readd VertexInfluence whenever it's bad named and kinda useless
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6d1193ee70
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@ -135,7 +135,9 @@ void initVertexMap(osgAnimation::Bone* b0,
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osg::Vec3Array* array)
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osg::Vec3Array* array)
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{
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{
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osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap;
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osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap;
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(*vim)[b0->getName()].setName(b0->getName());
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(*vim)[b1->getName()].setName(b1->getName());
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(*vim)[b2->getName()].setName(b2->getName());
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for (int i = 0; i < (int)array->size(); i++)
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for (int i = 0; i < (int)array->size(); i++)
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{
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{
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float val = (*array)[i][0];
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float val = (*array)[i][0];
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@ -46,15 +46,26 @@ namespace osgAnimation
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typedef std::vector<BoneWeight> BoneWeightList;
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typedef std::vector<BoneWeight> BoneWeightList;
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typedef std::vector<unsigned int> IndexList;
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typedef std::vector<unsigned int> IndexList;
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//Bone influence list
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class OSGANIMATION_EXPORT VertexInfluence : public IndexWeightList
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{
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public:
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const std::string& getName() const { return _name;}
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void setName(const std::string& name) { _name = name;}
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class VertexInfluenceMap : public std::map<std::string, IndexWeightList> , public osg::Object
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protected:
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// the name is the bone to link to
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std::string _name;
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};
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class VertexInfluenceMap : public std::map<std::string, VertexInfluence> , public osg::Object
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{
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{
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public:
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public:
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META_Object(osgAnimation, VertexInfluenceMap);
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META_Object(osgAnimation, VertexInfluenceMap);
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VertexInfluenceMap() {}
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VertexInfluenceMap() {}
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VertexInfluenceMap(const osgAnimation::VertexInfluenceMap& org, const osg::CopyOp& copyop):
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VertexInfluenceMap(const osgAnimation::VertexInfluenceMap& org, const osg::CopyOp& copyop):
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std::map<std::string, IndexWeightList>(org),
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std::map<std::string, VertexInfluence>(org),
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osg::Object(org, copyop)
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osg::Object(org, copyop)
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{}
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{}
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///normalize per vertex weights given numvert of the attached mesh
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///normalize per vertex weights given numvert of the attached mesh
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@ -89,14 +89,16 @@ void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervert
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if(sum>1e-4){
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if(sum>1e-4){
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sum=1.0f/sum;
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sum=1.0f/sum;
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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IndexWeightList & inf= (*this)[bwit->getBoneName()];
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VertexInfluence & inf= (*this)[bwit->getBoneName()];
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inf.push_back(IndexWeight(mapit->first, bwit->getWeight()*sum));
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inf.push_back(IndexWeight(mapit->first, bwit->getWeight()*sum));
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inf.setName(bwit->getBoneName());
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}
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}
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}
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}
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}else{
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}else{
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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IndexWeightList & inf= (*this)[bwit->getBoneName()];
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VertexInfluence & inf= (*this)[bwit->getBoneName()];
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inf.push_back(IndexWeight(mapit->first,bwit->getWeight()));
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inf.push_back(IndexWeight(mapit->first,bwit->getWeight()));
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inf.setName(bwit->getBoneName());
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}
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}
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}
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}
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@ -51,7 +51,7 @@ void ComputeAABBOnBoneVisitor::computeBoundingBoxOnBones() {
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osg::Vec3Array *vertices = dynamic_cast<osg::Vec3Array*>(rigGeometry->getVertexArray());
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osg::Vec3Array *vertices = dynamic_cast<osg::Vec3Array*>(rigGeometry->getVertexArray());
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if(!vertices) continue;
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if(!vertices) continue;
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osgAnimation::IndexWeightList vxtInf = (*itMap).second;
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osgAnimation::VertexInfluence vxtInf = (*itMap).second;
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//Expand the boundingBox with each vertex
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//Expand the boundingBox with each vertex
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for(unsigned int j = 0; j < vxtInf.size(); j++) {
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for(unsigned int j = 0; j < vxtInf.size(); j++) {
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@ -200,9 +200,9 @@ protected:
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BoneNameBoneMap::iterator bone_it = boneMap.find(vertexInfluencePair->first);
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BoneNameBoneMap::iterator bone_it = boneMap.find(vertexInfluencePair->first);
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if(bone_it == boneMap.end()) continue;
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if(bone_it == boneMap.end()) continue;
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osg::ref_ptr<osgAnimation::Bone> bone = bone_it->second;
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osg::ref_ptr<osgAnimation::Bone> bone = bone_it->second;
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const osgAnimation::IndexWeightList& vertexInfluence = (*vertexInfluencePair).second;
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const osgAnimation::VertexInfluence& vertexInfluence = (*vertexInfluencePair).second;
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for(osgAnimation::IndexWeightList::const_iterator vertexIndexWeight = vertexInfluence.begin(); vertexIndexWeight != vertexInfluence.end(); ++vertexIndexWeight) {
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for(osgAnimation::VertexInfluence::const_iterator vertexIndexWeight = vertexInfluence.begin(); vertexIndexWeight != vertexInfluence.end(); ++vertexIndexWeight) {
