diff --git a/NEWS.txt b/NEWS.txt index 5b060ab7c..d90231707 100644 --- a/NEWS.txt +++ b/NEWS.txt @@ -3,7 +3,7 @@ OSG News = !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more. -PERTHSHIRE, Scotland - 27th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. +PERTHSHIRE, Scotland - 28th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. === Open-source development delivers industry-leading features and performance === The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. @@ -23,8 +23,9 @@ The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the le * New pov plugin for exporting a scene to POV-Ray format, enabling use of POV-Ray to do photo-realistic ray tracing * New ply plugin for reading ply files * Improvements to osgText that enable bevelling of 3D text and highter quality 2D fonts - * Improvements to osgVolume enabling high quality race traced volume rendering + * Improvements to osgVolume enabling high quality ray traced volume rendering * Improvements to osgManipulator making it more flexible + * Improvements to osgParticle to support shader based particle effects * Revamped 3ds plugin for reading and writing of .3ds files * Revamped dxf plugin for reading and writing of .dxf files * Support for Cocoa and 64bit OSX build diff --git a/README.txt b/README.txt index 5d2d417f8..134ab24f1 100644 --- a/README.txt +++ b/README.txt @@ -27,7 +27,7 @@ more indepth instructions. Robert Osfield. Project Lead. -17th June 2011. +28th June 2011. -- diff --git a/applications/osgversion/Contributors.cpp b/applications/osgversion/Contributors.cpp index 17fd1acfa..30cc1211b 100644 --- a/applications/osgversion/Contributors.cpp +++ b/applications/osgversion/Contributors.cpp @@ -321,6 +321,7 @@ TypoCorrection typoCorrections[] = {"Jea-Sebastien", "Jean-Sébastien"}, {"Jean-Sebasien", "Jean-Sébastien"}, {"Jean-Sebastien", "Jean-Sébastien"}, + {"Jean-Sebestien", "Jean-Sébastien"}, {"Johhansen", "Johansen"}, {"Johnansen", "Johansen"}, {"Johnasen", "Johansen"},