Merge pull request #1 from openscenegraph/master
merge new code from source
This commit is contained in:
commit
966bf6239d
@ -1,6 +1,6 @@
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OpenSceneGraph Library 3.5.11
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OpenSceneGraph Library 3.7.0
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569 Contributors:
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568 Contributors:
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Firstname Surname
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-----------------
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@ -491,7 +491,6 @@ Hartmut Seichter
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Gunter Huber
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Gregory Jaegy
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Graeme Harkness
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Github It
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Gian Lorenzetto
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George Papagiannakis
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Geoff Thu
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69
ChangeLog
69
ChangeLog
@ -1,3 +1,72 @@
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Sat, 24 Mar 2018 17:51:06 +0000
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Author : Robert Osfield
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Added new features in 3.6 to NEWS release
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Sat, 24 Mar 2018 12:13:59 +0000
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Author : Robert Osfield
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First step for 3.6 stable release news
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Sat, 24 Mar 2018 11:23:59 +0000
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Author : Robert Osfield
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Fixed read shader to safer ref version
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Sat, 24 Mar 2018 10:59:15 +0000
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Author : Robert Osfield
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Fixed spotlight colour mixing
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Fri, 23 Mar 2018 20:08:37 +0000
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Author : OpenSceneGraph git repository
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Merge pull request #502 from Haojia521/OutputStreamUseTargertSoVersionwrite binary file with a specific so version
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Fri, 23 Mar 2018 19:54:33 +0000
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Author : Robert Osfield
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Removed serailizers that are now supplied by osg::Node
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Fri, 23 Mar 2018 19:54:01 +0000
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Author : Robert Osfield
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Fixed member variable names to avoid conflicts with osg::Node
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Fri, 23 Mar 2018 18:07:36 +0000
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Author : Robert Osfield
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Removed Drawable writing out of StateSet as this is now done by Node
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Fri, 23 Mar 2018 18:07:07 +0300
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Author : Michael Kapelko
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Provide osgemscripten example CMake flags in a more stable way
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Fri, 23 Mar 2018 12:55:00 +0000
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Author : Robert Osfield
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Changed the isBufferObjectSupported flag so that it's true when either VBO or PBO's are supported
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Thu, 22 Mar 2018 17:35:13 +0000
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Author : Paul Obermeier
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Fixes for VS2008 and 2010 build
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Thu, 22 Mar 2018 16:51:03 +0000
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Author : Robert Osfield
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Moved OPENGL_INCLUDE_DIR include into it's own INCLUDE_DIRECTORIES(SYSTEM ${OPENGL_INCLUDE_DIR}) entry to help with FreeBSD builds where a previous rev of the OSG has already been installed
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Thu, 22 Mar 2018 09:04:47 +0000
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Author : Robert Osfield
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Removed typedef and used osg::GraphicsContext::Cameras explictly to avoid any hiding of type
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Wed, 21 Mar 2018 19:44:25 +0300
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Author : Victor
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Fixed bug of determining availability of functions ‘pthread_getconcurrency’, ‘pthread_setconcurrency’, ‘pthread_setaffinity_np’ in ‘pthread’ libraryCMake cannot find 'pthread_getconcurrency’, ‘pthread_setconcurrency’ and ‘pthread_setaffinity_np' functions in 'pthread' library because when linking internal cmake test did’t specifed ‘-l pthread’.
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Tue, 20 Mar 2018 09:20:59 +0000
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Author : Robert Osfield
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Removed -m message that was causing problems with branch creation
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Tue, 20 Mar 2018 09:12:58 +0000
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Author : Robert Osfield
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Updated version numbers in prep for 3.6 branch
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Tue, 20 Mar 2018 09:02:05 +0000
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Author : Robert Osfield
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Updated ChangeLog and AUTHORS file
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Mon, 19 Mar 2018 14:27:18 +0000
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Author : Robert Osfield
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Updated ChangeLog and updated version to 3.5.11
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48
NEWS.txt
48
NEWS.txt
@ -1,6 +1,54 @@
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OSG News
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========
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OpenSceneGraph 3.6 release
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PERTHSHIRE, Scotland - 24th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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Updates include:
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* CoverityScan testing introduced, fixes bring defect density to 0.0.
