Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent.
This commit is contained in:
parent
f74eaae665
commit
949aca196d
@ -33,7 +33,7 @@ class OSG_EXPORT BlendEquationi : public BlendEquation
|
||||
BlendEquationi(unsigned int buf, Equation equationRGB, Equation equationAlpha):
|
||||
BlendEquation(equationRGB, equationAlpha),
|
||||
_index(buf) {}
|
||||
|
||||
|
||||
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
|
||||
BlendEquationi(const BlendEquationi& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
@ -58,7 +58,7 @@ class OSG_EXPORT BlendEquationi : public BlendEquation
|
||||
virtual unsigned int getMember() const { return _index; }
|
||||
|
||||
/** Set the renderbuffer index of the BlendEquationi. */
|
||||
void setIndex(unsigned int buf) { _index = buf; }
|
||||
void setIndex(unsigned int buf);
|
||||
|
||||
/** Get the renderbuffer index of the BlendEquationi. */
|
||||
unsigned int getIndex() const { return _index; }
|
||||
|
@ -57,7 +57,7 @@ class OSG_EXPORT BlendFunci : public BlendFunc
|
||||
virtual unsigned int getMember() const { return _index; }
|
||||
|
||||
/** Set the renderbuffer index of the BlendFunci. */
|
||||
void setIndex(unsigned int buf) { _index = buf; }
|
||||
void setIndex(unsigned int buf);
|
||||
|
||||
/** Get the renderbuffer index of the BlendFunci. */
|
||||
unsigned int getIndex() const { return _index; }
|
||||
|
@ -51,16 +51,22 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
|
||||
|
||||
GLenum getTarget() const { return _target; }
|
||||
|
||||
/** Set the renderbuffer index of the BlendEquationi. */
|
||||
void setIndex(unsigned int index);
|
||||
|
||||
/** Get the index target.
|
||||
*/
|
||||
GLuint getIndex() const { return _index; }
|
||||
|
||||
/** Set the buffer object that will be bound to the index target.
|
||||
*/
|
||||
void setBufferObject(BufferObject *bo) { _bufferObject = bo; }
|
||||
|
||||
/** Get the buffer object to be bound.
|
||||
*/
|
||||
const BufferObject* getBufferObject() const { return _bufferObject.get(); }
|
||||
BufferObject* getBufferObject(){ return _bufferObject.get(); }
|
||||
|
||||
/** Set the starting offset into the buffer object for data for
|
||||
the indexed target. Note: the required alignment on the offset
|
||||
may be quite large (e.g., 256 bytes on NVidia 8600M). This
|
||||
@ -68,16 +74,18 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
|
||||
*/
|
||||
void setOffset(GLintptr offset) { _offset = offset; }
|
||||
GLintptr getOffset() const { return _offset; }
|
||||
|
||||
/** Set the size of data for the indexed target.
|
||||
*/
|
||||
void setSize(GLsizeiptr size) { _size = size; }
|
||||
GLsizeiptr getSize() const { return _size; }
|
||||
|
||||
virtual void apply(State& state) const;
|
||||
|
||||
protected:
|
||||
virtual ~BufferIndexBinding();
|
||||
const GLenum _target;
|
||||
const GLuint _index;
|
||||
GLuint _index;
|
||||
ref_ptr<BufferObject> _bufferObject;
|
||||
GLintptr _offset;
|
||||
GLsizeiptr _size;
|
||||
|
@ -53,7 +53,7 @@ class OSG_EXPORT ColorMaski : public ColorMask
|
||||
virtual unsigned int getMember() const { return _index; }
|
||||
|
||||
/** Set the renderbuffer index of the ColorMaski. */
|
||||
void setIndex(unsigned int buf) { _index = buf; }
|
||||
void setIndex(unsigned int buf);
|
||||
|
||||
/** Get the renderbuffer index of the ColorMaski. */
|
||||
unsigned int getIndex() const { return _index; }
|
||||
|
@ -372,12 +372,26 @@ class OSG_EXPORT StateAttribute : public Object
|
||||
ParentList _parents;
|
||||
friend class osg::StateSet;
|
||||
|
||||
/** Helper class that make is easy to handle changes in a member value.*/
|
||||
struct ReassignToParents
|
||||
{
|
||||
/** Constructor caches and then removes attribute for all of it's parents.*/
|
||||
ReassignToParents(osg::StateAttribute* att);
|
