Update RC number to 12, and updated ChangeLog

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15086 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2015-08-10 19:46:19 +00:00
parent c0ac503123
commit 96d247aa7e
2 changed files with 32 additions and 1 deletions

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@ -58,7 +58,7 @@ SET(OPENSCENEGRAPH_SOVERSION 130)
# set to 0 when not a release candidate, non zero means that any generated
# svn tags will be treated as release candidates of given number
SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 11)
SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 12)
SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})

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@ -1,3 +1,34 @@
2015-08-10 19:40 robert
* CMakeLists.txt: Fixed line endings
2015-08-10 19:39 robert
* src/osgVolume/Shaders/volume_frag.cpp,
src/osgVolume/Shaders/volume_iso_frag.cpp,
src/osgVolume/Shaders/volume_lit_frag.cpp,
src/osgVolume/Shaders/volume_lit_tf_frag.cpp,
src/osgVolume/Shaders/volume_mip_frag.cpp,
src/osgVolume/Shaders/volume_tf_frag.cpp,
src/osgVolume/Shaders/volume_tf_iso_frag.cpp,
src/osgVolume/Shaders/volume_tf_mip_frag.cpp: Updated built-in
shaders from OpenSceneGraph-Data vesion that introduce
#pragma(tic) shaders that resolve the NVidia loop iteration bug.
2015-08-10 19:19 robert
* src/osg/Shader.cpp: Quietened down #pragma(tic) shader
composition messages
2015-08-10 05:04 robert
* include/osg/Types, src/osg/CMakeLists.txt: Build fix for VS and
installing TYpes
2015-08-09 10:20 robert
* AUTHORS.txt, ChangeLog: Update ChangeLog and AUTHORS for rc11
2015-08-09 10:16 robert
* CMakeLists.txt: Updated RC number to 11.