Added mention of LODScale in docs
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@ -23,7 +23,7 @@ namespace osg {
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Typical uses are for load balancing - objects further away from
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the eye point are rendered at a lower level of detail, and at times
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of high stress on the graphics pipeline lower levels of detail can
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also be chosen.
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also be chosen by adjusting the viewers's Camera/CullSettings LODScale value.
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Each child has a corresponding valid range consisting of a minimum
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and maximum distance. Given a distance to the viewer (d), LOD displays
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a child if min <= d < max. LOD may display multiple children simultaneously
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