Reduced the number of aliased attributes to fit within the basic 8 attribute location available on basic GLES2 implementations
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@ -59,6 +59,29 @@ State::State():
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_modelViewProjectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewProjectionMatrix");
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_normalMatrixUniform = new Uniform(Uniform::FLOAT_MAT3,"osg_NormalMatrix");
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bool compactAliasing = true;
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if (compactAliasing)
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{
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setUpVertexAttribAlias(_vertexAlias,0, "gl_Vertex","osg_Vertex","attribute vec4 ");
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setUpVertexAttribAlias(_normalAlias, 1, "gl_Normal","osg_Normal","attribute vec3 ");
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setUpVertexAttribAlias(_colorAlias, 2, "gl_Color","osg_Color","attribute vec4 ");
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_texCoordAliasList.resize(5);
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for(unsigned int i=0; i<_texCoordAliasList.size(); i++)
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{
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std::stringstream gl_MultiTexCoord;
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std::stringstream osg_MultiTexCoord;
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gl_MultiTexCoord<<"gl_MultiTexCoord"<<i;
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osg_MultiTexCoord<<"osg_MultiTexCoord"<<i;
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setUpVertexAttribAlias(_texCoordAliasList[i], 3+i, gl_MultiTexCoord.str(), osg_MultiTexCoord.str(), "attribute vec4 ");
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}
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setUpVertexAttribAlias(_secondaryColorAlias, 6, "gl_SecondaryColor","osg_SecondaryColor","attribute vec4 ");
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setUpVertexAttribAlias(_fogCoordAlias, 7, "gl_FogCoord","osg_FogCoord","attribute float ");
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}
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else
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{
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setUpVertexAttribAlias(_vertexAlias,0, "gl_Vertex","osg_Vertex","attribute vec4 ");
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setUpVertexAttribAlias(_normalAlias, 2, "gl_Normal","osg_Normal","attribute vec3 ");
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