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NEWS.txt
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NEWS.txt
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OSG News (most significant items from ChangeLog)
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OSG News (most significant items from ChangeLog)
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================================================
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================================================
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29th November 2005 - OpenScneneGraph-1.0-rc6
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AYRSHIRE, Scotland - November 30th, 2005 - [=OpenSceneGraph=] Professional
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Services and Andes Engineering today announced the release of
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[=OpenSceneGraph=] 1.0, the industry's leading open source, [=OpenGL=] 2.0
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and [=OpenGL=] Shading Language-capable graphics library designed to
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accelerate application development and improve 3D graphics
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performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++
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and [=OpenGL=], offers developers working in the visual simulation, game
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development, virtual reality, scientific visualization and modeling
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markets a real time visualization tool which rivals established
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commercial scene graphs in functionality and performance.
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[=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple
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OSX, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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AYRSHIRE, Scotland - November 29th, 2005 - OpenSceneGraph Professional
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!!!Open source development delivers industry leading features and performance
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Services and Andes Engineering today announced the release of
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The [=OpenSceneGraph=] 1.0 release in the culmination of 6 years development by the lead developers and contributions from the open community source community that has grown up
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OpenSceneGraph 1.0, the industry's leading open source, OpenGL 2.0
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around the project. Through its developement, the [=OpenSceneGraph=] has benefited tremendously from contributions from and extensive real world testing by the community,
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and OpenGL Shading Language-capable graphics library designed to
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shaping ot into a high quality library with a feature set relevant to application developers needs. Features include:
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accelerate application development and improve 3D graphics
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performance. OpenSceneGraph 1.0, written entirely in standard C++
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and OpenGL, offers developers working in the visual simulation, game
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development, virtual reality, scientific visualization and modeling
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markets a real time visualization tool which rivals established
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commercial scene graphs in functionality and performance.
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OpenSceneGraph 1.0 runs on all Microsoft Windows platforms, Apple
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OSX, GNU/Linux, IRIX, Solaris and FreeBSD operating systems.
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* A fully featured and industry proven scene graph
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* High performance due to support for view frustum, level of detail, Small feature and occlusion culling; state sorting, lazy state updating, [=OpenGL=] fast paths, multi-threading and database optimization.
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* An extensive support for [=OpenGL=], from 1.1 through to 2.0 and latest extensions.
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* Tightly coupled support for [=OpenGL=] Shader Language, developed in conjunction with 3D labs.
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* Support for an wide range of 2D image and 3D database formats, with 34 loaders available including industry standards such as [=OpenFlight=], [=TerraPage=], OBJ, 3DS, Jpeg, Png and [=GeoTif=]f.
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* Particle effects.
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* High quality anti-aliased [=TrueType=](R) text support.
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* Seamless support for framebuffer objects, pbuffers and frame buffer render-to-texture effects.
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* Multi-threaded database paging support, which can be used in conjunction with all 3D database and image loaders, allowing terabyte database to be explored at a solid 60Hz.
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* Large scale, whole earth geospatial terrain paged database generation.
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* Introspection support for core libraries allowing external applications to query, get, set and operate on all classes in the scene graph, via a generic interface.
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* Multi-threaded and highly configurable support for multiple CPU/multiple GPU machines.
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* An Open Source license that permits usage in commercial applications free of charge and without affecting the license of end-user applications. The [=OpenSceneGraph=] Public Licence is based on the wxWidgets relaxation of the Lesser GNU Public License (LGPL).
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Feature rich and performant
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Further details on software features can be found at [[http://openscenegraph.org/osgwiki/pmwiki.php/Introduction/Introduction Intoduction]] section of openscenegraph.org.
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===========================
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The OpenSceneGraph is designed from the ground up using Standard C++
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and Design Patterns, and provides seamless support of OpenGL 1.1 right
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through to OpenGL 2.0. Thanks to the open source development model, where
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beta releases have been publicaly throughout the software development,
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extensive industry testing early on in the development cycle has resulted
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in toolkit that is driven by the needs of real end users, rather than marketing goals.
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The end result is a toolkit of high quality, robustness, industry-leading
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performance and feature set. Features include:
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o Fully featured and industry proven core scene graph
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!!!Downloads and Licensing
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o High performance due to support for view frustum, level of detail,
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The [=OpenSceneGraph=] is open source so all access to the source code is provided, and its use free of charge for commericial and non commericial use. Access
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Small feature and occlusion culling; state sorting, lazy state updating,
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to the source allows end user great flexibility in how they develop, debug and deploy their applications and to benefit from productivity gains of having
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OpenGL fast paths, multi-threading and database optimization.
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full access to tool chain, and control over release cycles. Downloads of binaries and source can be found on [[http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/Downloads Downloads]] section of the openscenegraph.org website.
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o Extensive support for OpenGL, from 1.1 through to 2.0 and latest extensions.
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o Tightly coupled support for OpenGL Shader Language, developed in conjunction with 3D labs.
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o Support for an wide range of 2D image and 3D database formats, with 34 loaders available
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including industry standards such as OpenFlight, OBJ, 3DS, TerraPage, Jpeg, Png and GeoTiff.
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o Particle effects.
