Tightened up float usage.

This commit is contained in:
Robert Osfield 2011-06-25 07:07:16 +00:00
parent 8620c4af7e
commit 913e159114

View File

@ -148,11 +148,11 @@ void initVertexMap(osgAnimation::Bone* b0,
{
float val = (*array)[i][0];
std::cout << val << std::endl;
if (val >= -1 && val <= 0)
if (val >= -1.0f && val <= 0.0f)
(*vim)[b0->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f));
else if ( val > 0 && val <= 1)
else if ( val > 0.0f && val <= 1.0f)
(*vim)[b1->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f));
else if ( val > 1)
else if ( val > 1.0f)
(*vim)[b2->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f));
}