Added support for glLineWidth via an osg::LineWidth StateAttribute.
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@ -197,6 +197,10 @@ SOURCE=..\..\src\osg\LineSegment.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\LineWidth.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\LOD.cpp
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# End Source File
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# Begin Source File
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@ -425,6 +429,10 @@ SOURCE=..\..\Include\Osg\LineSegment
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\LineWidth
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Lod
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# End Source File
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# Begin Source File
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@ -166,6 +166,10 @@ SOURCE=..\..\..\src\osgPlugins\osg\LightSource.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\LineWidth.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\LOD.cpp
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# End Source File
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# Begin Source File
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50
include/osg/LineWidth
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50
include/osg/LineWidth
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@ -0,0 +1,50 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_LineWidth
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#define OSG_LineWidth 1
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#include <osg/StateAttribute>
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#include <osg/StateSet>
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namespace osg {
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/** LineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels.*/
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class SG_EXPORT LineWidth : public StateAttribute
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{
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public :
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LineWidth();
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META_StateAttribute(LineWidth, LINEWIDTH);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(LineWidth,sa)
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_width)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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void setWidth(const float width);
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inline const float getWidth() const { return _width; }
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virtual void apply(State& state) const;
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protected :
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virtual ~LineWidth();
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float _width;
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};
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};
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#endif
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@ -120,9 +120,10 @@ class SG_EXPORT StateAttribute : public Object
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LIGHT_5 =LIGHT+1,
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LIGHT_6 =LIGHT+1,
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LIGHT_7 =LIGHT+1,
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POINT =LIGHT_7+1,
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POLYGONMODE =POINT+1,
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POINT =LIGHT_7+1,
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LINEWIDTH =POINT+1,
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POLYGONMODE =LINEWIDTH+1,
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POLYGONOFFSET =POLYGONMODE+1,
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TEXENV =POLYGONOFFSET+1,
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TEXGEN =TEXENV+1,
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27
src/osg/LineWidth.cpp
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27
src/osg/LineWidth.cpp
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@ -0,0 +1,27 @@
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#include <osg/GL>
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#include <osg/LineWidth>
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#include <osg/Notify>
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using namespace osg;
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LineWidth::LineWidth()
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{
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_width = 1.0f;
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}
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LineWidth::~LineWidth()
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{
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}
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void LineWidth::setWidth( const float width )
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{
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_width = width;
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}
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void LineWidth::apply(State&) const
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{
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glLineWidth(_width);
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}
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@ -28,6 +28,7 @@ C++FILES = \
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Light.cpp\
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LightSource.cpp\
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LineSegment.cpp\
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LineWidth.cpp\
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LOD.cpp\
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Material.cpp\
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Matrix.cpp\
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54
src/osgPlugins/osg/LineWidth.cpp
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54
src/osgPlugins/osg/LineWidth.cpp
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@ -0,0 +1,54 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <osg/LineWidth>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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using namespace osg;
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using namespace osgDB;
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// forward declare functions to use later.
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bool LineWidth_readLocalData(Object& obj, Input& fr);
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bool LineWidth_writeLocalData(const Object& obj, Output& fw);
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// register the read and write functions with the osgDB::Registry.
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RegisterDotOsgWrapperProxy g_LineWidthProxy
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(
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new osg::LineWidth,
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"LineWidth",
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"Object StateAttribute LineWidth",
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&LineWidth_readLocalData,
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&LineWidth_writeLocalData
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);
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bool LineWidth_readLocalData(Object& obj, Input& fr)
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{
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bool iteratorAdvanced = false;
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LineWidth& lineWidth = static_cast<LineWidth&>(obj);
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float data;
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if (fr[0].matchWord("width") && fr[1].getFloat(data))
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{
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lineWidth.setWidth(data);
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fr+=2;
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iteratorAdvanced = true;
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}
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return iteratorAdvanced;
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}
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bool LineWidth_writeLocalData(const Object& obj, Output& fw)
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{
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const LineWidth& lineWidth = static_cast<const LineWidth&>(obj);
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fw.indent() << "width " << lineWidth.getWidth() << std::endl;
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return true;
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}
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@ -20,6 +20,7 @@ C++FILES = \
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Impostor.cpp\
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Light.cpp\
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LightSource.cpp\
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LineWidth.cpp\
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LOD.cpp\
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Material.cpp\
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Matrix.cpp\
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