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* Support for Codedoc automated documentation
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* Support for Travis automated build system
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* OpenThreads::Affinity & DatabasePager::setProcessorAffinity
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* Improvements to osgAnimation
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* Improvements to gles plugin to provide better Sketchfab support
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* NodeVisit ValueMap for storing values that can be stored and accessed across frames
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* Improvements to FBX and COLLADA loaders
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* osg::MultiDrawArrays
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* osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 supprt
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* osgderred example that illustrates how to implement deferred rendering
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* Vertex Array Object support
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* ShadpeDrawable implemented as an osg::Geometry to improve performance and flexibility
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* New OpenCASCADE plugin
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* New STEP (.stp) plugin
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* KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons
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* osgQt has been moved out to it's own dedicated
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* Added osgemscripten example
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* Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders
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* CMake build support for iOS bitcode builds
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* Added MultiDrawIndirect support
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Downloads and Licensing:
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OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the Downloads section of the openscenegraph.org website.
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OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.
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Professional support and services
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OpenSceneGraph project is backed up with professional services by OpenSceneGraph Professional Services, based in Scotland, and a range of Contractors from around the world. Services available include:
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Confidential Professional Support
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Bespoke development
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Consultancy
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Training
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Community support and contributions:
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The diverse and growing community of over 5000 developers is centred around the public osg-users mailing list/forum, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
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The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 569 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.
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OpenSceneGraph 3.4 release introduces shader composition, new osgUI library, displacement mapping, volume rendering, lua scripting support and much more
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PERTHSHIRE, Scotland - 12th August 2015 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.4 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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Updates include:
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@ -281,7 +281,10 @@ const char* invalidNames[] =
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"OpenGL",
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"FindLIBLAS",
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"PissedCapslock",
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"MinGW"
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"MinGW",
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"Haojia521",
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"Github",
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"It"
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};
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@ -14,12 +14,12 @@ SET(DYNAMIC_OPENTHREADS OFF CACHE BOOL "Link OpenThreads statically")
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SET(DYNAMIC_OPENSCENEGRAPH OFF CACHE BOOL "Link OpenSceneGraph statically")
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# Prevent CMake configuration error.
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SET(_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS_EXITCODE "0" CACHE STRING "Prevent cfg error")
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# Reference SDL2 during build process.
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# We use SDL2 to do the following:
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# * OpenGL functions' address retrieval
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# * OpenGL graphics context creation
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SET(USE_SDL2 "-s USE_SDL=2")
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SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${USE_SDL2}" CACHE STRING "Use SDL2" FORCE)
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# Set special build flags:
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# * -O3: make compact binary, critical for web
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# * -s USE_SDL=2: provide SDL2
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SET(BUILD_FLAGS "-O3 -s USE_SDL=2")
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ADD_DEFINITIONS(${BUILD_FLAGS})
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# Reference OpenSceneGraph includes and libraries.
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SET(OSG_SOURCE_DIR "${OSG_DIR}")
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@ -42,7 +42,7 @@ ADD_EXECUTABLE(osgemscripten osgemscripten.cpp)
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# Make Emscripten generate ready-to-open HTML page.
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SET(CMAKE_EXECUTABLE_SUFFIX ".html")
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# Make Emscripten preload the resource.
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SET_TARGET_PROPERTIES(osgemscripten PROPERTIES LINK_FLAGS "--preload-file box.osgt")
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SET_TARGET_PROPERTIES(osgemscripten PROPERTIES LINK_FLAGS "--preload-file box.osgt ${BUILD_FLAGS}")
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# Copy the resource to the build directory.
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CONFIGURE_FILE(box.osgt box.osgt COPYONLY)
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# Libraries must be linked in the specified order.
