Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications
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c5b22f341a
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92092a56ae
@ -37,16 +37,14 @@ class OSG_EXPORT AutoTransform : public Transform
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virtual const char* className() const { return "AutoTransform"; }
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virtual const char* libraryName() const { return "osg"; }
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virtual void accept(NodeVisitor& nv);
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virtual AutoTransform* asAutoTransform() { return this; }
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virtual const AutoTransform* asAutoTransform() const { return this; }
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inline void setPosition(const Vec3d& pos) { _position = pos; _matrixDirty=true; dirtyBound(); }
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inline void setPosition(const Vec3d& pos) { _position = pos; dirtyBound(); }
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inline const Vec3d& getPosition() const { return _position; }
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inline void setRotation(const Quat& quat) { _rotation = quat; _matrixDirty=true; dirtyBound(); }
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inline void setRotation(const Quat& quat) { _rotation = quat; dirtyBound(); }
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inline const Quat& getRotation() const { return _rotation; }
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inline void setScale(double scale) { setScale(osg::Vec3(scale,scale,scale)); }
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@ -60,7 +58,7 @@ class OSG_EXPORT AutoTransform : public Transform
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void setMaximumScale(double maximumScale) { _maximumScale = maximumScale; }
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double getMaximumScale() const { return _maximumScale; }
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inline void setPivotPoint(const Vec3d& pivot) { _pivotPoint = pivot; _matrixDirty=true; dirtyBound(); }
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inline void setPivotPoint(const Vec3d& pivot) { _pivotPoint = pivot; dirtyBound(); }
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inline const Vec3d& getPivotPoint() const { return _pivotPoint; }
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@ -91,7 +89,7 @@ class OSG_EXPORT AutoTransform : public Transform
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/** Get the front face direction normal. */
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inline const Vec3& getNormal() const { return _normal; }
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void setAutoScaleToScreen(bool autoScaleToScreen) { _autoScaleToScreen = autoScaleToScreen; _matrixDirty=true; }
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void setAutoScaleToScreen(bool autoScaleToScreen) { _autoScaleToScreen = autoScaleToScreen; }
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bool getAutoScaleToScreen() const { return _autoScaleToScreen; }
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@ -120,21 +118,14 @@ class OSG_EXPORT AutoTransform : public Transform
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mutable Quat _rotation;
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mutable Vec3d _scale;
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mutable bool _firstTimeToInitEyePoint;
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mutable osg::Vec3 _previousEyePoint;
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mutable osg::Vec3 _previousLocalUp;
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mutable Viewport::value_type _previousWidth;
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mutable Viewport::value_type _previousHeight;
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mutable osg::Matrixd _previousProjection;
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mutable osg::Vec3d _previousPosition;
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double _minimumScale;
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double _maximumScale;
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double _autoScaleTransitionWidthRatio;
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void computeMatrix() const;
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osg::Matrixd computeMatrix(const osg::NodeVisitor* nv) const;
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mutable bool _matrixDirty;
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mutable bool _matrixInitalized;
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mutable osg::Matrixd _cachedMatrix;
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enum AxisAligned
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@ -143,8 +143,14 @@ class OSG_EXPORT CullStack : public osg::CullSettings
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inline const CullingSet& getCurrentCullingSet() const { return *_back_modelviewCullingStack; }
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inline osg::Viewport* getViewport();
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inline const osg::Viewport* getViewport() const;
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inline osg::RefMatrix* getModelViewMatrix();
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inline const osg::RefMatrix* getModelViewMatrix() const;
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inline osg::RefMatrix* getProjectionMatrix();
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inline const osg::RefMatrix* getProjectionMatrix() const;
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inline osg::Matrix getWindowMatrix() const;
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inline const osg::RefMatrix* getMVPW();
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@ -224,38 +230,32 @@ class OSG_EXPORT CullStack : public osg::CullSettings
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inline osg::Viewport* CullStack::getViewport()
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{
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if (!_viewportStack.empty())
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{
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return _viewportStack.back().get();
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}
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else
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{
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return 0L;
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}
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return _viewportStack.empty() ? 0 : _viewportStack.back().get();
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}
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inline const osg::Viewport* CullStack::getViewport() const
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{
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return _viewportStack.empty() ? 0 : _viewportStack.back().get();
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}
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inline osg::RefMatrix* CullStack::getModelViewMatrix()
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{
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if (!_modelviewStack.empty())
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{
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return _modelviewStack.back().get();
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}
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else
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{
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return _identity.get();
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}
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return _modelviewStack.empty() ? _identity.get() : _modelviewStack.back().get();
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}
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inline const osg::RefMatrix* CullStack::getModelViewMatrix() const
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{
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return _modelviewStack.empty() ? _identity.get() : _modelviewStack.back().get();
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}
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inline osg::RefMatrix* CullStack::getProjectionMatrix()
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{
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if (!_projectionStack.empty())
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{
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return _projectionStack.back().get();
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}
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else
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{
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return _identity.get();
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}
