Build fixes for Windows
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@ -16,6 +16,10 @@
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#include <osg/Texture>
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#ifndef GL_MAX_3D_TEXTURE_SIZE
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#endif
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namespace osg {
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/** Encapsulates OpenGl 2D texture functionality. Doesn't support cube maps,
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@ -28,10 +28,10 @@ namespace osgTerrain {
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/** Extact the setname and filename from a compound string in the from set:setname:filename".
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* Returns a setname of "" when non set:setname: entry is present.*/
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void extractSetNameAndFileName(const std::string& compoundstring, std::string& setname, std::string& filename);
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extern OSGTERRAIN_EXPORT void extractSetNameAndFileName(const std::string& compoundstring, std::string& setname, std::string& filename);
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/** Create a compound string in the form set:setname:filename, or just filename if setname is "".*/
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std::string createCompondSetNameAndFileName(const std::string& setname, const std::string& filename);
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extern OSGTERRAIN_EXPORT std::string createCompondSetNameAndFileName(const std::string& setname, const std::string& filename);
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class OSGTERRAIN_EXPORT Layer : public osg::Object
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{
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