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@ -116,7 +116,7 @@ int main(int argc, char** argv)
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std::string shaderFilename;
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while(arguments.read("--shader", shaderFilename))
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{
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osg::ref_ptr<osg::Shader> shader = osgDB::readShaderFile(shaderFilename);
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osg::ref_ptr<osg::Shader> shader = osgDB::readRefShaderFile(shaderFilename);
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if (shader.valid()) uberProgram->addShader(shader.get());
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}
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@ -56,7 +56,7 @@ osg::Image* createSpotLightImage(const osg::Vec4& centerColour, const osg::Vec4&
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float dy = (float(r) - mid)*div;
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float pr = powf(1.0f-sqrtf(dx*dx+dy*dy),power);
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if (pr<0.0f) pr=0.0f;
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osg::Vec4 color = centerColour*r+backgroudColour*(1.0f-pr);
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osg::Vec4 color = centerColour*pr+backgroudColour*(1.0f-pr);
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*ptr++ = (unsigned char)((color[0])*255.0f);
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*ptr++ = (unsigned char)((color[1])*255.0f);
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*ptr++ = (unsigned char)((color[2])*255.0f);
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@ -113,10 +113,10 @@ class OSG_EXPORT Drawable : public Node
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/** Set the initial bounding volume to use when computing the overall bounding volume.*/
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void setInitialBound(const osg::BoundingBox& bbox) { _initialBound = bbox; dirtyBound(); }
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void setInitialBound(const osg::BoundingBox& bbox) { _initialBoundingBox = bbox; dirtyBound(); }
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/** Set the initial bounding volume to use when computing the overall bounding volume.*/
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const BoundingBox& getInitialBound() const { return _initialBound; }
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const BoundingBox& getInitialBound() const { return _initialBoundingBox; }
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inline const BoundingSphere& getBound() const
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{
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@ -131,10 +131,10 @@ class OSG_EXPORT Drawable : public Node
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{
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if(!_boundingSphereComputed)
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{
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_boundingBox = _initialBound;
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_boundingBox = _initialBoundingBox;
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if (_computeBoundCallback.valid())
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_boundingBox.expandBy(_computeBoundCallback->computeBound(*this));
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if (_computeBoundingBoxCallback.valid())
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_boundingBox.expandBy(_computeBoundingBoxCallback->computeBound(*this));
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else
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_boundingBox.expandBy(computeBoundingBox());
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@ -171,13 +171,13 @@ class OSG_EXPORT Drawable : public Node
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};
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/** Set the compute bound callback to override the default computeBound.*/
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void setComputeBoundingBoxCallback(ComputeBoundingBoxCallback* callback) { _computeBoundCallback = callback; }
