Implemented GL defines and extensions for NV mesh shaders
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@ -674,6 +674,76 @@ typedef char GLchar;
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST 0x0BC0
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#endif
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#endif
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#ifndef GL_MESH_SHADER_NV
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#define GL_MESH_SHADER_NV 0x9559
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#define GL_TASK_SHADER_NV 0x955A
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#define GL_MESH_UNIFORM_BLOCKS_NV 0x8E60
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#define GL_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
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#define GL_MESH_IMAGE_UNIFORMS_NV 0x8E62
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#define GL_MESH_UNIFORM_COMPONENTS_NV 0x8E63
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#define GL_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
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#define GL_MESH_ATOMIC_COUNTERS_NV 0x8E65
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#define GL_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
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#define GL_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
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#define GL_TASK_UNIFORM_BLOCKS_NV 0x8E68
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#define GL_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
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#define GL_TASK_IMAGE_UNIFORMS_NV 0x8E6A
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#define GL_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
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#define GL_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
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#define GL_TASK_ATOMIC_COUNTERS_NV 0x8E6D
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#define GL_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
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#define GL_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
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#define GL_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
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#define GL_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
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#define GL_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
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#define GL_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
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#define GL_MESH_OUTPUT_VERTICES_NV 0x9538
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#define GL_MESH_OUTPUT_PRIMITIVES_NV 0x9539
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#define GL_TASK_OUTPUT_COUNT_NV 0x953A
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#define GL_DRAW_MESH_TASKS_COUNT_NV 0x953D
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#define GL_MESH_VIEWS_NV 0x9557
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#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
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#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
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#define GL_MESH_WORK_GROUP_SIZE_NV 0x953B
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#define GL_TASK_WORK_GROUP_SIZE_NV 0x953C
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#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
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#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
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#define GL_MESH_VERTICES_OUT_NV 0x9579
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#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
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#define GL_MESH_OUTPUT_TYPE_NV 0x957B
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
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#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
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#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
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#define GL_MESH_SUBROUTINE_NV 0x957C
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#define GL_TASK_SUBROUTINE_NV 0x957D
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#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
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#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
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#define GL_MESH_SHADER_BIT_NV 0x00000040
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#define GL_TASK_SHADER_BIT_NV 0x00000080
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#endif
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namespace osg
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namespace osg
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{
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{
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#ifndef GL_VERSION_3_2
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#ifndef GL_VERSION_3_2
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@ -822,6 +822,17 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glFogCoordPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
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void (GL_APIENTRY * glFogCoordPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
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void (GL_APIENTRY * glSecondaryColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void (GL_APIENTRY * glSecondaryColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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// Mesh shader extensions
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bool isMeshShaderSupported;
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void (GL_APIENTRY * glDrawMeshTasksNV) (GLuint first, GLuint count);
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void (GL_APIENTRY * glDrawMeshTasksIndirectNV) (GLintptr indirect);
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void (GL_APIENTRY * glMultiDrawMeshTasksIndirectNV) (GLintptr indirect, GLsizei drawcount, GLsizei stride);
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void (GL_APIENTRY * glMultiDrawMeshTasksIndirectCountNV) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
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// Max texture properties
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GLint glMaxTextureCoords;
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GLint glMaxTextureCoords;
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GLint glMaxTextureUnits;
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GLint glMaxTextureUnits;
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@ -1305,6 +1305,19 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
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osg::setGLExtensionFuncPtr(glObjectLabel, "glObjectLabel", validContext);
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osg::setGLExtensionFuncPtr(glObjectLabel, "glObjectLabel", validContext);
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// Mesh shader extensions
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isMeshShaderSupported = osg::isGLExtensionSupported(contextID, "GL_NV_mesh_shader");
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osg::setGLExtensionFuncPtr(glDrawMeshTasksNV, "glDrawMeshTasksNV", validContext);
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osg::setGLExtensionFuncPtr(glDrawMeshTasksIndirectNV, "glDrawMeshTasksIndirectNV", validContext);
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osg::setGLExtensionFuncPtr(glMultiDrawMeshTasksIndirectNV, "glMultiDrawMeshTasksIndirectNV", validContext);
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osg::setGLExtensionFuncPtr(glMultiDrawMeshTasksIndirectCountNV, "glMultiDrawMeshTasksIndirectCountNV", validContext);
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OSG_NOTICE<<"isMeshShaderSupported = "<<isMeshShaderSupported<<std::endl;
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OSG_NOTICE<<"glDrawMeshTasksNV = "<<glDrawMeshTasksNV<<std::endl;
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OSG_NOTICE<<"glDrawMeshTasksIndirectNV = "<<glDrawMeshTasksIndirectNV<<std::endl;
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OSG_NOTICE<<"glMultiDrawMeshTasksIndirectNV = "<<glMultiDrawMeshTasksIndirectNV<<std::endl;
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OSG_NOTICE<<"glMultiDrawMeshTasksIndirectCountNV = "<<glMultiDrawMeshTasksIndirectCountNV<<std::endl;
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}
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}
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GLExtensions::~GLExtensions()
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GLExtensions::~GLExtensions()
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