Added mention of LODScale in docs

This commit is contained in:
Robert Osfield 2007-02-28 10:10:21 +00:00
parent 459696fdb2
commit 96b30c3509

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@ -23,7 +23,7 @@ namespace osg {
Typical uses are for load balancing - objects further away from
the eye point are rendered at a lower level of detail, and at times
of high stress on the graphics pipeline lower levels of detail can
also be chosen.
also be chosen by adjusting the viewers's Camera/CullSettings LODScale value.
Each child has a corresponding valid range consisting of a minimum
and maximum distance. Given a distance to the viewer (d), LOD displays
a child if min <= d < max. LOD may display multiple children simultaneously