Tightened up float usage.
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@ -148,11 +148,11 @@ void initVertexMap(osgAnimation::Bone* b0,
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{
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float val = (*array)[i][0];
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std::cout << val << std::endl;
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if (val >= -1 && val <= 0)
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if (val >= -1.0f && val <= 0.0f)
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(*vim)[b0->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f));
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else if ( val > 0 && val <= 1)
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else if ( val > 0.0f && val <= 1.0f)
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(*vim)[b1->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f));
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else if ( val > 1)
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else if ( val > 1.0f)
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(*vim)[b2->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f));
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}
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