||||
|
||||
/** Destructor then reassigns the attribute to all of the parents.*/
|
||||
~ReassignToParents();
|
||||
|
||||
ref_ptr<StateAttribute> attribute;
|
||||
ParentList parents;
|
||||
};
|
||||
|
||||
|
||||
ref_ptr<ShaderComponent> _shaderComponent;
|
||||
|
||||
ref_ptr<StateAttributeCallback> _updateCallback;
|
||||
ref_ptr<StateAttributeCallback> _eventCallback;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
@ -26,6 +26,15 @@ BlendEquationi::~BlendEquationi()
|
||||
{
|
||||
}
|
||||
|
||||
void BlendEquationi::setIndex(unsigned int buf)
|
||||
{
|
||||
if (_index==buf) return;
|
||||
|
||||
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
|
||||
|
||||
_index = buf;
|
||||
}
|
||||
|
||||
void BlendEquationi::apply(State& state) const
|
||||
{
|
||||
const GLExtensions* extensions = state.get<GLExtensions>();
|
||||
|
@ -26,6 +26,15 @@ BlendFunci::~BlendFunci()
|
||||
{
|
||||
}
|
||||
|
||||
void BlendFunci::setIndex(unsigned int buf)
|
||||
{
|
||||
if (_index==buf) return;
|
||||
|
||||
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
|
||||
|
||||
_index = buf;
|
||||
}
|
||||
|
||||
void BlendFunci::apply(State& state) const
|
||||
{
|
||||
const GLExtensions* extensions = state.get<GLExtensions>();
|
||||
|
@ -48,6 +48,15 @@ BufferIndexBinding::~BufferIndexBinding()
|
||||
{
|
||||
}
|
||||
|
||||
void BufferIndexBinding::setIndex(unsigned int index)
|
||||
{
|
||||
if (_index==index) return;
|
||||
|
||||
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
|
||||
|
||||
_index = index;
|
||||
}
|
||||
|
||||
void BufferIndexBinding::apply(State& state) const
|
||||
{
|
||||
if (_bufferObject.valid())
|
||||
|
@ -31,41 +31,9 @@ void ClipPlane::setClipPlaneNum(unsigned int num)
|
||||
{
|
||||
if (_clipPlaneNum==num) return;
|
||||
|
||||
if (_parents.empty())
|
||||
{
|
||||
_clipPlaneNum = num;
|
||||
return;
|
||||
}
|
||||
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
|
||||
|
||||
// take a reference to this clip plane to prevent it from going out of scope
|
||||
// when we remove it temporarily from its parents.
|
||||
osg::ref_ptr<ClipPlane> clipPlaneRef = this;
|
||||
|
||||
// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
|
||||
ParentList parents = _parents;
|
||||
|
||||
// remove this attribute from its parents as its position is being changed
|
||||
// and would no longer be valid.
|
||||
ParentList::iterator itr;
|
||||
for(itr = parents.begin();
|
||||
itr != parents.end();
|
||||
++itr)
|
||||
{
|
||||
osg::StateSet* stateset = *itr;
|
||||
stateset->removeAttribute(this);
|
||||
}
|
||||
|
||||
// assign the clip plane number
|
||||
_clipPlaneNum = num;
|
||||
|
||||
// add this attribute back into its original parents with its new position
|
||||
for(itr = parents.begin();
|
||||
itr != parents.end();
|
||||
++itr)
|
||||
{
|
||||
osg::StateSet* stateset = *itr;
|
||||
stateset->setAttribute(this);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int ClipPlane::getClipPlaneNum() const
|
||||
|
@ -25,6 +25,15 @@ ColorMaski::~ColorMaski()
|
||||
{
|
||||
}
|
||||
|
||||
void ColorMaski::setIndex(unsigned int buf)
|
||||
{
|
||||
if (_index==buf) return;
|
||||
|
||||
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
|
||||
|
||||
_index = buf;
|
||||
}
|
||||
|
||||
void ColorMaski::apply(State& state) const
|
||||
{
|
||||
const GLExtensions* extensions = state.get<GLExtensions>();
|
||||
|
@ -27,40 +27,8 @@ void Hint::setTarget(GLenum target)
|
||||
{
|
||||
if (_target==target) return;
|
||||
|
||||
if (_parents.empty())
|
||||
{
|
||||
_target = target;
|
||||
return;
|
||||
}
|
||||
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
|
||||
|
||||
// take a reference to this clip plane to prevent it from going out of scope
|
||||
// when we remove it temporarily from its parents.
