Added LEFT_EYE and RIGHT_EYE stereo to osg::DisplaySettings/osgUtil::SceneView
Renamed LODBias to LODScale.
This commit is contained in:
parent
6d1ba6c0f4
commit
8e84722f90
@ -82,8 +82,8 @@ echo osglight glider.osg
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osglight glider.osg
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more memleaks.log
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echo osgimpostor Town.osg
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osgimpostor Town.osg
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echo osgimpostor
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osgimpostor
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more memleaks.log
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echo osgmultitexture cessnafire.osg
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@ -291,9 +291,10 @@ ifeq ($(OS),Darwin)
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LIB_EXT = dylib
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QUICKTIME = -framework QuickTime $(CARBON_LIB)
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TIFF_LIB = -ltiff
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SRC_DIRS = osg osgUtil osgDB \
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# src libs which require external libs: osgText
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SRC_DIRS = osg osgUtil osgDB osgParticle\
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osgGA osgGLUT \
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osgPlugins osgParticle \
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osgPlugins \
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Demos
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LIBVERSION = -dylib_current_version 0.9.1
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@ -58,8 +58,8 @@ osghud dumptruck.osg
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echo osglight glider.osg
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osglight glider.osg
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echo osgimpostor Town.osg
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osgimpostor Town.osg
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echo osgimpostor
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osgimpostor
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echo osgmultitexture cessnafire.osg
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osgmultitexture cessnafire.osg
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@ -26,8 +26,8 @@ class SG_EXPORT CollectOccludersVisitor : public osg::NodeVisitor, public osg::C
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virtual void reset();
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virtual float getDistanceToEyePoint(const Vec3& pos, bool withLODBias) const;
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virtual float getDistanceFromEyePoint(const Vec3& pos, bool withLODBias) const;
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virtual float getDistanceToEyePoint(const Vec3& pos, bool withLODScale) const;
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virtual float getDistanceFromEyePoint(const Vec3& pos, bool withLODScale) const;
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virtual void apply(osg::Node&);
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virtual void apply(osg::Transform& node);
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@ -66,8 +66,8 @@ class SG_EXPORT CullStack
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/** Returns the current CullingMode.*/
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CullingMode getCullingMode() const { return _cullingMode; }
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void setLODBias(float bias) { _LODBias = bias; }
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float getLODBias() const { return _LODBias; }
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void setLODScale(float bias) { _LODScale = bias; }
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float getLODScale() const { return _LODScale; }
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void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
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float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
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@ -163,7 +163,7 @@ class SG_EXPORT CullStack
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void popCullingSet();
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CullingMode _cullingMode;
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float _LODBias;
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float _LODScale;
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float _smallFeatureCullingPixelSize;
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// base set of shadow volume occluder to use in culling.
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@ -64,7 +64,9 @@ class SG_EXPORT DisplaySettings : public osg::Referenced
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QUAD_BUFFER,
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ANAGLYPHIC,
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HORIZONTAL_SPLIT,
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VERTICAL_SPLIT
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VERTICAL_SPLIT,
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LEFT_EYE,
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RIGHT_EYE
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};
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void setStereoMode(StereoMode mode) { _stereoMode = mode; }
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@ -192,12 +192,12 @@ class SG_EXPORT NodeVisitor : public Referenced
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/** Get the distance from a point to the eye point, distance value in local coordinate system.
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* Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement.
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* If the getDistianceFromEyePoint(pos) is not implmented than a default value of 0.0 is returned.*/
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virtual float getDistanceToEyePoint(const Vec3& /*pos*/, bool /*useLODBias*/) const { return 0.0f; }
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virtual float getDistanceToEyePoint(const Vec3& /*pos*/, bool /*useLODScale*/) const { return 0.0f; }
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/** Get the distance of a point from the eye point, distance value in the eye coordinate system.
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* Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement.
