Added new coputeActiveCooridnateSystemNodePath method
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@ -104,6 +104,8 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
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typedef std::vector< osg::ref_ptr<osg::Node> > RefNodePath;
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void computeActiveCoordindateSystemNodePath();
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void setCoordindateSystemNodePath(const RefNodePath& nodePath) { _coordinateSystemNodePath = nodePath; }
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void setCoordindateSystemNodePath(const osg::NodePath& nodePath);
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@ -142,7 +142,7 @@ class CollectedCoordinateSystemNodesVisitor : public osg::NodeVisitor
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public:
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CollectedCoordinateSystemNodesVisitor():
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NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN) {}
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virtual void apply(osg::Node& node)
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@ -309,10 +309,8 @@ void Viewer::setCoordindateSystemNodePath(const osg::NodePath& nodePath)
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std::back_inserter(_coordinateSystemNodePath));
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}
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void Viewer::updatedSceneData()
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void Viewer::computeActiveCoordindateSystemNodePath()
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{
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OsgCameraGroup::updatedSceneData();
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// now search for CoordinateSystemNode's for which we want to track.
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osg::Node* subgraph = getTopMostSceneData();
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@ -324,8 +322,18 @@ void Viewer::updatedSceneData()
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if (!ccsnv._pathToCoordinateSystemNode.empty())
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{
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setCoordindateSystemNodePath(ccsnv._pathToCoordinateSystemNode);
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return;
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}
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}
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// otherwise no node path found so reset to empty.
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setCoordindateSystemNodePath(osg::NodePath());
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}
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void Viewer::updatedSceneData()
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{
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OsgCameraGroup::updatedSceneData();
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computeActiveCoordindateSystemNodePath();
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}
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void Viewer::setKeyboardMouse(Producer::KeyboardMouse* kbm)
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