Added destructor to fix Cygwin build problem.
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@ -117,6 +117,8 @@ class MyTextureSubloadCallback : public osg::Texture2D::SubloadCallback
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MyTextureSubloadCallback() {}
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virtual ~MyTextureSubloadCallback() {}
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virtual void load(const osg::Texture2D& texture,osg::State&) const
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{
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osg::notify(osg::INFO)<<"doing load"<<std::endl;
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