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* If the getDistianceFromEyePoint(pos) is not implmented than a default value of 0.0 is returned.*/
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virtual float getDistanceFromEyePoint(const Vec3& /*pos*/, bool /*useLODBias*/) const { return 0.0f; }
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virtual float getDistanceFromEyePoint(const Vec3& /*pos*/, bool /*useLODScale*/) const { return 0.0f; }
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virtual void apply(Node& node) { traverse(node);}
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@ -48,8 +48,8 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
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virtual void reset();
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virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODBias) const;
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virtual float getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODBias) const;
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virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODScale) const;
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virtual float getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODScale) const;
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virtual void apply(osg::Node&);
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virtual void apply(osg::Geode& node);
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@ -167,10 +167,10 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
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const osg::Node::NodeMask getCullMaskRight() const { return _cullMaskRight; }
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/** Set the LOD bias for the CullVisitor to use.*/
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void setLODBias(float bias) { _LODBias = bias; }
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void setLODScale(float bias) { _LODScale = bias; }
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/** Get the LOD bias.*/
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float getLODBias() const { return _LODBias; }
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float getLODScale() const { return _LODScale; }
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/** Set the Small Feature Culling Pixel Size.*/
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void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
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@ -319,7 +319,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
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CullVisitor::ComputeNearFarMode _computeNearFar;
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osg::CullStack::CullingMode _cullingMode;
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float _LODBias;
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float _LODScale;
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float _smallFeatureCullingPixelSize;
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FusionDistanceMode _fusionDistanceMode;
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@ -32,19 +32,19 @@ void CollectOccludersVisitor::reset()
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CullStack::reset();
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}
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float CollectOccludersVisitor::getDistanceToEyePoint(const Vec3& pos, bool withLODBias) const
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float CollectOccludersVisitor::getDistanceToEyePoint(const Vec3& pos, bool withLODScale) const
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{
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if (withLODBias) return (pos-getEyeLocal()).length()*getLODBias();
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if (withLODScale) return (pos-getEyeLocal()).length()*getLODScale();
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else return (pos-getEyeLocal()).length();
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}
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float CollectOccludersVisitor::getDistanceFromEyePoint(const Vec3& pos, bool withLODBias) const
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float CollectOccludersVisitor::getDistanceFromEyePoint(const Vec3& pos, bool withLODScale) const
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{
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const Matrix& matrix = *_modelviewStack.back();
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float dist = -(pos[0]*matrix(0,2)+pos[1]*matrix(1,2)+pos[2]*matrix(2,2)+matrix(3,2));
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if (withLODBias) return dist*getLODBias();
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else return dist*getLODBias();
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if (withLODScale) return dist*getLODScale();
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else return dist*getLODScale();
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}
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void CollectOccludersVisitor::apply(osg::Node& node)
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@ -5,7 +5,7 @@ using namespace osg;
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CullStack::CullStack()
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{
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_cullingMode = ENABLE_ALL_CULLING;
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_LODBias = 1.0f;
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_LODScale = 1.0f;
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_smallFeatureCullingPixelSize = 2.0f;
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_frustumVolume=-1.0f;
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_bbCornerNear = 0;
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@ -129,6 +129,16 @@ void DisplaySettings::readEnvironmentalVariables()
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{
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_stereoMode = VERTICAL_SPLIT;
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}
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else
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if (strcmp(ptr,"LEFT_EYE")==0)
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{
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_stereoMode = LEFT_EYE;
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}
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else
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if (strcmp(ptr,"RIGHT_EYE")==0)
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{
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_stereoMode = RIGHT_EYE;
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}
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}
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if( (ptr = getenv("OSG_STEREO")) != 0)
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@ -230,6 +240,8 @@ void DisplaySettings::readCommandLine(std::vector<std::string>& commandLine)
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else if (*itr=="QUAD_BUFFER") { _stereo = true;_stereoMode = QUAD_BUFFER; ++itr; }
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else if (*itr=="HORIZONTAL_SPLIT") { _stereo = true;_stereoMode = HORIZONTAL_SPLIT; ++itr; }
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else if (*itr=="VERTICAL_SPLIT") { _stereo = true;_stereoMode = VERTICAL_SPLIT; ++itr; }
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else if (*itr=="LEFT_EYE") { _stereo = true;_stereoMode = LEFT_EYE; ++itr; }
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else if (*itr=="RIGHT_EYE") { _stereo = true;_stereoMode = RIGHT_EYE; ++itr; }
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else if (*itr=="ON") { _stereo = true; ++itr; }
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else if (*itr=="OFF") { _stereo = false; ++itr; }
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}
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@ -958,11 +958,11 @@ void Viewer::keyboard(unsigned char key, int x, int y)
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break;
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case '/' :
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if (sceneView->getLODBias()>0.5) sceneView->setLODBias(sceneView->getLODBias()/1.5f);
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if (sceneView->getLODScale()>0.5) sceneView->setLODScale(sceneView->getLODScale()/1.5f);