|
||||
osg::ref_ptr<Hint> hintRef = this;
|
||||
|
||||
// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
|
||||
ParentList parents = _parents;
|
||||
|
||||
// remove this attribute from its parents as its position is being changed
|
||||
// and would no longer be valid.
|
||||
ParentList::iterator itr;
|
||||
for(itr = parents.begin();
|
||||
itr != parents.end();
|
||||
++itr)
|
||||
{
|
||||
osg::StateSet* stateset = *itr;
|
||||
stateset->removeAttribute(this);
|
||||
}
|
||||
|
||||
// assign the hint target
|
||||
_target = target;
|
||||
|
||||
// add this attribute back into its original parents with its new position
|
||||
for(itr = parents.begin();
|
||||
itr != parents.end();
|
||||
++itr)
|
||||
{
|
||||
osg::StateSet* stateset = *itr;
|
||||
stateset->setAttribute(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -62,41 +62,9 @@ void Light::setLightNum(int num)
|
||||
{
|
||||
if (_lightnum==num) return;
|
||||
|
||||
if (_parents.empty())
|
||||
{
|
||||
_lightnum = num;
|
||||
return;
|
||||
}
|
||||
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
|
||||
|
||||
// take a reference to this clip plane to prevent it from going out of scope
|
||||
// when we remove it temporarily from its parents.
|
||||
osg::ref_ptr<Light> lightRef = this;
|
||||
|
||||
// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
|
||||
ParentList parents = _parents;
|
||||
|
||||
// remove this attribute from its parents as its position is being changed
|
||||
// and would no longer be valid.
|
||||
ParentList::iterator itr;
|
||||
for(itr = parents.begin();
|
||||
itr != parents.end();
|
||||
++itr)
|
||||
{
|
||||
osg::StateSet* stateset = *itr;
|
||||
stateset->removeAttribute(this);
|
||||
}
|
||||
|
||||
// assign the hint target
|
||||
_lightnum = num;
|
||||
|
||||
// add this attribute back into its original parents with its new position
|
||||
for(itr = parents.begin();
|
||||
itr != parents.end();
|
||||
++itr)
|
||||
{
|
||||
osg::StateSet* stateset = *itr;
|
||||
stateset->setAttribute(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Light::captureLightState()
|
||||
|
@ -91,3 +91,41 @@ void StateAttribute::setEventCallback(StateAttributeCallback* ec)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
StateAttribute::ReassignToParents::ReassignToParents(osg::StateAttribute* attr)
|
||||
{
|
||||
if (!attr->isTextureAttribute() && !attr->getParents().empty())
|
||||
{
|
||||
// take a reference to this clip plane to prevent it from going out of scope
|
||||
// when we remove it temporarily from its parents.
|
||||
attribute = attr;
|
||||
|
||||
// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
|
||||
parents = attr->getParents();
|
||||
|
||||
// remove this attribute from its parents as its position is being changed
|
||||
// and would no longer be valid.
|
||||
for(ParentList::iterator itr = parents.begin();
|
||||
itr != parents.end();
|
||||
++itr)
|
||||
{
|
||||
osg::StateSet* stateset = *itr;
|
||||
stateset->removeAttribute(attr);
|
||||
|
||||
OSG_NOTICE<<" Removed from parent "<<stateset<<std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
StateAttribute::ReassignToParents::~ReassignToParents()
|
||||
{
|
||||
// add attribute back into its original parents with its new position
|
||||
for(ParentList::iterator itr = parents.begin();
|
||||
itr != parents.end();
|
||||
++itr)
|
||||
{
|
||||
osg::StateSet* stateset = *itr;
|
||||
stateset->setAttribute(attribute.get());
|
||||
OSG_NOTICE<<" Added back to parent "<<stateset<<std::endl;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user