Referenced
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typedef std::map< GeometryKey, osg::ref_ptr<SharedGeometry> > GeometryMap;
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bool createKeyForTile(TerrainTile* tile, GeometryKey& key);
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virtual bool createKeyForTile(TerrainTile* tile, GeometryKey& key);
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enum LayerType
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{
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@ -102,13 +102,13 @@ class OSGTERRAIN_EXPORT GeometryPool : public osg::Referenced
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typedef std::vector<LayerType> LayerTypes;
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typedef std::map<LayerTypes, osg::ref_ptr<osg::Program> > ProgramMap;
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osg::ref_ptr<osg::Program> getOrCreateProgram(LayerTypes& layerTypes);
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virtual osg::ref_ptr<osg::Program> getOrCreateProgram(LayerTypes& layerTypes);
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osg::ref_ptr<SharedGeometry> getOrCreateGeometry(osgTerrain::TerrainTile* tile);
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virtual osg::ref_ptr<SharedGeometry> getOrCreateGeometry(osgTerrain::TerrainTile* tile);
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osg::ref_ptr<osg::MatrixTransform> getTileSubgraph(osgTerrain::TerrainTile* tile);
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virtual osg::ref_ptr<osg::MatrixTransform> getTileSubgraph(osgTerrain::TerrainTile* tile);
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void applyLayers(osgTerrain::TerrainTile* tile, osg::StateSet* stateset);
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virtual void applyLayers(osgTerrain::TerrainTile* tile, osg::StateSet* stateset);
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void setUseGeometryShader(bool flag) { _useGeometryShader = flag; }
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bool getUseGeometryShader() const { return _useGeometryShader; }
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