Added osgmovie example, derived from Ulrich Hertlien's original videotex
example, and brought up to date.
This commit is contained in:
parent
a8b772c09a
commit
9772b21e35
19
examples/osgmovie/GNUmakefile
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19
examples/osgmovie/GNUmakefile
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgmovie.cpp MpegImageStream.cpp\
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OTHER_LIBS += -lmpeg3 -lpthread
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LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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GNUmakefile.inst=GNUmakefile
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EXEC = osgmovie
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INC += $(X_INC)
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include $(TOPDIR)/Make/makerules
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14
examples/osgmovie/GNUmakefile.inst
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14
examples/osgmovie/GNUmakefile.inst
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgmovie.cpp MpegImageStream.cpp\
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OTHER_LIBS += -lmpeg3 -lpthread
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LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgmovie
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INC += $(X_INC)
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include $(TOPDIR)/Make/makerules
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72
examples/osgmovie/ImageStream.h
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72
examples/osgmovie/ImageStream.h
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// -*-c++-*-
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/*
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* Copyright (C) 2001 Ulrich Hertlein <u.hertlein@web.de>
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*
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* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
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* real-time rendering of large 3D photo-realistic models.
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* The OSG homepage is http://www.openscenegraph.org/
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _IMAGESTREAM_H_
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#define _IMAGESTREAM_H_
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#include <osg/Image>
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#include <osg/TexMat>
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namespace osg {
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/**
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* Image Stream class.
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*/
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class SG_EXPORT ImageStream : public Image
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{
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public:
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ImageStream() {
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_texMat = new TexMat;
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_texMat->ref();
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}
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virtual Object* clone() const { return new ImageStream; }
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virtual bool isSameKindAs(const Object* obj) const {
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return dynamic_cast<const ImageStream*>(obj) != NULL;
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}
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virtual const char* className() const { return "ImageStream"; }
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/// Return suitable texture matrix.
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inline const TexMat* getTexMat() const { return _texMat; }
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/// Start or continue MPEG stream.
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virtual inline void start() {}
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/// Stop MPEG stream.
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virtual inline void stop() {}
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/// Rewind MPEG stream.
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virtual inline void rewind() {}
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protected:
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virtual ~ImageStream() {
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_texMat->unref();
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}
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TexMat* _texMat;
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};
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} // namespace
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#endif
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257
examples/osgmovie/MpegImageStream.cpp
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257
examples/osgmovie/MpegImageStream.cpp
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// -*-c++-*-
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/*
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* Copyright (C) 2001 Ulrich Hertlein <u.hertlein@web.de>
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*
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* Uses libmpeg3 by Adam Williams
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* See http://www.heroinewarrior.com
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*
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* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
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* real-time rendering of large 3D photo-realistic models.
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* The OSG homepage is http://www.openscenegraph.org/
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MpegImageStream.h"
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#include <osg/Notify>
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#include <stdio.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include "libmpeg3/libmpeg3.h"
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using namespace osg;
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#define IDLE_TIMEOUT 150000L
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// Constructor: setup and start thread
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MpegImageStream::MpegImageStream(const char* fileName) : ImageStream()
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{
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_useMMX = true;
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_fps = 0.0f;
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_frames = 0;
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_len = 0;
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for (int i = 0; i < NUM_CMD_INDEX; i++)
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_cmd[i] = THREAD_IDLE;
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_wrIndex = _rdIndex = 0;
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::pthread_mutex_init(&_mutex, NULL);
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::pthread_create(&_id, NULL, MpegImageStream::s_decode, this);
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if (fileName)
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setFileName(fileName);
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}
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// Deconstructor: stop and terminate thread
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MpegImageStream::~MpegImageStream()
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{
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stop();
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setCmd(THREAD_QUIT);
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::pthread_join(_id, NULL);
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::pthread_mutex_destroy(&_mutex);
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}
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// Set command
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void MpegImageStream::setCmd(ThreadCommand cmd)
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{
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lock();
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_cmd[_wrIndex] = cmd;
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_wrIndex = (_wrIndex + 1) % NUM_CMD_INDEX;
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unlock();
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}
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// Get command
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MpegImageStream::ThreadCommand MpegImageStream::getCmd()
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{
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ThreadCommand cmd = THREAD_IDLE;
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lock();
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if (_rdIndex != _wrIndex) {
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cmd = _cmd[_rdIndex];
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_rdIndex = (_rdIndex + 1) % NUM_CMD_INDEX;
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}
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unlock();
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return cmd;
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}
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/*
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* Decoder thread
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*/
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void* MpegImageStream::s_decode(void* vp)
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{
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return ((MpegImageStream*) vp)->decode(vp);
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}
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void* MpegImageStream::decode(void*)
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{
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bool playing = false;
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mpeg3_t* mpg = NULL;
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int str = 0;
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float t0 = 0.0f;
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unsigned long delay = 0;
