Updated wrappers
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6ebeff658a
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@ -462,9 +462,13 @@ BEGIN_OBJECT_REFLECTOR(osg::GLBufferObject)
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__GLBufferObject_P1__createGLBufferObject__unsigned_int__C5_BufferObject_P1_S,
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"",
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"");
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I_StaticMethod2(void, deleteBufferObject, IN, unsigned int, contextID, IN, GLuint, globj,
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__void__deleteBufferObject__unsigned_int__GLuint_S,
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"Use deleteVertexBufferObject instead of glDeleteBuffers to allow OpenGL buffer objects to be cached until they can be deleted by the OpenGL context in which they were created, specified by contextID. ",
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I_StaticMethod1(void, deleteAllBufferObjects, IN, unsigned int, contextID,
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__void__deleteAllBufferObjects__unsigned_int_S,
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"",
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"");
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I_StaticMethod1(void, discardAllBufferObjects, IN, unsigned int, contextID,
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__void__discardAllBufferObjects__unsigned_int_S,
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"",
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"");
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I_StaticMethod1(void, flushAllDeletedBufferObjects, IN, unsigned int, contextID,
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__void__flushAllDeletedBufferObjects__unsigned_int_S,
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@ -613,6 +617,16 @@ BEGIN_OBJECT_REFLECTOR(osg::GLBufferObjectManager)
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__void__handlePendingOrphandedGLBufferObjects,
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"",
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"");
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I_Method0(void, deleteAllGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__deleteAllGLBufferObjects,
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"",
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"");
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I_Method0(void, discardAllGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__discardAllGLBufferObjects,
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"",
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"");
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I_Method0(void, flushAllDeletedGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__flushAllDeletedGLBufferObjects,
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@ -750,6 +764,16 @@ BEGIN_OBJECT_REFLECTOR(osg::GLBufferObjectSet)
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__void__handlePendingOrphandedGLBufferObjects,
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"",
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"");
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I_Method0(void, deleteAllGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__deleteAllGLBufferObjects,
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"",
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"");
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I_Method0(void, discardAllGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__discardAllGLBufferObjects,
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"",
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"");
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I_Method0(void, flushAllDeletedGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__flushAllDeletedGLBufferObjects,
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@ -497,6 +497,14 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
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__unsigned_int__getMinimumNumberOfTextureObjectsToRetainInCache_S,
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"Get the minimum number of display lists to retain in the deleted display list cache. ",
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"");
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I_StaticMethod1(void, deleteAllTextureObjects, IN, unsigned int, contextID,
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__void__deleteAllTextureObjects__unsigned_int_S,
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"",
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"");
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I_StaticMethod1(void, discardAllTextureObjects, IN, unsigned int, contextID,
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__void__discardAllTextureObjects__unsigned_int_S,
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"",
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"");
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I_StaticMethod1(void, flushAllDeletedTextureObjects, IN, unsigned int, contextID,
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__void__flushAllDeletedTextureObjects__unsigned_int_S,
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"",
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@ -865,6 +873,16 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture::TextureObjectManager)
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__void__handlePendingOrphandedTextureObjects,
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"",
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"");
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I_Method0(void, deleteAllTextureObjects,
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Properties::NON_VIRTUAL,
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__void__deleteAllTextureObjects,
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"",
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"");
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I_Method0(void, discardAllTextureObjects,
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Properties::NON_VIRTUAL,
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__void__discardAllTextureObjects,
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"",
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"");
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I_Method0(void, flushAllDeletedTextureObjects,
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Properties::NON_VIRTUAL,
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__void__flushAllDeletedTextureObjects,
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@ -998,6 +1016,16 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture::TextureObjectSet)
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__void__handlePendingOrphandedTextureObjects,
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"",
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"");
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I_Method0(void, deleteAllTextureObjects,
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Properties::NON_VIRTUAL,
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__void__deleteAllTextureObjects,
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"",
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"");
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I_Method0(void, discardAllTextureObjects,
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Properties::NON_VIRTUAL,
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__void__discardAllTextureObjects,
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"",
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"");
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I_Method0(void, flushAllDeletedTextureObjects,
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Properties::NON_VIRTUAL,
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__void__flushAllDeletedTextureObjects,
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