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return _projectionStack.empty() ? _identity.get() : _projectionStack.back().get();
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}
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inline const osg::RefMatrix* CullStack::getProjectionMatrix() const
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{
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return _projectionStack.empty() ? _identity.get() : _projectionStack.back().get();
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}
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inline osg::Matrix CullStack::getWindowMatrix() const
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@ -22,13 +22,10 @@ AutoTransform::AutoTransform():
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_autoRotateMode(NO_ROTATION),
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_autoScaleToScreen(false),
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_scale(1.0,1.0,1.0),
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_firstTimeToInitEyePoint(true),
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_previousWidth(0),
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_previousHeight(0),
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_minimumScale(0.0),
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_maximumScale(DBL_MAX),
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_autoScaleTransitionWidthRatio(0.25),
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_matrixDirty(true),
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_matrixInitalized(false),
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_axis(0.0f,0.0f,1.0f),
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_normal(0.0f,-1.0f,0.0f),
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_cachedMode(NO_ROTATION),
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@ -46,13 +43,10 @@ AutoTransform::AutoTransform(const AutoTransform& pat,const CopyOp& copyop):
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_autoScaleToScreen(pat._autoScaleToScreen),
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_rotation(pat._rotation),
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_scale(pat._scale),
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_firstTimeToInitEyePoint(true),
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_previousWidth(0),
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_previousHeight(0),
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_minimumScale(pat._minimumScale),
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_maximumScale(pat._maximumScale),
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_autoScaleTransitionWidthRatio(pat._autoScaleTransitionWidthRatio),
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_matrixDirty(true),
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_matrixInitalized(false),
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_axis(pat._axis),
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_normal(pat._normal),
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_cachedMode(pat._cachedMode),
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@ -64,7 +58,6 @@ AutoTransform::AutoTransform(const AutoTransform& pat,const CopyOp& copyop):
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void AutoTransform::setAutoRotateMode(AutoRotateMode mode)
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{
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_autoRotateMode = mode;
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_firstTimeToInitEyePoint = true;
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_cachedMode = CACHE_DIRTY;
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updateCache();
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}
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@ -109,284 +102,211 @@ void AutoTransform::setScale(const Vec3d& scale)
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if (_scale.y()>_maximumScale) _scale.y() = _maximumScale;
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if (_scale.z()>_maximumScale) _scale.z() = _maximumScale;
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_matrixDirty=true;
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dirtyBound();
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}
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bool AutoTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
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bool AutoTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const
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{
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if (_matrixDirty) computeMatrix();
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if (_referenceFrame==RELATIVE_RF)
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{
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matrix.preMult(_cachedMatrix);
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matrix.preMult(computeMatrix(nv));
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}
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else // absolute
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{
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matrix = _cachedMatrix;
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matrix = computeMatrix(nv);
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}
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return true;
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}
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bool AutoTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
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bool AutoTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const
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{
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if (_scale.x() == 0.0 || _scale.y() == 0.0 || _scale.z() == 0.0)
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return false;
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if (_referenceFrame==RELATIVE_RF)
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{
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matrix.postMultTranslate(-_position);
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matrix.postMultRotate(_rotation.inverse());
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matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z()));
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matrix.postMultTranslate(_pivotPoint);
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matrix.postMult(osg::Matrix::inverse(computeMatrix(nv)));
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}
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else // absolute
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{
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matrix.makeRotate(_rotation.inverse());
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matrix.preMultTranslate(-_position);
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matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z()));
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matrix.postMultTranslate(_pivotPoint);
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matrix = osg::Matrix::inverse(computeMatrix(nv));
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}
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return true;
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}
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void AutoTransform::computeMatrix() const
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osg::Matrixd AutoTransform::computeMatrix(const osg::NodeVisitor* nv) const
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{
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if (!_matrixDirty) return;
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_matrixInitalized = true;
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_cachedMatrix.makeRotate(_rotation);
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_cachedMatrix.postMultTranslate(_position);
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_cachedMatrix.preMultScale(_scale);
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_cachedMatrix.preMultTranslate(-_pivotPoint);
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Quat rotation = _rotation;
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osg::Vec3d scale = _scale;
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_matrixDirty = false;
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}
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void AutoTransform::accept(NodeVisitor& nv)
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{
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if (nv.validNodeMask(*this))
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const CullStack* cs = dynamic_cast<const CullStack*>(nv);
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if (cs)
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{
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// if app traversal update the frame count.