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unsigned char** rows = NULL;
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bool done = false;
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while (!done) {
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// Handle commands
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ThreadCommand cmd = getCmd();
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if (cmd != THREAD_IDLE) {
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switch (cmd) {
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case THREAD_START: // Start or continue stream
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playing = false;
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if (!mpg) {
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mpg = mpeg3_open((char*) _fileName.c_str());
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if (!mpg) {
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osg::notify(WARN) << "Unable to open " << _fileName << std::endl;
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continue;
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}
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if (!mpeg3_has_video(mpg)) {
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osg::notify(WARN) << "No video streams in" << _fileName << std::endl;
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continue;
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}
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if (mpeg3_has_audio(mpg)) {
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std::cerr << "Stream has audio" << std::endl;
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}
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mpeg3_set_cpus(mpg, 1);
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mpeg3_set_mmx(mpg, _useMMX);
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str = 0; //mpeg3_total_vstreams(mpg) - 1;
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_fps = mpeg3_frame_rate(mpg, str);
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_frames = mpeg3_video_frames(mpg, str);
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_len = (float) _frames / _fps;
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t0 = 0.0f;
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delay = (unsigned long) ((1.0f / _fps) * 1000L);
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int s = mpeg3_video_width(mpg, str);
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int t = mpeg3_video_height(mpg, str);
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// Calculate texture size
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// these are also calculated and stored within osg::Texture but
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// too late (on the first apply) to be of any use...
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int texWidth = 1;
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for (; texWidth < s; texWidth <<= 1)
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;
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int texHeight = 1;
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for (; texHeight < t; texHeight <<= 1)
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;
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// Allocate image data
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// maybe use BGR888 and save some conversion somewhere?
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unsigned char* data = (unsigned char*) ::malloc(s * t * 3);
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setImage(s, t, 0,
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GL_RGB,
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GL_RGB, GL_UNSIGNED_BYTE, data,
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osg::Image::USE_MALLOC_FREE);
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// Allocate decoder rows
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// documentation says we need add'l bytes at the end of each
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// row for MMX but this is more efficient and works so far.
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rows = (unsigned char**) ::malloc(t * sizeof(unsigned char*));
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unsigned char* dp = data;
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for (int i = 0; i < t; i++) {
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rows[i] = dp;
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dp += (s * 3);
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}
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#if 0
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// Setup texture matrix
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Matrix mat;
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mat.makeScale((float) s / (float) texWidth,
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((float) t / (float) texHeight) * -1.0f, 1.0f);
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mat = mat * Matrix::translate(0.0f, (float) t / (float) texHeight, 0.0f);
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_texMat->setMatrix(mat);
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#else
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_texMat->setMatrix(osg::Matrix::scale(s,-t,1.0f)*osg::Matrix::translate(0.0f,t,0.0f));
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#endif
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// XXX
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std::cerr << _frames << " @ " << _fps << " " << _len << "s" << std::endl;
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std::cerr << "img " << s << "x" << t << std::endl;
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std::cerr << "tex " << texWidth << "x" << texHeight << std::endl;
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std::cerr << "delay " << delay << "ms" << std::endl;
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}
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playing = true;
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break;
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case THREAD_STOP: // XXX
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std::cerr << "stop at " << t0 << std::endl;
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playing = false;
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break;
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case THREAD_REWIND: // XXX
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t0 = 0.0;
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mpeg3_seek_percentage(mpg, 0.0);
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break;
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case THREAD_CLOSE: // Stop and close
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playing = false;
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if (mpg) {
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mpeg3_close(mpg);
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mpg = NULL;
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}
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break;
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case THREAD_QUIT: // XXX
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std::cerr << "quit" << std::endl;
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done = true;
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break;
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default:
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osg::notify(osg::WARN) << "Unknown command " << cmd << std::endl;
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break;
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}
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}
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if (playing) {
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// XXX needs more work to be real-time
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mpeg3_read_frame(mpg, rows,
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0, 0, _s, _t,
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_s, _t,
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MPEG3_RGB888, str);
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dirty(); //Image();
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if (mpeg3_get_time(mpg) > _len) {
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rewind(); //stop();
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}
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else
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::usleep(delay);
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}
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else {
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::usleep(IDLE_TIMEOUT);
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}
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}
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// Cleanup decoder
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if (mpg) {
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mpeg3_close(mpg);
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mpg = NULL;
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}
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if (rows) {
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::free(rows);
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rows = NULL;
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}
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return NULL;
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}
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121
examples/osgmovie/MpegImageStream.h
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121
examples/osgmovie/MpegImageStream.h
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// -*-c++-*-
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/*
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* Copyright (C) 2001 Ulrich Hertlein <u.hertlein@web.de>
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*
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* Uses libmpeg3 by Adam Williams
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* See http://www.heroinewarrior.com
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*
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* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
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* real-time rendering of large 3D photo-realistic models.
