Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent.

This commit is contained in:
Robert Osfield 2016-06-25 12:24:19 +01:00
parent f74eaae665
commit 949aca196d
13 changed files with 105 additions and 105 deletions

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@ -33,7 +33,7 @@ class OSG_EXPORT BlendEquationi : public BlendEquation
BlendEquationi(unsigned int buf, Equation equationRGB, Equation equationAlpha):
BlendEquation(equationRGB, equationAlpha),
_index(buf) {}
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
BlendEquationi(const BlendEquationi& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
@ -58,7 +58,7 @@ class OSG_EXPORT BlendEquationi : public BlendEquation
virtual unsigned int getMember() const { return _index; }
/** Set the renderbuffer index of the BlendEquationi. */
void setIndex(unsigned int buf) { _index = buf; }
void setIndex(unsigned int buf);
/** Get the renderbuffer index of the BlendEquationi. */
unsigned int getIndex() const { return _index; }

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@ -57,7 +57,7 @@ class OSG_EXPORT BlendFunci : public BlendFunc
virtual unsigned int getMember() const { return _index; }
/** Set the renderbuffer index of the BlendFunci. */
void setIndex(unsigned int buf) { _index = buf; }
void setIndex(unsigned int buf);
/** Get the renderbuffer index of the BlendFunci. */
unsigned int getIndex() const { return _index; }

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@ -51,16 +51,22 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
GLenum getTarget() const { return _target; }
/** Set the renderbuffer index of the BlendEquationi. */
void setIndex(unsigned int index);
/** Get the index target.
*/
GLuint getIndex() const { return _index; }
/** Set the buffer object that will be bound to the index target.
*/
void setBufferObject(BufferObject *bo) { _bufferObject = bo; }
/** Get the buffer object to be bound.
*/
const BufferObject* getBufferObject() const { return _bufferObject.get(); }
BufferObject* getBufferObject(){ return _bufferObject.get(); }
/** Set the starting offset into the buffer object for data for
the indexed target. Note: the required alignment on the offset
may be quite large (e.g., 256 bytes on NVidia 8600M). This
@ -68,16 +74,18 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
*/
void setOffset(GLintptr offset) { _offset = offset; }
GLintptr getOffset() const { return _offset; }
/** Set the size of data for the indexed target.
*/
void setSize(GLsizeiptr size) { _size = size; }
GLsizeiptr getSize() const { return _size; }
virtual void apply(State& state) const;
protected:
virtual ~BufferIndexBinding();
const GLenum _target;
const GLuint _index;
GLuint _index;
ref_ptr<BufferObject> _bufferObject;
GLintptr _offset;
GLsizeiptr _size;

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@ -53,7 +53,7 @@ class OSG_EXPORT ColorMaski : public ColorMask
virtual unsigned int getMember() const { return _index; }
/** Set the renderbuffer index of the ColorMaski. */
void setIndex(unsigned int buf) { _index = buf; }
void setIndex(unsigned int buf);
/** Get the renderbuffer index of the ColorMaski. */
unsigned int getIndex() const { return _index; }

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@ -372,12 +372,26 @@ class OSG_EXPORT StateAttribute : public Object
ParentList _parents;
friend class osg::StateSet;
/** Helper class that make is easy to handle changes in a member value.*/
struct ReassignToParents
{
/** Constructor caches and then removes attribute for all of it's parents.*/
ReassignToParents(osg::StateAttribute* att);
/** Destructor then reassigns the attribute to all of the parents.*/
~ReassignToParents();
ref_ptr<StateAttribute> attribute;
ParentList parents;
};
ref_ptr<ShaderComponent> _shaderComponent;
ref_ptr<StateAttributeCallback> _updateCallback;
ref_ptr<StateAttributeCallback> _eventCallback;
};
}
}
#endif

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@ -26,6 +26,15 @@ BlendEquationi::~BlendEquationi()
{
}
void BlendEquationi::setIndex(unsigned int buf)
{
if (_index==buf) return;
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
_index = buf;
}
void BlendEquationi::apply(State& state) const
{
const GLExtensions* extensions = state.get<GLExtensions>();