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if (nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR)
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{
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}
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else
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if (nv.getVisitorType()==NodeVisitor::CULL_VISITOR)
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{
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osg::Vec3d eyePoint = cs->getEyeLocal();
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osg::Vec3d localUp = cs->getUpLocal();
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CullStack* cs = dynamic_cast<CullStack*>(&nv);
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if (cs)
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if (getAutoScaleToScreen())
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{
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double size = 1.0/cs->pixelSize(getPosition(),0.48f);
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//if (_autoScaleTransitionWidthRatio>0.0)
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{
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Viewport::value_type width = _previousWidth;
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Viewport::value_type height = _previousHeight;
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osg::Viewport* viewport = cs->getViewport();
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if (viewport)
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if (_minimumScale>0.0)
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{
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width = viewport->width();
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height = viewport->height();
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double j = _minimumScale;
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double i = (_maximumScale<DBL_MAX) ?
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_minimumScale+(_maximumScale-_minimumScale)*_autoScaleTransitionWidthRatio :
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_minimumScale*(1.0+_autoScaleTransitionWidthRatio);
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double c = 1.0/(4.0*(i-j));
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double b = 1.0 - 2.0*c*i;
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double a = j + b*b / (4.0*c);
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double k = -b / (2.0*c);
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if (size<k) size = _minimumScale;
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else if (size<i) size = a + b*size + c*(size*size);
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}
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osg::Vec3d eyePoint = cs->getEyeLocal();
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osg::Vec3d localUp = cs->getUpLocal();
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osg::Vec3d position = getPosition();
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const osg::Matrix& projection = *(cs->getProjectionMatrix());
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bool doUpdate = _firstTimeToInitEyePoint;
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if (!_firstTimeToInitEyePoint)
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if (_maximumScale<DBL_MAX)
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{
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osg::Vec3d dv = _previousEyePoint-eyePoint;
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if (dv.length2()>getAutoUpdateEyeMovementTolerance()*(eyePoint-getPosition()).length2())
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{
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doUpdate = true;
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}
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osg::Vec3d dupv = _previousLocalUp-localUp;
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// rotating the camera only affects ROTATE_TO_*
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if (_autoRotateMode &&
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dupv.length2()>getAutoUpdateEyeMovementTolerance())
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{
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doUpdate = true;
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}
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else if (width!=_previousWidth || height!=_previousHeight)
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{
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doUpdate = true;
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}
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else if (projection != _previousProjection)
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{
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doUpdate = true;
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}
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else if (position != _previousPosition)
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{
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doUpdate = true;
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}
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double n = _maximumScale;
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double m = (_minimumScale>0.0) ?
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_maximumScale+(_minimumScale-_maximumScale)*_autoScaleTransitionWidthRatio :
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_maximumScale*(1.0-_autoScaleTransitionWidthRatio);
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double c = 1.0 / (4.0*(m-n));
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double b = 1.0 - 2.0*c*m;
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double a = n + b*b/(4.0*c);
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double p = -b / (2.0*c);
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if (size>p) size = _maximumScale;
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else if (size>m) size = a + b*size + c*(size*size);
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}
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_firstTimeToInitEyePoint = false;
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if (doUpdate)
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{
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if (getAutoScaleToScreen())
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{
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double size = 1.0/cs->pixelSize(getPosition(),0.48f);
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if (_autoScaleTransitionWidthRatio>0.0)
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{
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if (_minimumScale>0.0)
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{
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double j = _minimumScale;
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double i = (_maximumScale<DBL_MAX) ?