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* The OSG homepage is http://www.openscenegraph.org/
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _MPEGIMAGESTREAM_H_
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#define _MPEGIMAGESTREAM_H_
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#include "ImageStream.h"
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#include <pthread.h>
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#define NUM_CMD_INDEX 4
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namespace osg {
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/**
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* MPEG1/2 Image Stream class.
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*/
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class SG_EXPORT MpegImageStream : public ImageStream
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{
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public:
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MpegImageStream(const char* fileName = NULL);
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virtual Object* clone() const { return new MpegImageStream; }
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virtual bool isSameKindAs(const Object* obj) const {
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return dynamic_cast<const MpegImageStream*>(obj) != NULL;
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}
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virtual const char* className() const { return "MpegImageStream"; }
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/// Start or continue stream.
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virtual inline void start() { setCmd(THREAD_START); }
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/// Stop stream at current position.
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virtual inline void stop() { setCmd(THREAD_STOP); }
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/// Rewind stream to beginning.
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virtual inline void rewind() { setCmd(THREAD_REWIND); }
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/// Enable/disable MMX.
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inline void enableMMX(bool b) { _useMMX = b; }
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/**
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* Set frame rate in fps.
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* This is overwritten by the actual frame rate of the stream when
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* it is opened.
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*/
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inline void setFrameRate(float fps) { _fps = (fps < 0.0f ? 0.0f : fps); }
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/// Get frame rate in fps.
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inline float getFrameRate() const { return _fps; }
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/// Get number of frames.
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inline long getNumFrames() const { return _frames; }
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/// Get total length in seconds.
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inline float getLength() const { return _len; }
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protected:
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virtual ~MpegImageStream();
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private:
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bool _useMMX;
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float _fps;
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long _frames;
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float _len;
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enum ThreadCommand {
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THREAD_IDLE = 0,
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THREAD_START,
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THREAD_STOP,
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THREAD_REWIND,
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THREAD_CLOSE,
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THREAD_QUIT
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};
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ThreadCommand _cmd[NUM_CMD_INDEX];
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int _wrIndex, _rdIndex;
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pthread_mutex_t _mutex;
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pthread_t _id;
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// Lock/unlock object.
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inline void lock() { ::pthread_mutex_lock(&_mutex); }
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inline void unlock() { ::pthread_mutex_unlock(&_mutex); }
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/// Set command.
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void setCmd(ThreadCommand cmd);
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/// Get command.
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ThreadCommand getCmd();
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/// Decoder hook.
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static void* s_decode(void*);
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void* decode(void*);
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};
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} // namespace
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#endif
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208
examples/osgmovie/osgmovie.cpp
Normal file
208
examples/osgmovie/osgmovie.cpp