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@ -26,6 +26,15 @@ BlendFunci::~BlendFunci()
{
}
void BlendFunci::setIndex(unsigned int buf)
{
if (_index==buf) return;
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
_index = buf;
}
void BlendFunci::apply(State& state) const
{
const GLExtensions* extensions = state.get<GLExtensions>();

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@ -48,6 +48,15 @@ BufferIndexBinding::~BufferIndexBinding()
{
}
void BufferIndexBinding::setIndex(unsigned int index)
{
if (_index==index) return;
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
_index = index;
}
void BufferIndexBinding::apply(State& state) const
{
if (_bufferObject.valid())

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@ -31,41 +31,9 @@ void ClipPlane::setClipPlaneNum(unsigned int num)
{
if (_clipPlaneNum==num) return;
if (_parents.empty())
{
_clipPlaneNum = num;
return;
}
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
// take a reference to this clip plane to prevent it from going out of scope
// when we remove it temporarily from its parents.
osg::ref_ptr<ClipPlane> clipPlaneRef = this;
// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
ParentList parents = _parents;
// remove this attribute from its parents as its position is being changed
// and would no longer be valid.
ParentList::iterator itr;
for(itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->removeAttribute(this);
}
// assign the clip plane number
_clipPlaneNum = num;
// add this attribute back into its original parents with its new position
for(itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->setAttribute(this);
}
}
unsigned int ClipPlane::getClipPlaneNum() const

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@ -25,6 +25,15 @@ ColorMaski::~ColorMaski()
{
}
void ColorMaski::setIndex(unsigned int buf)
{
if (_index==buf) return;
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
_index = buf;
}
void ColorMaski::apply(State& state) const
{
const GLExtensions* extensions = state.get<GLExtensions>();

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@ -27,40 +27,8 @@ void Hint::setTarget(GLenum target)
{
if (_target==target) return;
if (_parents.empty())
{
_target = target;
return;
}
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
// take a reference to this clip plane to prevent it from going out of scope
// when we remove it temporarily from its parents.
osg::ref_ptr<Hint> hintRef = this;
// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
ParentList parents = _parents;
// remove this attribute from its parents as its position is being changed
// and would no longer be valid.
ParentList::iterator itr;
for(itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->removeAttribute(this);
}
// assign the hint target
_target = target;
// add this attribute back into its original parents with its new position
for(itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->setAttribute(this);
}
}

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@ -62,41 +62,9 @@ void Light::setLightNum(int num)
{
if (_lightnum==num) return;
if (_parents.empty())
{
_lightnum = num;
return;
}
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
// take a reference to this clip plane to prevent it from going out of scope
// when we remove it temporarily from its parents.
osg::ref_ptr<Light> lightRef = this;
// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
ParentList parents = _parents;
// remove this attribute from its parents as its position is being changed
// and would no longer be valid.
ParentList::iterator itr;
for(itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->removeAttribute(this);
}
// assign the hint target
_lightnum = num;
// add this attribute back into its original parents with its new position
for(itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->setAttribute(this);
}
}
void Light::captureLightState()

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@ -91,3 +91,41 @@ void StateAttribute::setEventCallback(StateAttributeCallback* ec)
}
}
}
StateAttribute::ReassignToParents::ReassignToParents(osg::StateAttribute* attr)
{
if (!attr->isTextureAttribute() && !attr->getParents().empty())
{
// take a reference to this clip plane to prevent it from going out of scope
// when we remove it temporarily from its parents.
attribute = attr;
// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
parents = attr->getParents();
// remove this attribute from its parents as its position is being changed
// and would no longer be valid.
for(ParentList::iterator itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->removeAttribute(attr);
OSG_NOTICE<<" Removed from parent "<<stateset<<std::endl;
}
}
}
StateAttribute::ReassignToParents::~ReassignToParents()
{
// add attribute back into its original parents with its new position
for(ParentList::iterator itr = parents.begin();
itr != parents.end();
++itr)
{
osg::StateSet* stateset = *itr;
stateset->setAttribute(attribute.get());
OSG_NOTICE<<" Added back to parent "<<stateset<<std::endl;
}
}