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break;
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case '*' :
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if (sceneView->getLODBias()<30) sceneView->setLODBias(sceneView->getLODBias()*1.5f);
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if (sceneView->getLODScale()<30) sceneView->setLODScale(sceneView->getLODScale()*1.5f);
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break;
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case '+' :
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@ -132,9 +132,9 @@ void CullVisitor::reset()
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}
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float CullVisitor::getDistanceToEyePoint(const Vec3& pos, bool withLODBias) const
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float CullVisitor::getDistanceToEyePoint(const Vec3& pos, bool withLODScale) const
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{
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if (withLODBias) return (pos-getEyeLocal()).length()*getLODBias();
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if (withLODScale) return (pos-getEyeLocal()).length()*getLODScale();
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else return (pos-getEyeLocal()).length();
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}
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@ -143,13 +143,13 @@ inline float distance(const osg::Vec3& coord,const osg::Matrix& matrix)
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return -(coord[0]*matrix(0,2)+coord[1]*matrix(1,2)+coord[2]*matrix(2,2)+matrix(3,2));
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}
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float CullVisitor::getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODBias) const
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float CullVisitor::getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODScale) const
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{
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const Matrix& matrix = *_modelviewStack.back();
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float dist = distance(pos,matrix);
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if (withLODBias) return dist*getLODBias();
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else return dist*getLODBias();
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if (withLODScale) return dist*getLODScale();
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else return dist*getLODScale();
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}
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void CullVisitor::popProjectionMatrix()
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@ -561,7 +561,7 @@ void CullVisitor::apply(Impostor& node)
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float distance2 = (eyeLocal-bs.center()).length2();
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if (!_impostorActive ||
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distance2*_LODBias*_LODBias<node.getImpostorThreshold2() ||
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distance2*_LODScale*_LODScale<node.getImpostorThreshold2() ||
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distance2<bs.radius2()*2.0f)
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{
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// outwith the impostor distance threshold therefore simple
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@ -24,7 +24,7 @@ SceneView::SceneView(DisplaySettings* ds)
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_computeNearFar = CullVisitor::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES;
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_cullingMode = osg::CullStack::ENABLE_ALL_CULLING;
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_LODBias = 1.0f;
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_LODScale = 1.0f;
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_smallFeatureCullingPixelSize = 3.0f;
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_fusionDistanceMode = USE_CAMERA_FUSION_DISTANCE;
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@ -245,6 +245,22 @@ void SceneView::cull()
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if (!projection) projection = osgNew osg::Matrix();
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if (!modelview) modelview = osgNew osg::Matrix();
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if (!_cullVisitor)
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{
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osg::notify(osg::INFO) << "Warning: no valid osgUtil::SceneView:: attached, creating a default CullVisitor automatically."<< std::endl;
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_cullVisitor = osgNew CullVisitor;
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}
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if (!_rendergraph)
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{
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osg::notify(osg::INFO) << "Warning: no valid osgUtil::SceneView:: attached, creating a global default RenderGraph automatically."<< std::endl;
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_rendergraph = osgNew RenderGraph;
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}
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if (!_renderStage)
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{
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osg::notify(osg::INFO) << "Warning: no valid osgUtil::SceneView::_renderStage attached, creating a default RenderStage automatically."<< std::endl;
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_renderStage = osgNew RenderStage;
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}
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if (_displaySettings.valid() && _displaySettings->getStereo())
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{
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@ -269,6 +285,59 @@ void SceneView::cull()
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float sd = _displaySettings->getScreenDistance();
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float es = 0.5f*iod*(fusionDistance/sd);
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if (_displaySettings->getStereoMode()==osg::DisplaySettings::LEFT_EYE)
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{
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// set up the left eye.
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osg::ref_ptr<osg::Matrix> projectionLeft = osgNew osg::Matrix(osg::Matrix(1.0f,0.0f,0.0f,0.0f,
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0.0f,1.0f,0.0f,0.0f,
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iod/(2.0f*sd),0.0f,1.0f,0.0f,
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0.0f,0.0f,0.0f,1.0f)*
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(*projection));
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osg::ref_ptr<osg::Matrix> modelviewLeft = osgNew osg::Matrix( (*modelview) *
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osg::Matrix(1.0f,0.0f,0.0f,0.0f,
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0.0f,1.0f,0.0f,0.0f,
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0.0f,0.0f,1.0f,0.0f,
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es,0.0f,0.0f,1.0f));
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_cullVisitor->setTraversalMask(_cullMaskLeft);
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cullStage(projectionLeft.get(),modelviewLeft.get(),_cullVisitor.get(),_rendergraph.get(),_renderStage.get());
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if (_camera.valid() && _computeNearFar != CullVisitor::DO_NOT_COMPUTE_NEAR_FAR)
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{
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// clamp the camera to the near/far computed in cull traversal.
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_camera->setNearFar(_cullVisitor->getCalculatedNearPlane(),_cullVisitor->getCalculatedFarPlane());
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}
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}
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else if (_displaySettings->getStereoMode()==osg::DisplaySettings::RIGHT_EYE)
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{
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// set up the right eye.