Normal file
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// -*-c++-*-
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#include <osgProducer/Viewer>
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#include <osgDB/ReadFile>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/StateSet>
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#include <osg/Material>
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#include <osg/Texture2D>
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#include <osg/TextureRectangle>
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#include <osg/TexMat>
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#include <osg/CullFace>
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#include <osgGA/TrackballManipulator>
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#include <math.h>
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||||
#include "MpegImageStream.h"
|
||||
|
||||
|
||||
/*
|
||||
* Create morphed textured geometry
|
||||
*/
|
||||
osg::Geode* morphGeom(osg::Vec3Array* coords,
|
||||
osg::Vec3Array* normals,
|
||||
osg::Vec2Array* texCoords,
|
||||
osg::Image* image,
|
||||
osg::TexMat* texMat)
|
||||
{
|
||||
/*
|
||||
* GeoSet
|
||||
*/
|
||||
osg::Geometry* gset = new osg::Geometry();
|
||||
|
||||
gset->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,0,4));
|
||||
|
||||
gset->setVertexArray(coords);
|
||||
|
||||
gset->setNormalArray(normals);
|
||||
gset->setNormalBinding(osg::Geometry::BIND_OVERALL);
|
||||
|
||||
gset->setTexCoordArray(0,texCoords);
|
||||
|
||||
/*
|
||||
* StateSet
|
||||
*/
|
||||
osg::StateSet* state = new osg::StateSet;
|
||||
|
||||
osg::Material* mtl = new osg::Material();
|
||||
osg::Vec4 white( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
mtl->setEmission( osg::Material::FRONT_AND_BACK, white );
|
||||
mtl->setAmbient( osg::Material::FRONT_AND_BACK, white );
|
||||
mtl->setDiffuse( osg::Material::FRONT_AND_BACK, white );
|
||||
mtl->setSpecular( osg::Material::FRONT_AND_BACK, white );
|
||||
state->setAttribute(mtl);
|
||||
|
||||
//osg::Texture2D* tex = new osg::Texture2D;
|
||||
osg::TextureRectangle* tex = new osg::TextureRectangle;
|
||||
if (!image) {
|
||||
image = osgDB::readImageFile("lz.rgb");
|
||||
}
|
||||
tex->setImage(image);
|
||||
tex->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
|
||||
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
|
||||
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
|
||||
state->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON);
|
||||
|
||||
if (texMat)
|
||||
state->setTextureAttributeAndModes(0, texMat, osg::StateAttribute::ON);
|
||||
|
||||
// don't cull faces
|
||||
osg::CullFace* cull = new osg::CullFace;
|
||||
state->setAttributeAndModes(cull, osg::StateAttribute::OFF);
|
||||
|
||||
/*
|
||||
* Geode
|
||||
*/
|
||||
osg::Geode* geode = new osg::Geode;
|
||||
geode->setStateSet( state );
|
||||
geode->addDrawable( gset );
|
||||
|
||||
return geode;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Main
|
||||
*/
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
// coordinates
|
||||
osg::Vec3Array* coords = new osg::Vec3Array(4);
|
||||
(*coords)[0].set( -1.0f, 0.0f, -1.0f );
|
||||
(*coords)[1].set( 1.0f, 0.0f, -1.0f );
|
||||
(*coords)[2].set( 1.0f, 0.0f, 1.0f );
|
||||
(*coords)[3].set( -1.0f, 0.0f, 1.0f );
|
||||
|
||||
|
||||
// normals
|
||||
osg::Vec3Array* normals = new osg::Vec3Array(1);
|
||||
(*normals)[0].set( 0.0f, 1.0f, 0.0f );
|
||||
|
||||
// texture coordinates
|
||||
osg::Vec2Array* texCoords = new osg::Vec2Array(4);
|
||||
(*texCoords)[0].set(0.0f, 0.0f);
|
||||
(*texCoords)[1].set(1.0f, 0.0f);
|
||||
(*texCoords)[2].set(1.0f, 1.0f);
|
||||
(*texCoords)[3].set(0.0f, 1.0f);
|
||||
|
||||
|
||||
// open MpegImageStream
|
||||
osg::MpegImageStream* mpeg = NULL;
|
||||
osg::TexMat* texMat = NULL;
|
||||
if (argc > 1) {
|
||||
mpeg = new osg::MpegImageStream(argv[1]);
|
||||
mpeg->start();
|
||||
texMat = (osg::TexMat*) mpeg->getTexMat();
|
||||
}
|
||||
|
||||
// Create morphed geometry
|
||||
osg::Geode* geode = morphGeom(coords,
|
||||
normals, texCoords, mpeg, texMat);
|
||||
//coordMorph.addGeode(geode);
|
||||
|
||||
|
||||
|
||||
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(arguments);
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
// get details on keyboard and mouse bindings used by the viewer.
|
||||
viewer.getUsage(*arguments.getApplicationUsage());
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// report any errors if they have occured when parsing the program aguments.
|
||||
if (arguments.errors())
|
||||
{
|
||||
arguments.writeErrorMessages(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (arguments.argc()<=1)
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// any option left unread are converted into errors to write out later.
|
||||
arguments.reportRemainingOptionsAsUnrecognized();
|
||||
|
||||
// report any errors if they have occured when parsing the program aguments.
|
||||
if (arguments.errors())
|
||||
{
|
||||
arguments.writeErrorMessages(std::cout);
|
||||
}
|
||||
|
||||
// set the scene to render
|
||||
viewer.setSceneData(geode);
|
||||
|
||||
// create the windows and run the threads.
|
||||
viewer.realize();
|
||||
|
||||
while( !viewer.done() )
|
||||
{
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// update the geoemtry
|
||||
//coordMorph.update(viewer.getFrameStamp()->getReferenceTime());
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
viewer.update();
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
viewer.frame();
|
||||
|
||||
}
|
||||
|
||||
// wait for all cull and draw threads to complete before exit.
|
||||
viewer.sync();
|
||||
|
||||
return 0;
|
||||
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user