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rigGeometryInfluenceByBoneMap[bone.get()][*rigGeometry].addWeight((*vertexIndexWeight).second);
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rigGeometryInfluenceByBoneMap[bone.get()][*rigGeometry].addWeight((*vertexIndexWeight).second);
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}
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}
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}
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}
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@ -804,16 +804,17 @@ bool RigGeometry_readLocalData(Object& obj, Input& fr)
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for (int i = 0; i < nbGroups; i++)
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for (int i = 0; i < nbGroups; i++)
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{
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{
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int nbVertexes = 0;
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int nbVertexes = 0;
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std::string bonename;
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std::string name;
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if (fr.matchSequence("osgAnimation::VertexInfluence %s %i {"))
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if (fr.matchSequence("osgAnimation::VertexInfluence %s %i {"))
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{
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{
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bonename = fr[1].getStr();
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name = fr[1].getStr();
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fr[2].getInt(nbVertexes);
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fr[2].getInt(nbVertexes);
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fr += 4;
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fr += 4;
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iteratorAdvanced = true;
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iteratorAdvanced = true;
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}
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}
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osgAnimation::IndexWeightList vi;
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osgAnimation::VertexInfluence vi;
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vi.setName(name);
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vi.reserve(nbVertexes);
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vi.reserve(nbVertexes);
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for (int j = 0; j < nbVertexes; j++)
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for (int j = 0; j < nbVertexes; j++)
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{
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{
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@ -832,7 +833,7 @@ bool RigGeometry_readLocalData(Object& obj, Input& fr)
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{
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{
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fr+=1;
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fr+=1;
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}
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}
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(*vmap)[bonename] = vi;
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(*vmap)[name] = vi;
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}
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}
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if (!vmap->empty())
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if (!vmap->empty())
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geom.setInfluenceMap(vmap.get());
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geom.setInfluenceMap(vmap.get());
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@ -862,8 +863,8 @@ bool RigGeometry_writeLocalData(const Object& obj, Output& fw)
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name = "Empty";
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name = "Empty";
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fw.indent() << "osgAnimation::VertexInfluence \"" << name << "\" " << it->second.size() << " {" << std::endl;
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fw.indent() << "osgAnimation::VertexInfluence \"" << name << "\" " << it->second.size() << " {" << std::endl;
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fw.moveIn();
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fw.moveIn();
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const osgAnimation::IndexWeightList& vi = it->second;
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const osgAnimation::VertexInfluence& vi = it->second;
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for (osgAnimation::IndexWeightList::const_iterator itv = vi.begin(); itv != vi.end(); itv++)
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for (osgAnimation::VertexInfluence::const_iterator itv = vi.begin(); itv != vi.end(); itv++)
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{
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{
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fw.indent() << itv->first << " " << itv->second << std::endl;
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fw.indent() << itv->first << " " << itv->second << std::endl;
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}
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}
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@ -19,8 +19,8 @@ static bool readInfluenceMap( osgDB::InputStream& is, osgAnimation::RigGeometry&
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is >> is.PROPERTY("VertexInfluence");
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is >> is.PROPERTY("VertexInfluence");
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is.readWrappedString(bonename);
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is.readWrappedString(bonename);
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viSize = is.readSize(); is >> is.BEGIN_BRACKET;
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viSize = is.readSize(); is >> is.BEGIN_BRACKET;
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osgAnimation::VertexInfluence vi;
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osgAnimation::IndexWeightList vi;
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vi.setName( bonename );
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vi.reserve( viSize );
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vi.reserve( viSize );
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for ( unsigned int j=0; j<viSize; ++j )
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for ( unsigned int j=0; j<viSize; ++j )
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{
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{
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@ -46,14 +46,14 @@ static bool writeInfluenceMap( osgDB::OutputStream& os, const osgAnimation::RigG
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itr!=map->end(); ++itr )
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itr!=map->end(); ++itr )
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{
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{
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std::string name = itr->first;
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std::string name = itr->first;
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const osgAnimation::IndexWeightList& vi = itr->second;
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const osgAnimation::VertexInfluence& vi = itr->second;
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if ( name.empty() ) name = "Empty";
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if ( name.empty() ) name = "Empty";
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os << os.PROPERTY("VertexInfluence");
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os << os.PROPERTY("VertexInfluence");
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os.writeWrappedString(name);
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os.writeWrappedString(name);
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os.writeSize(vi.size()) ; os << os.BEGIN_BRACKET << std::endl;
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os.writeSize(vi.size()) ; os << os.BEGIN_BRACKET << std::endl;
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for ( osgAnimation::IndexWeightList::const_iterator vitr=vi.begin();
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for ( osgAnimation::VertexInfluence::const_iterator vitr=vi.begin();
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vitr != vi.end(); ++vitr )
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vitr != vi.end(); ++vitr )
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{
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{
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os << vitr->first << vitr->second << std::endl;
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os << vitr->first << vitr->second << std::endl;
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