Flesh out more of basic ShadowTechnique and ShadowedScene API.
This commit is contained in:
parent
47622e6134
commit
95befaf1ed
@ -23,6 +23,8 @@
|
||||
#include <osgViewer/StatsHandler>
|
||||
|
||||
#include <osgShadow/OccluderGeometry>
|
||||
#include <osgShadow/ShadowedScene>
|
||||
#include <osgShadow/ShadowVolume>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgDB/WriteFile>
|
||||
@ -566,6 +568,9 @@ int main(int argc, char** argv)
|
||||
while (arguments.read("--two-sided")) drawMode = osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED;
|
||||
while (arguments.read("--two-pass")) drawMode = osgShadow::ShadowVolumeGeometry::STENCIL_TWO_PASS;
|
||||
|
||||
bool ShadowVolume = false;
|
||||
while (arguments.read("--ShadowVolume")) ShadowVolume = true;
|
||||
|
||||
|
||||
// set up the camera manipulators.
|
||||
{
|
||||
@ -680,7 +685,17 @@ int main(int argc, char** argv)
|
||||
osg::ref_ptr<osg::Light> light = new osg::Light;
|
||||
light->setPosition(lightpos);
|
||||
|
||||
if (!doShadow)
|
||||
if (ShadowVolume)
|
||||
{
|
||||
osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene;
|
||||
|
||||
shadowedScene->setShadowTechnique(new osgShadow::ShadowVolume);
|
||||
|
||||
shadowedScene->addChild(model.get());
|
||||
|
||||
group->addChild(shadowedScene.get());
|
||||
}
|
||||
else if (!doShadow)
|
||||
{
|
||||
group->addChild(model.get());
|
||||
|
||||
|
@ -36,10 +36,27 @@ class OSGSHADOW_EXPORT ShadowTechnique : public osg::Object
|
||||
|
||||
META_Object(osgShadow, ShadowTechnique);
|
||||
|
||||
ShadowedScene* getShadowedScene() { return _shadowedScene; }
|
||||
|
||||
virtual void init();
|
||||
|
||||
virtual void update(osg::NodeVisitor& nv);
|
||||
|
||||
virtual void cull(osg::NodeVisitor& nv);
|
||||
|
||||
virtual void traverse(osg::NodeVisitor& nv);
|
||||
|
||||
virtual void dirty() { _dirty = true; }
|
||||
|
||||
protected :
|
||||
|
||||
virtual ~ShadowTechnique() {}
|
||||
|
||||
friend class ShadowedScene;
|
||||
|
||||
ShadowedScene* _shadowedScene;
|
||||
bool _dirty;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ namespace osgShadow {
|
||||
class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
|
||||
{
|
||||
public:
|
||||
|
||||
ShadowedScene();
|
||||
|
||||
ShadowedScene(const ShadowedScene& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
@ -45,10 +46,12 @@ class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
|
||||
ShadowTechnique* getShadowTechnique() { return _shadowTechnique.get(); }
|
||||
const ShadowTechnique* getShadowTechnique() const { return _shadowTechnique.get(); }
|
||||
|
||||
/** Dirty any cache data structures held in the attached ShadowTechnqiue.*/
|
||||
void dirty();
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~ShadowedScene() {}
|
||||
virtual ~ShadowedScene();
|
||||
|
||||
unsigned int _recievesShadowTraversalMask;
|
||||
unsigned int _castsShadowTraversalMask;
|
||||
|
@ -12,14 +12,59 @@
|
||||
*/
|
||||
|
||||
#include <osgShadow/ShadowTechnique>
|
||||
#include <osgShadow/ShadowedScene>
|
||||
#include <osg/Notify>
|
||||
|
||||
using namespace osgShadow;
|
||||
|
||||
ShadowTechnique::ShadowTechnique()
|
||||
ShadowTechnique::ShadowTechnique():
|
||||
_shadowedScene(0),
|
||||
_dirty(true)
|
||||
{
|
||||
}
|
||||
|
||||
ShadowTechnique::ShadowTechnique(const ShadowTechnique& copy, const osg::CopyOp& copyop):
|
||||
osg::Object(copy,copyop)
|
||||
osg::Object(copy,copyop),
|
||||
_shadowedScene(0),
|
||||
_dirty(true)
|
||||
{
|
||||
}
|
||||
|
||||
void ShadowTechnique::init()
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<className()<<"::init() not implemened yet"<<std::endl;
|
||||
|
||||
_dirty = false;
|
||||
}
|
||||
|
||||
void ShadowTechnique::update(osg::NodeVisitor& nv)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<className()<<"::update(osg::NodeVisitor&) not implemened yet."<<std::endl;
|
||||
_shadowedScene->osg::Group::traverse(nv);
|
||||
}
|
||||
|
||||
void ShadowTechnique::cull(osg::NodeVisitor& nv)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<className()<<"::cull(osg::NodeVisitor&) not implemened yet."<<std::endl;
|
||||
_shadowedScene->osg::Group::traverse(nv);
|
||||
}
|
||||
|
||||
void ShadowTechnique::traverse(osg::NodeVisitor& nv)
|
||||
{
|
||||
if (!_shadowedScene) return;
|
||||
|
||||
if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||
{
|
||||
if (_dirty) init();
|
||||
|
||||
update(nv);
|
||||
}
|
||||
else if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
|
||||
{
|
||||
cull(nv);
|
||||
}
|
||||
else
|
||||
{
|
||||
_shadowedScene->osg::Group::traverse(nv);
|
||||
}
|
||||
}
|
||||
|
@ -32,26 +32,42 @@ ShadowedScene::ShadowedScene(const ShadowedScene& copy, const osg::CopyOp& copyo
|
||||
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
|
||||
}
|
||||
|
||||
ShadowedScene::~ShadowedScene()
|
||||
{
|
||||
setShadowTechnique(0);
|
||||
}
|
||||
|
||||
void ShadowedScene::traverse(osg::NodeVisitor& nv)
|
||||
{
|
||||
if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||
if (_shadowTechnique.valid())
|
||||
{
|
||||
Group::traverse(nv);
|
||||
return;
|
||||
_shadowTechnique->traverse(nv);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::Group::traverse(nv);
|
||||
}
|
||||
}
|
||||
|
||||
if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR)
|
||||
void ShadowedScene::setShadowTechnique(ShadowTechnique* technique)
|
||||
{
|
||||
Group::traverse(nv);
|
||||
return;
|
||||
if (_shadowTechnique == technique) return;
|
||||
|
||||
if (_shadowTechnique.valid()) _shadowTechnique->_shadowedScene = 0;
|
||||
|
||||
_shadowTechnique = technique;
|
||||
|
||||
if (_shadowTechnique.valid())
|
||||
{
|
||||
_shadowTechnique->_shadowedScene = this;
|
||||
_shadowTechnique->dirty();
|
||||
}
|
||||
}
|
||||
|
||||
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
|
||||
if (!cv)
|
||||
void ShadowedScene::dirty()
|
||||
{
|
||||
Group::traverse(nv);
|
||||
return;
|
||||
if (_shadowTechnique.valid())
|
||||
{
|
||||
_shadowTechnique->dirty();
|
||||
}
|
||||
|
||||
Group::traverse(nv);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user