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void setComputeBoundingBoxCallback(ComputeBoundingBoxCallback* callback) { _computeBoundingBoxCallback = callback; }
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/** Get the compute bound callback.*/
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ComputeBoundingBoxCallback* getComputeBoundingBoxCallback() { return _computeBoundCallback.get(); }
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ComputeBoundingBoxCallback* getComputeBoundingBoxCallback() { return _computeBoundingBoxCallback.get(); }
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/** Get the const compute bound callback.*/
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const ComputeBoundingBoxCallback* getComputeBoundingBoxCallback() const { return _computeBoundCallback.get(); }
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const ComputeBoundingBoxCallback* getComputeBoundingBoxCallback() const { return _computeBoundingBoxCallback.get(); }
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/** Set the Shape of the \c Drawable. The shape can be used to
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@ -524,8 +524,8 @@ class OSG_EXPORT Drawable : public Node
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friend class Geode;
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friend class StateSet;
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BoundingBox _initialBound;
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ref_ptr<ComputeBoundingBoxCallback> _computeBoundCallback;
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BoundingBox _initialBoundingBox;
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ref_ptr<ComputeBoundingBoxCallback> _computeBoundingBoxCallback;
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mutable BoundingBox _boundingBox;
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ref_ptr<Shape> _shape;
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|
@ -79,7 +79,7 @@ public:
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OutputStream( const osgDB::Options* options );
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virtual ~OutputStream();
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void setFileVersion( const std::string& d, int v ) { _domainVersionMap[d] = v; }
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void setFileVersion( const std::string& d, int v );
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int getFileVersion( const std::string& d=std::string() ) const;
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|
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bool isBinary() const { return _out->isBinary(); }
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@ -147,13 +147,13 @@ public:
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OutputStream& operator<<( const osg::BoundingSphered& bb );
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|
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OutputStream& operator<<( const osg::Image* img ) { writeImage(img); return *this; }
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OutputStream& operator<<( const osg::Array* a ) { writeObject(a); return *this; }
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OutputStream& operator<<( const osg::PrimitiveSet* p ) { writeObject(p); return *this; }
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OutputStream& operator<<( const osg::Array* a ) { if (_targetFileVersion >= 112) writeObject(a); else writeArray(a); return *this; }
|
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OutputStream& operator<<( const osg::PrimitiveSet* p ) { if (_targetFileVersion >= 112) writeObject(p); else writePrimitiveSet(p); return *this; }
|
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OutputStream& operator<<( const osg::Object* obj ) { writeObject(obj); return *this; }
|
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|
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OutputStream& operator<<( const osg::ref_ptr<osg::Image>& ptr ) { writeImage(ptr.get()); return *this; }
|
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OutputStream& operator<<( const osg::ref_ptr<osg::Array>& ptr ) { writeObject(ptr.get()); return *this; }
|
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OutputStream& operator<<( const osg::ref_ptr<osg::PrimitiveSet>& ptr ) { writeObject(ptr.get()); return *this; }