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o High quality anti-aliased TrueType(R) text support.
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o Seamless support for framebuffer objects, pbuffers and frame buffer render-to-texture effects.
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o Visual simulation extension Light points, impostors.
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o Multi-threaded database paging support, which can be used in conjunction
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with all 3D database and image loaders, allowing terabyte database
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to be explored at a solid 60Hz.
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o Large scale, whole earth geospatial terrain paged database generation.
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o Introspection support for core libraries allowing external applications
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to query, get, set and operate on all classes in the scene graph, via
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a generic interface.
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o Multi-threaded and highly configurable support for multiple CPU/multiple GPU
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machines such as SGI(R) Onyx(R) and Silicon Graphics Prism(TM) through to multiple graphics card PCI express PC systems.
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o Cross platform - support for Windows(R), Linux(TM), OSX, IRIX(R), Solaris(TM), FreeBSD(R) and HP-UX.
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o Open Source license that permits usage in commercial applications free of
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charge and without affecting the license of end-user applications.
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The OpenSceneGraph Public Licence is based on the wxWigets relaxation
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of the Lesser GNU Public License (LGPL).
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Quotes on features
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The [=OpenSceneGraph=] is released under the [[http://www.openscenegraph.org/osgwiki/pmwiki.php/Legal/Legal [=OpenSceneGraph=] Public License]], which is based on the Lesser GNU Public License (LGPL), adding clarifying that the software can be used free of charge across the full spectrum of commericial and open source applications, including
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""
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the static linking of the [=OpenSceneGraph=] libraries without restricting the licensing of the original software.
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""
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High quality support and services
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!!!Community contributions and support
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=================================
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The diverse community of nearly 1200 developers, from many different countries and professional backgrounds ranging from the some of the worlds
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largest aerospace companies, games companies, visual simulation specialists, through to University researches, students and hobbiests.
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Community based support is available via public mailing lists which
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are free of charge, where a community with nearly 1200 developers subscribed to the main
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public list, which acts as the center for community support, and
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participation in development and testing of the software.
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The OpenSceneGraph project is backed up with professional services
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!!!Professioal support and services
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provided by the partnership of OpenSceneGraph Professional Services,
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The [=OpenSceneGraph=] project is backed up with professional services
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based in Ayrshire, Scotland, and Andes Engineering in California, USA. Services
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provided by the partnership of [=OpenSceneGraph=] Professional Services,
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available including confidential professional support, bespoke development,
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based in Ayrshire, Scotland, and Andes Engineering in California, USA. Services
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consultancy and training.
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available include:
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Quotes on support, training, consultancy:
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* Confidential Professional Support
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""
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* Bespoke development
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* Consultancy
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* Training
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Community based support is available via public mailing lists which
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!!!Thanks
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are free of charge, with nearly 1200 developers subscribed to the main
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The [=OpenSceneGraph=] 1.0 release is the culmination of 7 years' work, taking what
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public list, which acts as the center for community support, and
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started out a small hobby project to the an industry-leading graphics toolkit used
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participation in development and testing of the software.
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throughout industry and academia. Community participation has been a crucial part
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to the success of the project with [[http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Contributors contributions from 169 developers]] from around the world, we are indebted to all their efforts.
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A special thanks goes to Don Burns, Marco Jez and Mike Weiblen for the massive contributions that they have made in terms of coding, support and expertise over a wide range of topics through the years.
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Quotes on the community:
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Robert Osfield
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Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
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30th November 2005.
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""
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!!!About [=OpenSceneGraph=] Professional Services
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[=OpenSceneGraph=] Professional Services was founded by Robert Osfield, in
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April 2000, and is based in Prestwick, Scotland, and provides
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professional services on top of the [=OpenSceneGraph=]. Further information about the
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services it provides can be found at http://www.openscenegraph.com
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Industry Proven
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!!!About Andes Engineering
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===============
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Andes Engineering was founded by Don Burns, in December 2000, and is
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Throughout its development it's been heavily used in hundreds of
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based in Sunnyvale, California, and provides professional services and
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companies and organisations around the world, testing its design and
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custom simulators on top of the [=OpenSceneGraph=]. Further information about the
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implementation directly with real-word applications and often helping
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products and services it provides can be found at http://www.andesengineering.com
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develop and refine the code base. Many industry leading applications have
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been ported to, or developed from the ground up using the OpenSceneGraph, and already are in active service:
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Quote on industry usage:
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""
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""
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Thanks
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======
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The OpenSceneGraph 1.0 release is the culmination of 7 years' work, taking what
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started out a small hobby project to the an industry-leading graphics toolkit
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used throughout industry and academia. Community participation has been a
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crucial part to the success of the project with 169 contributing software
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developers** from around the world, we are indebted to all their efforts.
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A special thanks goes to Don
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Burns, Marco Jez and Mike Weiblen for the massive contributions that
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they have made in terms of coding, support and expertise over a wide
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range of topics through the years.
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Robert Osfield
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Project Lead and Proprietor OpenSceneGraph Professional Services
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29th November 2005.
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25th May 2005 - OpenSceneGraph-0.9.9
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25th May 2005 - OpenSceneGraph-0.9.9
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