Added support for glLineWidth via an osg::LineWidth StateAttribute.

This commit is contained in:
Robert Osfield 2001-12-20 20:48:46 +00:00
parent 8aa72d85cf
commit 9365f0e3b1
8 changed files with 149 additions and 3 deletions

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@ -197,6 +197,10 @@ SOURCE=..\..\src\osg\LineSegment.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\LineWidth.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\LOD.cpp
# End Source File
# Begin Source File
@ -425,6 +429,10 @@ SOURCE=..\..\Include\Osg\LineSegment
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\LineWidth
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Lod
# End Source File
# Begin Source File

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@ -166,6 +166,10 @@ SOURCE=..\..\..\src\osgPlugins\osg\LightSource.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\LineWidth.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\LOD.cpp
# End Source File
# Begin Source File

50
include/osg/LineWidth Normal file
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@ -0,0 +1,50 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_LineWidth
#define OSG_LineWidth 1
#include <osg/StateAttribute>
#include <osg/StateSet>
namespace osg {
/** LineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels.*/
class SG_EXPORT LineWidth : public StateAttribute
{
public :
LineWidth();
META_StateAttribute(LineWidth, LINEWIDTH);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(LineWidth,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_width)
return 0; // passed all the above comparison macro's, must be equal.
}
void setWidth(const float width);
inline const float getWidth() const { return _width; }
virtual void apply(State& state) const;
protected :
virtual ~LineWidth();
float _width;
};
};
#endif

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@ -120,9 +120,10 @@ class SG_EXPORT StateAttribute : public Object
LIGHT_5 =LIGHT+1,
LIGHT_6 =LIGHT+1,
LIGHT_7 =LIGHT+1,
POINT =LIGHT_7+1,
POLYGONMODE =POINT+1,
POINT =LIGHT_7+1,
LINEWIDTH =POINT+1,
POLYGONMODE =LINEWIDTH+1,
POLYGONOFFSET =POLYGONMODE+1,
TEXENV =POLYGONOFFSET+1,
TEXGEN =TEXENV+1,

27
src/osg/LineWidth.cpp Normal file
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@ -0,0 +1,27 @@
#include <osg/GL>
#include <osg/LineWidth>
#include <osg/Notify>
using namespace osg;
LineWidth::LineWidth()
{
_width = 1.0f;
}
LineWidth::~LineWidth()
{
}
void LineWidth::setWidth( const float width )
{
_width = width;
}
void LineWidth::apply(State&) const
{
glLineWidth(_width);
}

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@ -28,6 +28,7 @@ C++FILES = \
Light.cpp\
LightSource.cpp\
LineSegment.cpp\
LineWidth.cpp\
LOD.cpp\
Material.cpp\
Matrix.cpp\

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@ -0,0 +1,54 @@
#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <osg/LineWidth>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool LineWidth_readLocalData(Object& obj, Input& fr);
bool LineWidth_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_LineWidthProxy
(
new osg::LineWidth,
"LineWidth",
"Object StateAttribute LineWidth",
&LineWidth_readLocalData,
&LineWidth_writeLocalData
);
bool LineWidth_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
LineWidth& lineWidth = static_cast<LineWidth&>(obj);
float data;
if (fr[0].matchWord("width") && fr[1].getFloat(data))
{
lineWidth.setWidth(data);
fr+=2;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool LineWidth_writeLocalData(const Object& obj, Output& fw)
{
const LineWidth& lineWidth = static_cast<const LineWidth&>(obj);
fw.indent() << "width " << lineWidth.getWidth() << std::endl;
return true;
}

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@ -20,6 +20,7 @@ C++FILES = \
Impostor.cpp\
Light.cpp\
LightSource.cpp\
LineWidth.cpp\
LOD.cpp\
Material.cpp\
Matrix.cpp\