|
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OutputStream& operator<<( const osg::ref_ptr<osg::Array>& ptr ) { if (_targetFileVersion >= 112) writeObject(ptr.get()); else writeArray(ptr.get()); return *this; }
|
||||
OutputStream& operator<<( const osg::ref_ptr<osg::PrimitiveSet>& ptr ) { if (_targetFileVersion >= 112) writeObject(ptr.get()); else writePrimitiveSet(ptr.get()); return *this; }
|
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|
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template<typename T> OutputStream& operator<<( const osg::ref_ptr<T>& ptr ) { writeObject(ptr.get()); return *this; }
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|
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@ -218,6 +218,8 @@ protected:
|
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osg::ref_ptr<OutputIterator> _out;
|
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osg::ref_ptr<OutputException> _exception;
|
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osg::ref_ptr<const osgDB::Options> _options;
|
||||
|
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int _targetFileVersion;
|
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};
|
||||
|
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void OutputStream::throwException( const std::string& msg )
|
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|
@ -240,8 +240,8 @@ Drawable::Drawable()
|
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|
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Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
|
||||
Node(drawable,copyop),
|
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_initialBound(drawable._initialBound),
|
||||
_computeBoundCallback(drawable._computeBoundCallback),
|
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_initialBoundingBox(drawable._initialBoundingBox),
|
||||
_computeBoundingBoxCallback(drawable._computeBoundingBoxCallback),
|
||||
_boundingBox(drawable._boundingBox),
|
||||
_shape(copyop(drawable._shape.get())),
|
||||
_supportsDisplayList(drawable._supportsDisplayList),
|
||||
@ -252,7 +252,6 @@ Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
|
||||
_drawCallback(drawable._drawCallback),
|
||||
_createVertexArrayStateCallback(drawable._createVertexArrayStateCallback)
|
||||
{
|
||||
setStateSet(copyop(drawable._stateset.get()));
|
||||
}
|
||||
|
||||
Drawable::~Drawable()
|
||||
|
@ -25,7 +25,7 @@
|
||||
using namespace osgDB;
|
||||
|
||||
OutputStream::OutputStream( const osgDB::Options* options )
|
||||
: _writeImageHint(WRITE_USE_IMAGE_HINT), _useSchemaData(false), _useRobustBinaryFormat(true)
|
||||
: _writeImageHint(WRITE_USE_IMAGE_HINT), _useSchemaData(false), _useRobustBinaryFormat(true), _targetFileVersion(OPENSCENEGRAPH_SOVERSION)
|
||||
{
|
||||
BEGIN_BRACKET.set( "{", +INDENT_VALUE );
|
||||
END_BRACKET.set( "}", -INDENT_VALUE );
|
||||
@ -61,15 +61,31 @@ OutputStream::OutputStream( const osgDB::Options* options )
|
||||
_domainVersionMap[keyAndValue.front()] = atoi(keyAndValue.back().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (!options->getPluginStringData("TargetFileVersion").empty())
|
||||
{
|
||||
std::string strVersion = options->getPluginStringData("TargetFileVersion");
|
||||
int version = atoi(strVersion.c_str());
|
||||
if (version > 0 && version <= OPENSCENEGRAPH_SOVERSION)
|
||||
_targetFileVersion = version;
|
||||
}
|
||||
|
||||
if (_targetFileVersion < 99) _useRobustBinaryFormat = false;
|
||||
}
|
||||
|
||||
OutputStream::~OutputStream()
|
||||
{
|
||||
}
|
||||
|
||||
void OutputStream::setFileVersion( const std::string& d, int v )
|
||||
{
|
||||
if (d.empty()) _targetFileVersion = v;
|
||||
else _domainVersionMap[d] = v;
|
||||
}
|
||||
|
||||
int OutputStream::getFileVersion( const std::string& d ) const
|
||||
{
|
||||
if ( d.empty() ) return OPENSCENEGRAPH_SOVERSION;
|
||||
if ( d.empty() ) return _targetFileVersion;
|
||||
VersionMap::const_iterator itr = _domainVersionMap.find(d);
|
||||
return itr==_domainVersionMap.end() ? 0 : itr->second;
|
||||
}
|
||||
@ -389,15 +405,18 @@ void OutputStream::writePrimitiveSet( const osg::PrimitiveSet* p )
|
||||
*this << MAPPEE(PrimitiveType, ID_DRAWARRAYS);
|
||||
{
|
||||
const osg::DrawArrays* da = static_cast<const osg::DrawArrays*>(p);
|
||||
*this << MAPPEE(PrimitiveType, da->getMode()) << da->getNumInstances()
