From Alan Dickinson, change methods to virtual.
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@ -276,7 +276,7 @@ class OSG_EXPORT AnimationPathCallback : public NodeCallback
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double getTimeMultiplier() const { return _timeMultiplier; }
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void reset();
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virtual void reset();
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void setPause(bool pause);
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bool getPause() const { return _pause; }
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@ -284,7 +284,7 @@ class OSG_EXPORT AnimationPathCallback : public NodeCallback
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/** Get the animation time that is used to specify the position along
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* the AnimationPath. Animation time is computed from the formula:
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* ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier.*/
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double getAnimationTime() const;
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virtual double getAnimationTime() const;
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/** Implements the callback. */
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virtual void operator()(Node* node, NodeVisitor* nv);
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