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osg::ref_ptr<osg::Matrix> projectionRight = osgNew osg::Matrix(osg::Matrix(1.0f,0.0f,0.0f,0.0f,
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0.0f,1.0f,0.0f,0.0f,
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-iod/(2.0f*sd),0.0f,1.0f,0.0f,
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0.0f,0.0f,0.0f,1.0f)*
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(*projection));
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osg::ref_ptr<osg::Matrix> modelviewRight = osgNew osg::Matrix( (*modelview) *
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osg::Matrix(1.0f,0.0f,0.0f,0.0f,
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0.0f,1.0f,0.0f,0.0f,
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0.0f,0.0f,1.0f,0.0f,
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-es,0.0f,0.0f,1.0f));
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_cullVisitor->setTraversalMask(_cullMaskRight);
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cullStage(projectionRight.get(),modelviewRight.get(),_cullVisitor.get(),_rendergraph.get(),_renderStage.get());
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if (_camera.valid() && _computeNearFar != CullVisitor::DO_NOT_COMPUTE_NEAR_FAR)
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{
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// clamp the camera to the near/far computed in cull traversal.
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_camera->setNearFar(_cullVisitor->getCalculatedNearPlane(),_cullVisitor->getCalculatedFarPlane());
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}
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}
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else
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{
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if (!_cullVisitorLeft.valid()) _cullVisitorLeft = dynamic_cast<CullVisitor*>(_cullVisitor->cloneType());
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if (!_rendergraphLeft.valid()) _rendergraphLeft = dynamic_cast<RenderGraph*>(_rendergraph->cloneType());
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if (!_renderStageLeft.valid()) _renderStageLeft = dynamic_cast<RenderStage*>(_renderStage->clone(osg::CopyOp::DEEP_COPY_ALL));
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@ -320,23 +389,10 @@ void SceneView::cull()
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}
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}
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}
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else
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{
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if (!_cullVisitor)
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{
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osg::notify(osg::INFO) << "Warning: no valid osgUtil::SceneView:: attached, creating a default CullVisitor automatically."<< std::endl;
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_cullVisitor = osgNew CullVisitor;
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}
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if (!_rendergraph)
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{
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osg::notify(osg::INFO) << "Warning: no valid osgUtil::SceneView:: attached, creating a global default RenderGraph automatically."<< std::endl;
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_rendergraph = osgNew RenderGraph;
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}
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if (!_renderStage)
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{
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osg::notify(osg::INFO) << "Warning: no valid osgUtil::SceneView::_renderStage attached, creating a default RenderStage automatically."<< std::endl;
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_renderStage = osgNew RenderStage;
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}
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_cullVisitor->setTraversalMask(_cullMask);
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cullStage(projection.get(),modelview.get(),_cullVisitor.get(),_rendergraph.get(),_renderStage.get());
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@ -410,7 +466,7 @@ void SceneView::cullStage(osg::Matrix* projection,osg::Matrix* modelview,osgUtil
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cullVisitor->setCullingMode(_cullingMode);
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cullVisitor->setComputeNearFarMode(_computeNearFar);
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cullVisitor->setLODBias(_LODBias);
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cullVisitor->setLODScale(_LODScale);
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cullVisitor->setSmallFeatureCullingPixelSize(_smallFeatureCullingPixelSize);
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cullVisitor->setClearNode(NULL); // reset earth sky on each frame.
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@ -638,12 +694,17 @@ void SceneView::draw()
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}
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}
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break;
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case(osg::DisplaySettings::RIGHT_EYE):
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case(osg::DisplaySettings::LEFT_EYE):
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{
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_globalState->setAttribute(_viewport.get());
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_renderStage->drawPreRenderStages(*_state,previous);
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_renderStage->draw(*_state,previous);
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}
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break;
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default:
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{
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osg::notify(osg::NOTICE)<<"Warning: stereo camera mode not implemented yet."<< std::endl;
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_globalState->setAttribute(_viewport.get());
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_renderStageLeft->drawPreRenderStages(*_state,previous);
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_renderStageLeft->draw(*_state,previous);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -651,9 +712,9 @@ void SceneView::draw()
|
||||
else
|
||||
{
|
||||
_globalState->setAttribute(_viewport.get());
|
||||
osg::ref_ptr<osg::ColorMask> cmask = osgNew osg::ColorMask;
|
||||
cmask->setMask(true,true,true,true);
|
||||
_globalState->setAttribute(cmask.get());
|
||||
// osg::ref_ptr<osg::ColorMask> cmask = osgNew osg::ColorMask;
|
||||
// cmask->setMask(true,true,true,true);
|
||||
// _globalState->setAttribute(cmask.get());
|
||||
|
||||
// bog standard draw.
|
||||
_renderStage->drawPreRenderStages(*_state,previous);
|
||||
|
Loading…
Reference in New Issue
Block a user