|
||||
<< da->getFirst() << da->getCount() << std::endl;
|
||||
*this << MAPPEE(PrimitiveType, da->getMode());
|
||||
if (_targetFileVersion > 96) *this << da->getNumInstances();
|
||||
*this << da->getFirst() << da->getCount() << std::endl;
|
||||
}
|
||||
break;
|
||||
case osg::PrimitiveSet::DrawArrayLengthsPrimitiveType:
|
||||
*this << MAPPEE(PrimitiveType, ID_DRAWARRAY_LENGTH);
|
||||
{
|
||||
const osg::DrawArrayLengths* dl = static_cast<const osg::DrawArrayLengths*>(p);
|
||||
*this << MAPPEE(PrimitiveType, dl->getMode()) << dl->getNumInstances() << dl->getFirst();
|
||||
*this << MAPPEE(PrimitiveType, dl->getMode());
|
||||
if (_targetFileVersion > 96) *this << dl->getNumInstances();
|
||||
*this << dl->getFirst();
|
||||
writeArrayImplementation( dl, dl->size(), 4 );
|
||||
}
|
||||
break;
|
||||
@ -405,7 +424,8 @@ void OutputStream::writePrimitiveSet( const osg::PrimitiveSet* p )
|
||||
*this << MAPPEE(PrimitiveType, ID_DRAWELEMENTS_UBYTE);
|
||||
{
|
||||
const osg::DrawElementsUByte* de = static_cast<const osg::DrawElementsUByte*>(p);
|
||||
*this << MAPPEE(PrimitiveType, de->getMode()) << de->getNumInstances();
|
||||
*this << MAPPEE(PrimitiveType, de->getMode());
|
||||
if (_targetFileVersion > 96) *this << de->getNumInstances();
|
||||
writeArrayImplementation( de, de->size(), 4 );
|
||||
}
|
||||
break;
|
||||
@ -413,7 +433,8 @@ void OutputStream::writePrimitiveSet( const osg::PrimitiveSet* p )
|
||||
*this << MAPPEE(PrimitiveType, ID_DRAWELEMENTS_USHORT);
|
||||
{
|
||||
const osg::DrawElementsUShort* de = static_cast<const osg::DrawElementsUShort*>(p);
|
||||
*this << MAPPEE(PrimitiveType, de->getMode()) << de->getNumInstances();
|
||||
*this << MAPPEE(PrimitiveType, de->getMode());
|
||||
if (_targetFileVersion > 96) *this << de->getNumInstances();
|
||||
writeArrayImplementation( de, de->size(), 4 );
|
||||
}
|
||||
break;
|
||||
@ -421,7 +442,8 @@ void OutputStream::writePrimitiveSet( const osg::PrimitiveSet* p )
|
||||
*this << MAPPEE(PrimitiveType, ID_DRAWELEMENTS_UINT);
|
||||
{
|
||||
const osg::DrawElementsUInt* de = static_cast<const osg::DrawElementsUInt*>(p);
|
||||
*this << MAPPEE(PrimitiveType, de->getMode()) << de->getNumInstances();
|
||||
*this << MAPPEE(PrimitiveType, de->getMode());
|
||||
if (_targetFileVersion > 96) *this << de->getNumInstances();
|
||||
writeArrayImplementation( de, de->size(), 4 );
|
||||
}
|
||||
break;
|
||||
@ -440,7 +462,8 @@ void OutputStream::writeImage( const osg::Image* img )
|
||||
bool newID = false;
|
||||
unsigned int id = findOrCreateObjectID( img, newID );
|
||||
|
||||
*this << PROPERTY("ClassName") << name << std::endl; // Write object name
|
||||
if (_targetFileVersion > 94) *this << PROPERTY("ClassName") << name << std::endl; // Write object name
|
||||
|
||||
*this << PROPERTY("UniqueID") << id << std::endl; // Write image ID
|
||||
if ( getException() ) return;
|
||||
|
||||
@ -710,7 +733,7 @@ void OutputStream::start( OutputIterator* outIterator, OutputStream::WriteType t
|
||||
|
||||
if ( isBinary() )
|
||||
{
|
||||
*this << (unsigned int)type << (unsigned int)OPENSCENEGRAPH_SOVERSION;
|
||||
*this << (unsigned int)type << (unsigned int)_targetFileVersion;
|
||||
|
||||
bool useCompressSource = false;
|
||||
unsigned int attributes = 0;
|
||||
|
@ -39,6 +39,7 @@ REGISTER_OBJECT_WRAPPER( Drawable,
|
||||
UPDATE_TO_VERSION_SCOPED( 154 )
|
||||
ADDED_ASSOCIATE("osg::Node")
|
||||
}
|
||||
|
||||
ADD_OBJECT_SERIALIZER( StateSet, osg::StateSet, NULL ); // _stateset
|
||||
ADD_USER_SERIALIZER( InitialBound ); // _initialBound
|
||||
ADD_OBJECT_SERIALIZER( ComputeBoundingBoxCallback,
|
||||
@ -51,6 +52,15 @@ REGISTER_OBJECT_WRAPPER( Drawable,
|
||||
ADD_OBJECT_SERIALIZER( EventCallback, osg::Callback, NULL ); // _eventCallback
|
||||
ADD_OBJECT_SERIALIZER( CullCallback, osg::Callback, NULL ); // _cullCallback
|
||||
ADD_OBJECT_SERIALIZER( DrawCallback, osg::Drawable::DrawCallback, NULL ); // _drawCallback
|
||||
{
|
||||
//now provided by Node's serialization
|
||||
UPDATE_TO_VERSION_SCOPED( 156 )
|
||||
REMOVE_SERIALIZER( StateSet )
|
||||
REMOVE_SERIALIZER( UpdateCallback )
|
||||
REMOVE_SERIALIZER( EventCallback )
|
||||
REMOVE_SERIALIZER( CullCallback )
|
||||
REMOVE_SERIALIZER( DrawCallback )
|
||||
}
|
||||
|
||||
{
|
||||
UPDATE_TO_VERSION_SCOPED( 142 )
|
||||
|
Loading…
Reference in New Issue
Block a user