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_minimumScale+(_maximumScale-_minimumScale)*_autoScaleTransitionWidthRatio :
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_minimumScale*(1.0+_autoScaleTransitionWidthRatio);
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double c = 1.0/(4.0*(i-j));
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double b = 1.0 - 2.0*c*i;
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double a = j + b*b / (4.0*c);
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double k = -b / (2.0*c);
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if (size<k) size = _minimumScale;
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else if (size<i) size = a + b*size + c*(size*size);
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}
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if (_maximumScale<DBL_MAX)
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{
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double n = _maximumScale;
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double m = (_minimumScale>0.0) ?
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_maximumScale+(_minimumScale-_maximumScale)*_autoScaleTransitionWidthRatio :
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_maximumScale*(1.0-_autoScaleTransitionWidthRatio);
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double c = 1.0 / (4.0*(m-n));
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double b = 1.0 - 2.0*c*m;
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double a = n + b*b/(4.0*c);
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double p = -b / (2.0*c);
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if (size>p) size = _maximumScale;
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else if (size>m) size = a + b*size + c*(size*size);
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}
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}
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setScale(size);
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}
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if (_autoRotateMode==ROTATE_TO_SCREEN)
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{
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osg::Vec3d translation;
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osg::Quat rotation;
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osg::Vec3d scale;
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osg::Quat so;
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cs->getModelViewMatrix()->decompose( translation, rotation, scale, so );
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setRotation(rotation.inverse());
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}
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else if (_autoRotateMode==ROTATE_TO_CAMERA)
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{
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osg::Vec3d PosToEye = _position - eyePoint;
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osg::Matrix lookto = osg::Matrix::lookAt(
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osg::Vec3d(0,0,0), PosToEye, localUp);
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Quat q;
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q.set(osg::Matrix::inverse(lookto));
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setRotation(q);
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}
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else if (_autoRotateMode==ROTATE_TO_AXIS)
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{
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Matrix matrix;
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Vec3 ev(eyePoint - _position);
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switch(_cachedMode)
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{
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case(AXIAL_ROT_Z_AXIS):
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{
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float s = ev.x()*inv;
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float c = -ev.y()*inv;
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matrix(0,0) = c;
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matrix(1,0) = -s;
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matrix(0,1) = s;
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matrix(1,1) = c;
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}
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break;
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}
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case(AXIAL_ROT_Y_AXIS):
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{
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ev.y() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float s = -ev.z()*inv;
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float c = ev.x()*inv;
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matrix(0,0) = c;
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matrix(2,0) = s;
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matrix(0,2) = -s;
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matrix(2,2) = c;
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}
