From Mattias Helsing, "Fixes installation of the osgViewer headers that got broken with rev
12208 and 12231. The windowing system specific headers under include/osgViewer/api/<system> are again installed under include/osgViewer/api/<system> Works in recent ubuntu with cmake-2.8.4 and msvc2010 with cmake-2.8.2"
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@ -205,6 +205,7 @@ ENDMACRO(SET_OUTPUT_DIR_PROPERTY_260 TARGET_TARGETNAME RELATIVE_OUTDIR)
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# LIB_NAME is the name of the target library
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# TARGET_SRC are the sources of the target
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# TARGET_H are the eventual headers of the target
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# TARGET_H_NO_MODULE_INSTALL are headers that belong to target but shouldn't get installed by the ModuleInstall script
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# TARGET_LIBRARIES are the libraries to link to that are internal to the project and have d suffix for debug
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# TARGET_EXTERNAL_LIBRARIES are external libraries and are not differentiated with d suffix
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# TARGET_LABEL is the label IDE should show up for targets
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@ -219,6 +220,7 @@ MACRO(SETUP_LIBRARY LIB_NAME)
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ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
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${TARGET_H}
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${TARGET_H_NO_MODULE_INSTALL}
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${TARGET_SRC}
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)
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SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES FOLDER "OSG Core")
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@ -52,7 +52,7 @@ IF(WIN32 AND NOT ANDROID)
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ADD_DEFINITIONS(-DOSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
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ENDIF()
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SET(TARGET_H ${TARGET_H}
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SET(TARGET_H_NO_MODULE_INSTALL
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${HEADER_PATH}/api/Win32/GraphicsHandleWin32
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${HEADER_PATH}/api/Win32/GraphicsWindowWin32
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${HEADER_PATH}/api/Win32/PixelBufferWin32
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@ -92,7 +92,7 @@ ELSE()
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SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
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SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/PixelBufferCocoa PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
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ELSE()
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SET(TARGET_H ${TARGET_H}
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SET(TARGET_H_NO_MODULE_INSTALL
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${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
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${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
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${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
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@ -120,7 +120,7 @@ ELSE()
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SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
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SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/PixelBufferCarbon PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
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ELSE()
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SET(TARGET_H ${TARGET_H}
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SET(TARGET_H_NO_MODULE_INSTALL
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${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon
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${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon
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${HEADER_PATH}/api/Carbon/PixelBufferCarbon
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@ -147,7 +147,7 @@ ELSE()
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SET_PROPERTY(SOURCE ${HEADER_PATH}/api/IOS/GraphicsWindowIOS PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/IOS)
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ELSE()
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SET(TARGET_H ${TARGET_H}
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SET(TARGET_H_NO_MODULE_INSTALL
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${HEADER_PATH}/api/IOS/GraphicsWindowIOS
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#${HEADER_PATH}/api/IOS/PixelBufferIOS
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)
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@ -175,7 +175,7 @@ ELSE()
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SET(OSGVIEWER_USE_XRANDR OFF)
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ENDIF()
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SET(TARGET_H ${TARGET_H}
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SET(TARGET_H_NO_MODULE_INSTALL
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${HEADER_PATH}/api/X11/GraphicsHandleX11
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${HEADER_PATH}/api/X11/GraphicsWindowX11
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${HEADER_PATH}/api/X11/PixelBufferX11
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@ -250,3 +250,19 @@ IF(MINGW OR CYGWIN)
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ENDIF()
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SETUP_LIBRARY(${LIB_NAME})
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# install these headers manually since setup_library and moduleinstall
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# wouldn't keep the structure, e.g. api/X11/xyz.h
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FOREACH(HEADERFILE ${TARGET_H_NO_MODULE_INSTALL})
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# get relative path to graphics system dependant header
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FILE(RELATIVE_PATH REL_INCLUDEFILE ${HEADER_PATH} ${HEADERFILE})
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GET_FILENAME_COMPONENT(REL_INCLUDE_PATH ${REL_INCLUDEFILE} PATH)
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INSTALL(FILES ${HEADERFILE}
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DESTINATION ${INSTALL_INCDIR}/${LIB_NAME}/${REL_INCLUDE_PATH}
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COMPONENT libopenscenegraph-dev
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)
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ENDFOREACH()
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# for structure in ide
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SOURCE_GROUP("${HEADERS_GROUP}\\api" FILES ${TARGET_H_NO_MODULE_INSTALL})
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