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break;
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}
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case(AXIAL_ROT_X_AXIS):
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{
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ev.x() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float s = -ev.z()*inv;
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float c = -ev.y()*inv;
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matrix(1,1) = c;
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matrix(2,1) = -s;
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matrix(1,2) = s;
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matrix(2,2) = c;
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}
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break;
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}
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case(ROTATE_TO_AXIS): // need to implement
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{
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float ev_side = ev*_side;
|
||||
float ev_normal = ev*_normal;
|
||||
float rotation = atan2f(ev_side,ev_normal);
|
||||
matrix.makeRotate(rotation,_axis);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Quat q;
|
||||
q.set(matrix);
|
||||
setRotation(q);
|
||||
}
|
||||
|
||||
_previousEyePoint = eyePoint;
|
||||
_previousLocalUp = localUp;
|
||||
_previousWidth = width;
|
||||
_previousHeight = height;
|
||||
_previousProjection = projection;
|
||||
_previousPosition = position;
|
||||
|
||||
_matrixDirty = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// TODO setScale(size);
|
||||
scale.set(size, size, size);
|
||||
}
|
||||
|
||||
// now do the proper accept
|
||||
Transform::accept(nv);
|
||||
if (_autoRotateMode==ROTATE_TO_SCREEN)
|
||||
{
|
||||
osg::Vec3d mv_translation;
|
||||
osg::Vec3d mv_scale;
|
||||
osg::Quat mv_rotation;
|
||||
osg::Quat mv_so;
|
||||
|
||||
cs->getModelViewMatrix()->decompose( mv_translation, mv_rotation, mv_scale, mv_so );
|
||||
|
||||
// TODO setRotation(rotation.inverse());
|
||||
rotation = mv_rotation.inverse();
|
||||
}
|
||||
else if (_autoRotateMode==ROTATE_TO_CAMERA)
|
||||
{
|
||||
osg::Vec3d PosToEye = _position - eyePoint;
|
||||
osg::Matrix lookto = osg::Matrix::lookAt(
|
||||
osg::Vec3d(0,0,0), PosToEye, localUp);
|
||||
Quat q;
|
||||
q.set(osg::Matrix::inverse(lookto));
|
||||
// TODO setRotation(q);
|
||||
rotation = q;
|
||||
}
|
||||
else if (_autoRotateMode==ROTATE_TO_AXIS)
|
||||
{
|
||||
Matrix matrix;
|
||||
Vec3 ev(eyePoint - _position);
|
||||
|
||||
switch(_cachedMode)
|
||||
{
|
||||
case(AXIAL_ROT_Z_AXIS):
|
||||
{
|
||||
ev.z() = 0.0f;
|
||||
float ev_length = ev.length();
|
||||
if (ev_length>0.0f)
|
||||
{
|
||||
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
|
||||
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
|
||||
float inv = 1.0f/ev_length;
|
||||
float s = ev.x()*inv;
|
||||
float c = -ev.y()*inv;
|
||||
matrix(0,0) = c;
|
||||
matrix(1,0) = -s;
|
||||
matrix(0,1) = s;
|
||||
matrix(1,1) = c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case(AXIAL_ROT_Y_AXIS):
|
||||
{
|
||||
ev.y() = 0.0f;
|
||||
float ev_length = ev.length();
|
||||
if (ev_length>0.0f)
|
||||
{
|
||||
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
|
||||
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
|
||||
float inv = 1.0f/ev_length;
|
||||
float s = -ev.z()*inv;
|
||||
float c = ev.x()*inv;
|
||||
matrix(0,0) = c;
|
||||
matrix(2,0) = s;
|
||||
matrix(0,2) = -s;
|
||||
matrix(2,2) = c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case(AXIAL_ROT_X_AXIS):
|
||||
{
|
||||
ev.x() = 0.0f;
|
||||
float ev_length = ev.length();
|
||||
if (ev_length>0.0f)
|
||||
{
|
||||
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
|
||||
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
|
||||
float inv = 1.0f/ev_length;
|
||||
float s = -ev.z()*inv;
|
||||
float c = -ev.y()*inv;
|
||||
matrix(1,1) = c;
|
||||
matrix(2,1) = -s;
|
||||
matrix(1,2) = s;
|
||||
matrix(2,2) = c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case(ROTATE_TO_AXIS): // need to implement
|
||||
{
|
||||
float ev_side = ev*_side;
|
||||
float ev_normal = ev*_normal;
|
||||
float angle = atan2f(ev_side,ev_normal);
|
||||
matrix.makeRotate(angle,_axis);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Quat q;
|
||||
q.set(matrix);
|
||||
// TODO setRotation(q);
|
||||
rotation = q;
|
||||
}
|
||||
}
|
||||
|
||||
_rotation = rotation;
|
||||
_scale = scale;
|
||||
// setRotation(rotation);
|
||||
// setScale(scale);
|
||||
|
||||
osg::Matrixd matrix;
|
||||
matrix.makeRotate(rotation);
|
||||
matrix.postMultTranslate(_position);
|
||||
matrix.preMultScale(scale);
|
||||
matrix.preMultTranslate(-_pivotPoint);
|
||||
|
||||
_cachedMatrix = matrix;
|
||||
|
||||
return matrix;
|
||||
}
|
||||
|
||||
BoundingSphere AutoTransform::computeBound() const
|
||||
{
|
||||
BoundingSphere bsphere;
|
||||
|
||||
if ( getAutoScaleToScreen() && _firstTimeToInitEyePoint )
|
||||
if ( getAutoScaleToScreen() && !_matrixInitalized )
|
||||
return bsphere;
|
||||
|
||||
bsphere = Transform::computeBound();
|
||||
|
Loading…
Reference in New Issue
Block a user